Player Matchup

Hun Batz
Hun Batz
Arkâbolik
Hun Batz
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 57L
1,454 Elo+
Party 2
Cerberus
Cerberus
Jellaal
Cerberus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,490 Elo+
Party 2
Pele
Pele
Skinner92
Pele
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Team Averages
Level 42
1,500 SR
1,481 Elo+

VS

Team Averages
Level 38
1,419 SR
1,370 Elo+
Khepri
Khepri
KiptrylexX
Khepri
Level 26
God Stats
8W - 3L
1,665 SR
Queue Stats
33W - 25L
1,473 Elo+
Party 1
Surtr
Surtr
Llas111
Surtr
Level 43
God Stats
8W - 4L
1,428 SR
Queue Stats
56W - 54L
1,424 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sheymen7
Ah Muzen Cab
Level 45
God Stats
1W - 5L
1,166 SR
Queue Stats
346W - 390L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Arkâbolik
Hun Batz
11
1 / 3 / 1
6,874
687
6,609
11,206
4,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
Jellaal
Cerberus
10
0 / 3 / 3
7,277
728
5,763
16,043
11,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
11
2 / 4 / 0
7,545
755
8,575
11,978
4,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
KiptrylexX
Khepri
13
0 / 1 / 10
8,352
835
5,632
10,497
12,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
Llas111
Surtr
14
5 / 1 / 5
8,215
822
14,713
10,874
11,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
Sheymen7
Ah Muzen Cab
14
5 / 1 / 4
8,354
835
10,619
6,283
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
10
10
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Arkâbolik
Hun Batz
1
3
1
0.5
L
Cerberus
Jellaal
Cerberus
0
3
3
0.5
W
Khepri
KiptrylexX
Khepri
0
1
10
5
W
Surtr
Llas111
Surtr
5
1
5
7.5
W
Ah Muzen Cab
Sheymen7
Ah Muzen Cab
5
1
4
7
L
Pele
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,947
Damage
30,964
39,227
Taken
27,654
21,309
Mitigated
26,685
8,544
Healing
5,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Arkâbolik
Hun Batz
6,609
1,610
0
250
11,206
4,757
148
1,342
9,864
0
25,626
L
Cerberus
Jellaal
Cerberus
5,763
859
1,582
4,070
16,043
11,832
0
2,804
13,239
16,618
0
W
Khepri
KiptrylexX
Khepri
5,632
1,195
0
1,378
10,497
12,235
78
2,048
8,449
13,964
0
W
Surtr
Llas111
Surtr
14,713
5,748
0
1,644
10,874
11,718
585
2,468
8,406
1,164
34,432
W
Ah Muzen Cab
Sheymen7
Ah Muzen Cab
10,619
6,287
197
2,592
6,283
2,732
364
1,275
5,008
0
33,924
L
Pele
8,575
2,332
0
2,642
11,978
4,720
0
2,058
9,920
0
31,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,696
Gold Earned
24,921
148
Minions Killed
103
0
Camps Cleared
0
566,293
Distance Traveled
565,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,874
687
49
5
0
204,409
0
L
Cerberus
7,277
728
43
4
0
175,692
0
W
Khepri
8,352
835
19
2
0
200,436
0
W
Surtr
8,215
822
39
4
0
191,371
0
W
Ah Muzen Cab
8,354
835
45
5
0
173,630
0
L
Pele
7,545
755
56
6
0
186,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role