Player Matchup

Chaac
Chaac
AR3S902
Chaac
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 7L
1,229 Elo+
Party 2
Amaterasu
Amaterasu
LeeEnfield
Amaterasu
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 30L
1,341 Elo+
Party 2
Mercury
Mercury
NSeags
Mercury
Level 43
God Stats
0W - 4L
1,585 SR
Queue Stats
57W - 44L
1,373 Elo+
Party 2
Hachiman
Hachiman
SkiGodStanDarsh
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,375 Elo+
Party 2
He Bo
He Bo
siyhR
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,271 Elo+
Party 2
Team Averages
Level 23
1,517 SR
1,318 Elo+

VS

Team Averages
Level 66
1,595 SR
1,482 Elo+
Bacchus
Bacchus
Azåzal
Bacchus
Level 66
God Stats
3W - 0L
1,735 SR
Queue Stats
70W - 75L
1,463 Elo+
Solo
Neith
Neith
LHTerra
Neith
Level 88
God Stats
4W - 0L
1,760 SR
Queue Stats
23W - 23L
1,329 Elo+
Party 1
Guan Yu
Guan Yu
MrDobe
Guan Yu
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,626 Elo+
Solo
Sol
Sol
ginnyasif
Sol
Level 82
God Stats
9W - 9L
1,455 SR
Queue Stats
26W - 32L
1,415 Elo+
Party 1
Set
Set
yositoOOON
Set
Level 52
God Stats
12W - 10L
1,526 SR
Queue Stats
165W - 138L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AR3S902
Chaac
12
0 / 3 / 0
6,802
425
3,473
10,839
4,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
LeeEnfield
Amaterasu
10
0 / 5 / 3
6,980
436
3,325
14,364
10,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
NSeags
Mercury
13
2 / 4 / 0
8,262
516
6,140
16,437
6,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
11
1 / 6 / 1
6,825
427
4,035
11,619
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
siyhR
He Bo
11
0 / 10 / 1
6,579
411
4,301
13,147
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Azåzal
Bacchus
13
3 / 1 / 10
9,201
575
7,744
13,720
16,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
LHTerra
Neith
15
9 / 0 / 5
9,983
624
13,813
7,519
3,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
MrDobe
Guan Yu
15
0 / 1 / 5
9,438
590
7,336
16,734
19,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
2 / 0 / 7
8,863
554
7,220
7,642
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
13 / 1 / 6
10,931
683
11,873
12,345
6,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
3
Kills
27
28
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Chaac
AR3S902
Chaac
0
3
0
0
W
Bacchus
Azåzal
Bacchus
3
1
10
8
W
Neith
LHTerra
Neith
9
0
5
11.5
L
Amaterasu
LeeEnfield
Amaterasu
0
5
3
0.3
W
Guan Yu
MrDobe
Guan Yu
0
1
5
2.5
L
Mercury
NSeags
Mercury
2
4
0
0.5
L
Hachiman
1
6
1
0.25
W
2
0
7
5.5
L
He Bo
siyhR
He Bo
0
10
1
0.05
W
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,274
Damage
47,986
66,406
Taken
57,960
30,036
Mitigated
48,689
12,020
Healing
24,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AR3S902
Chaac
3,473
758
0
1,791
10,839
4,605
0
958
9,881
0
43,490
W
Bacchus
Azåzal
Bacchus
7,744
744
236
4,570
13,720
16,365
533
3,095
10,625
24,596
0
W
Neith
LHTerra
Neith
13,813
4,345
0
2,405
7,519
3,272
534
185
7,334
0
74,042
L
Amaterasu
LeeEnfield
Amaterasu
3,325
1,257
0
3,390
14,364
10,730
0
5,980
8,384
0
13,227
W
Guan Yu
MrDobe
Guan Yu
7,336
1,030
540
7,361
16,734
19,710
344
2,348
14,386
1,451
75,726
L
Mercury
NSeags
Mercury
6,140
2,819
0
2,970
16,437
6,462
0
3,764
12,673
0
62,685
L
Hachiman
4,035
3,164
0
3,139
11,619
3,866
0
1,633
9,986
0
36,501
W
7,220
2,115
0
4,023
7,642
3,066
2,857
1,698
5,944
77,785
0
L
He Bo
siyhR
He Bo
4,301
913
0
730
13,147
4,373
0
5,106
8,041
39,662
0
W
11,873
3,806
0
5,138
12,345
6,276
1,211
151
12,194
0
82,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,448
Gold Earned
48,416
287
Minions Killed
460
0
Camps Cleared
0
1,502,763
Distance Traveled
1,566,895
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,802
425
57
4
0
278,876
0
W
Bacchus
9,201
575
16
1
0
332,733
1
W
Neith
9,983
624
109
7
0
302,459
0
L
Amaterasu
6,980
436
14
1
0
338,766
7
W
Guan Yu
9,438
590
118
7
0
325,748
2
L
Mercury
8,262
516
107
7
0
377,457
0
L
Hachiman
6,825
427
58
4
0
264,134
0
W
Sol
8,863
554
109
7
0
279,482
2
L
He Bo
6,579
411
51
3
0
243,530
0
W
Set
10,931
683
108
7
0
326,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role