Player Matchup

Thoth
Thoth
Archaedeus20
Thoth
Level 89
God Stats
6W - 12L
1,396 SR
Queue Stats
389W - 381L
1,440 Elo+
Party 1
Pele
Pele
Seskk
Pele
Level 136
God Stats
19W - 18L
1,513 SR
Queue Stats
133W - 139L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
Spellslingerz
Heimdallr
Level 63
God Stats
1W - 1L
1,543 SR
Queue Stats
1W - 3L
1,475 Elo+
Party 3
Ganesha
Ganesha
TheSideFrog
Ganesha
Level 39
God Stats
11W - 13L
1,566 SR
Queue Stats
103W - 89L
1,515 Elo+
Party 3
Achilles
Achilles
shavedotter
Achilles
Level 86
God Stats
11W - 17L
1,500 SR
Queue Stats
363W - 325L
1,488 Elo+
Party 1
Team Averages
Level 83
1,503 SR
1,485 Elo+

VS

Team Averages
Level 83
1,479 SR
1,483 Elo+
Medusa
Medusa
BaDIIIBoY
Medusa
Level 80
God Stats
16W - 13L
1,436 SR
Queue Stats
92W - 85L
1,435 Elo+
Solo
Merlin
Merlin
Jimmy98220
Merlin
Level 56
God Stats
81W - 75L
1,462 SR
Queue Stats
242W - 247L
1,467 Elo+
Solo
Bakasura
Bakasura
Princesaiyen
Bakasura
Level 123
God Stats
6W - 8L
1,313 SR
Queue Stats
93W - 88L
1,499 Elo+
Party 2
Janus
Janus
Salade2frites
Janus
Level 58
God Stats
10W - 11L
1,536 SR
Queue Stats
123W - 106L
1,504 Elo+
Party 2
Khepri
Khepri
Tauks
Khepri
Level 99
God Stats
19W - 10L
1,647 SR
Queue Stats
121W - 102L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 6 / 3
12,442
518
12,258
15,117
7,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
Seskk
Pele
17
3 / 6 / 3
11,014
459
15,304
20,850
8,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Spellslingerz
Heimdallr
15
3 / 7 / 5
10,033
418
18,544
24,495
11,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
TheSideFrog
Ganesha
14
0 / 9 / 8
9,924
414
9,079
27,742
32,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
shavedotter
Achilles
16
2 / 4 / 4
10,514
438
6,931
24,155
24,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BaDIIIBoY
Medusa
18
6 / 3 / 14
12,450
519
18,670
21,431
11,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Jimmy98220
Merlin
20
9 / 3 / 3
15,285
637
21,649
19,181
9,308
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Princesaiyen
Bakasura
20
14 / 2 / 8
15,790
658
26,296
24,251
15,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 3 / 13
11,493
479
11,617
11,460
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Tauks
Khepri
17
1 / 4 / 23
12,621
526
8,051
19,764
23,855
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
93
15
Kills
32
32
Deaths
15
23
Assists
61
Player
Kills
Deaths
Assists
KDA
L
7
6
3
1.42
W
Medusa
BaDIIIBoY
Medusa
6
3
14
4.33
W
Merlin
Jimmy98220
Merlin
9
3
3
3.5
W
Bakasura
Princesaiyen
Bakasura
14
2
8
9
W
2
3
13
2.83
L
Pele
Seskk
Pele
3
6
3
0.75
L
Heimdallr
Spellslingerz
Heimdallr
3
7
5
0.79
W
Khepri
Tauks
Khepri
1
4
23
3.13
L
Ganesha
TheSideFrog
Ganesha
0
9
8
0.44
L
Achilles
shavedotter
Achilles
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,116
Damage
86,283
112,359
Taken
96,087
83,873
Mitigated
64,549
23,338
Healing
26,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,258
698
0
1,614
15,117
7,138
629
7,427
7,615
83,696
0
W
Medusa
BaDIIIBoY
Medusa
18,670
9,416
0
7,043
21,431
11,158
2,807
5,500
15,880
0
99,973
W
Merlin
Jimmy98220
Merlin
21,649
805
0
7,589
19,181
9,308
886
4,704
13,779
147,280
353
W
Bakasura
Princesaiyen
Bakasura
26,296
16,530
0
5,318
24,251
15,775
3,333
2,949
21,219
0
165,940
W
11,617
753
272
1,915
11,460
4,453
2,465
4,572
6,888
65,266
0
L
Pele
Seskk
Pele
15,304
3,096
0
2,484
20,850
8,808
0
6,486
13,166
0
107,984
L
Heimdallr
Spellslingerz
Heimdallr
18,544
10,004
0
5,663
24,495
11,192
516
6,770
16,645
0
81,417
W
Khepri
Tauks
Khepri
8,051
524
1,216
2,922
19,764
23,855
716
4,878
14,742
27,963
0
L
Ganesha
TheSideFrog
Ganesha
9,079
982
142
4,268
27,742
32,413
65
8,962
17,345
31,229
0
L
Achilles
shavedotter
Achilles
6,931
1,473
0
9,167
24,155
24,322
322
11,319
11,519
0
47,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,927
Gold Earned
67,639
473
Minions Killed
626
0
Camps Cleared
0
2,228,750
Distance Traveled
2,605,832
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
12,442
518
146
6
0
443,366
0
W
Medusa
12,450
519
117
5
0
532,303
0
W
Merlin
15,285
637
179
7
0
441,736
0
W
Bakasura
15,790
658
209
9
0
666,007
2
W
Janus
11,493
479
92
4
0
460,208
2
L
Pele
11,014
459
120
5
0
495,995
1
L
Heimdallr
10,033
418
150
6
0
425,923
0
W
Khepri
12,621
526
29
1
0
505,578
8
L
Ganesha
9,924
414
8
0
0
443,887
4
L
Achilles
10,514
438
49
2
0
419,579
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role