Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
CloudKota
Kuzenbo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Loki
Loki
DrDrewbacca
Loki
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
291W - 310L
1,540 Elo+
Solo
Bacchus
Bacchus
Staishom
Bacchus
Level 119
God Stats
3W - 3L
1,500 SR
Queue Stats
216W - 199L
1,439 Elo+
Solo
Team Averages
Level 125
1,500 SR
1,496 Elo+

VS

Team Averages
Level 100
1,431 SR
1,512 Elo+
Ares
Ares
 
Ares
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Dondodo
Chronos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 48L
1,352 Elo+
Solo
Medusa
Medusa
F-Gangsta187
Medusa
Level 132
God Stats
10W - 10L
1,758 SR
Queue Stats
1,128W - 1,117L
1,568 Elo+
Solo
Fenrir
Fenrir
IndyOutlaw
Fenrir
Level 110
God Stats
1W - 4L
1,108 SR
Queue Stats
186W - 220L
1,535 Elo+
Solo
Nemesis
Nemesis
Mandowu
Nemesis
Level 124
God Stats
0W - 2L
1,287 SR
Queue Stats
242W - 231L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
8 / 3 / 6
9,136
914
11,699
9,758
5,266
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Persephone
 
Persephone
15
3 / 1 / 10
8,454
845
9,168
4,452
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
CloudKota
Kuzenbo
13
2 / 2 / 7
7,334
733
3,563
9,147
11,751
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 1 / 11
8,011
801
6,797
6,713
2,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Staishom
Bacchus
14
1 / 1 / 11
7,726
773
6,862
8,926
11,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
0 / 3 / 4
7,001
700
3,674
9,181
10,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
Dondodo
Chronos
12
0 / 5 / 5
6,926
693
4,404
8,482
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
16
3 / 2 / 3
8,387
839
10,579
7,418
4,398
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
IndyOutlaw
Fenrir
12
2 / 4 / 5
7,245
725
2,245
8,620
7,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Mandowu
Nemesis
13
2 / 2 / 4
6,999
700
6,876
8,512
4,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
16
Kills
7
8
Deaths
16
45
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
8
3
6
3.67
W
Persephone
 
Persephone
3
1
10
8
L
Ares
 
Ares
0
3
4
0.67
W
Kuzenbo
CloudKota
Kuzenbo
2
2
7
2.75
L
Chronos
Dondodo
Chronos
0
5
5
0.5
W
2
1
11
7.5
L
Medusa
3
2
3
2.25
L
Fenrir
IndyOutlaw
Fenrir
2
4
5
1.13
L
Nemesis
Mandowu
Nemesis
2
2
4
2
W
Bacchus
Staishom
Bacchus
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,089
Damage
27,778
38,996
Taken
42,213
32,880
Mitigated
31,012
10,520
Healing
10,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
11,699
6,069
1,176
3,145
9,758
5,266
1,724
1,267
8,491
0
22,462
W
Persephone
 
Persephone
9,168
290
290
741
4,452
1,867
546
470
3,981
31,034
0
L
Ares
 
Ares
3,674
137
236
1,138
9,181
10,800
0
4,286
4,673
7,198
0
W
Kuzenbo
CloudKota
Kuzenbo
3,563
967
485
1,055
9,147
11,751
139
3,382
5,765
5,189
0
L
Chronos
Dondodo
Chronos
4,404
1,429
0
330
8,482
4,221
0
3,515
4,907
13,759
0
W
6,797
954
528
725
6,713
2,918
1,002
1,198
5,515
0
17,783
L
Medusa
10,579
1,837
1,158
1,756
7,418
4,398
240
3,467
3,881
0
35,641
L
Fenrir
IndyOutlaw
Fenrir
2,245
200
796
1,225
8,620
7,211
0
3,348
4,952
0
3,561
L
Nemesis
Mandowu
Nemesis
6,876
1,598
886
2,641
8,512
4,382
0
3,441
4,949
0
10,869
W
Bacchus
Staishom
Bacchus
6,862
252
199
2,176
8,926
11,078
31
1,761
7,165
7,646
746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,661
Gold Earned
36,558
104
Minions Killed
102
0
Camps Cleared
0
921,515
Distance Traveled
1,004,807
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,136
914
22
2
0
186,790
0
W
Persephone
8,454
845
49
5
0
188,707
0
L
Ares
7,001
700
12
1
0
181,455
0
W
Kuzenbo
7,334
733
10
1
0
183,137
0
L
Chronos
6,926
693
28
3
0
149,623
0
W
Loki
8,011
801
16
2
0
205,683
0
L
Medusa
8,387
839
51
5
0
165,475
0
L
Fenrir
7,245
725
1
0
0
258,835
0
L
Nemesis
6,999
700
10
1
0
249,419
0
W
Bacchus
7,726
773
7
1
0
157,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role