Player Matchup

Horus
Horus
KINGREAPER3710
Horus
Level 123
God Stats
8W - 6L
1,500 SR
Queue Stats
341W - 337L
1,476 Elo+
Solo
Hun Batz
Hun Batz
LiamDuster
Hun Batz
Level 67
God Stats
1W - 1L
1,632 SR
Queue Stats
31W - 19L
1,512 Elo+
Party 1
Surtr
Surtr
TinyToastGhost
Surtr
Level 153
God Stats
5W - 1L
1,552 SR
Queue Stats
151W - 150L
1,463 Elo+
Solo
Chiron
Chiron
VanillaDracula
Chiron
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,415 Elo+
Party 1
Athena
Athena
crustymonkey12
Athena
Level 107
God Stats
2W - 3L
1,719 SR
Queue Stats
98W - 99L
1,544 Elo+
Solo
Team Averages
Level 104
1,581 SR
1,482 Elo+

VS

Team Averages
Level 111
1,443 SR
1,462 Elo+
Danzaburou
Danzaburou
BasicallyBilbo
Danzaburou
Level 107
God Stats
0W - 2L
1,301 SR
Queue Stats
101W - 92L
1,460 Elo+
Party 2
Susano
Susano
BetterPops
Susano
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,427 Elo+
Solo
King Arthur
King Arthur
Big_Z_250
King Arthur
Level 118
God Stats
1W - 4L
1,320 SR
Queue Stats
86W - 78L
1,474 Elo+
Party 2
Pele
Pele
RR lIl
Pele
Level 124
God Stats
1W - 1L
1,701 SR
Queue Stats
93W - 90L
1,530 Elo+
Solo
Sylvanus
Sylvanus
alavantrya
Sylvanus
Level 88
God Stats
1W - 4L
1,395 SR
Queue Stats
182W - 179L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 23
10,259
789
8,633
23,086
36,553
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
LiamDuster
Hun Batz
18
13 / 6 / 14
11,814
909
26,535
16,578
10,480
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 4 / 18
11,510
885
16,571
21,058
23,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

18
6 / 1 / 21
10,830
833
20,240
15,273
10,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 2 / 22
11,385
876
12,870
22,785
32,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BasicallyBilbo
Danzaburou
16
5 / 6 / 7
9,669
744
21,027
16,047
7,774
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
BetterPops
Susano
11
0 / 10 / 4
7,667
590
8,685
17,310
6,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Big_Z_250
King Arthur
16
1 / 5 / 13
9,078
698
12,681
20,158
29,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
RR lIl
Pele
16
5 / 7 / 5
10,211
785
17,622
21,067
9,884
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
alavantrya
Sylvanus
17
4 / 4 / 10
9,959
766
19,797
19,385
29,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
54
31
Kills
15
15
Deaths
32
98
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BasicallyBilbo
Danzaburou
5
6
7
1.42
L
Susano
BetterPops
Susano
0
10
4
0.2
L
King Arthur
Big_Z_250
King Arthur
1
5
13
1.5
W
2
2
23
6.75
W
Hun Batz
LiamDuster
Hun Batz
13
6
14
3.33
L
Pele
RR lIl
Pele
5
7
5
1.07
W
6
4
18
3.75
W
6
1
21
16.5
L
Sylvanus
alavantrya
Sylvanus
4
4
10
2.25
W
4
2
22
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,849
Damage
79,812
98,780
Taken
93,967
113,509
Mitigated
83,189
48,538
Healing
28,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BasicallyBilbo
Danzaburou
21,027
10,134
0
3,034
16,047
7,774
0
2,386
13,661
0
39,908
L
Susano
BetterPops
Susano
8,685
1,030
555
1,114
17,310
6,902
0
2,815
14,495
0
17,091
L
King Arthur
Big_Z_250
King Arthur
12,681
470
1,210
2,698
20,158
29,359
30
2,323
17,835
0
24,355
W
8,633
3,671
12,791
11,674
23,086
36,553
539
5,136
17,677
2,667
17,055
W
Hun Batz
LiamDuster
Hun Batz
26,535
8,816
3,525
3,341
16,578
10,480
2,575
2,538
13,877
0
36,456
L
Pele
RR lIl
Pele
17,622
2,722
966
6,617
21,067
9,884
1,246
3,602
17,465
0
36,543
W
16,571
6,205
2,477
5,264
21,058
23,348
565
3,616
17,307
971
37,645
W
20,240
9,361
3,180
3,588
15,273
10,142
3,396
2,131
12,956
0
34,454
L
Sylvanus
alavantrya
Sylvanus
19,797
4,375
6,217
6,513
19,385
29,270
345
3,760
15,625
29,058
0
W
12,870
2,636
806
1,892
22,785
32,986
561
6,376
16,055
24,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,798
Gold Earned
46,584
159
Minions Killed
138
0
Camps Cleared
0
1,238,280
Distance Traveled
1,086,178
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,669
744
44
3
0
203,115
0
L
Susano
7,667
590
17
1
0
219,299
0
L
King Arthur
9,078
698
26
2
0
233,609
0
W
Horus
10,259
789
17
1
0
261,991
0
W
Hun Batz
11,814
909
30
2
0
240,013
0
L
Pele
10,211
785
34
3
0
246,625
0
W
Surtr
11,510
885
49
4
0
228,843
0
W
Chiron
10,830
833
32
2
0
261,455
0
L
Sylvanus
9,959
766
17
1
0
183,530
0
W
Athena
11,385
876
31
2
0
245,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role