Player Matchup

He Bo
He Bo
DOGRAO MTZ
He Bo
Level 28
God Stats
1W - 2L
1,492 SR
Queue Stats
4W - 10L
1,372 Elo+
Party 1
Hun Batz
Hun Batz
HotButterfly130
Hun Batz
Level 35
God Stats
4W - 2L
1,598 SR
Queue Stats
8W - 16L
1,341 Elo+
Party 1
Cernunnos
Cernunnos
Online brzin
Cernunnos
Level 29
God Stats
2W - 3L
1,603 SR
Queue Stats
6W - 13L
1,316 Elo+
Party 1
Chaac
Chaac
oklesrace
Chaac
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 39L
1,382 Elo+
Solo
Ymir
Ymir
vNoventa
Ymir
Level 24
God Stats
0W - 2L
1,319 SR
Queue Stats
0W - 3L
1,178 Elo+
Party 1
Team Averages
Level 48
1,502 SR
1,318 Elo+

VS

Team Averages
Level 139
1,745 SR
1,457 Elo+
Guan Yu
Guan Yu
EmptyArtist9429
Guan Yu
Level 118
God Stats
4W - 4L
1,752 SR
Queue Stats
18W - 21L
1,334 Elo+
Solo
Hera
Hera
Epik1967
Hera
Level 139
God Stats
16W - 4L
1,833 SR
Queue Stats
568W - 506L
1,474 Elo+
Solo
Ne Zha
Ne Zha
Radamanthys999
Ne Zha
Level 150
God Stats
20W - 11L
1,639 SR
Queue Stats
94W - 90L
1,467 Elo+
Solo
Sobek
Sobek
Ravens-Wrath-ST
Sobek
Level 127
God Stats
8W - 15L
1,725 SR
Queue Stats
237W - 226L
1,533 Elo+
Solo
Apollo
Apollo
guillies1
Apollo
Level 159
God Stats
8W - 6L
1,777 SR
Queue Stats
113W - 95L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
10
0 / 7 / 2
5,873
452
3,785
10,357
3,713
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
13
3 / 4 / 0
7,523
579
6,181
12,571
5,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Online brzin
Cernunnos
8
1 / 5 / 0
5,293
407
4,285
9,485
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
oklesrace
Chaac
10
2 / 3 / 0
6,238
480
5,794
10,320
4,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
9
0 / 4 / 0
5,742
442
3,133
12,922
9,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 3
8,355
643
7,997
11,164
11,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
14
5 / 2 / 7
9,000
692
9,488
6,181
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 0 / 6
7,997
615
6,769
10,289
3,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 1 / 13
7,623
586
5,927
13,281
12,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
guillies1
Apollo
13
9 / 1 / 3
8,492
653
9,159
10,623
3,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
6
Kills
23
23
Deaths
6
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
He Bo
0
7
2
0.14
W
5
2
3
3.25
W
Hera
5
2
7
4.25
L
Hun Batz
3
4
0
0.75
L
Cernunnos
Online brzin
Cernunnos
1
5
0
0.2
W
3
0
6
6
W
1
1
13
7.5
W
Apollo
guillies1
Apollo
9
1
3
10.5
L
Chaac
oklesrace
Chaac
2
3
0
0.67
L
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,178
Damage
39,340
55,655
Taken
51,538
25,211
Mitigated
34,043
9,128
Healing
16,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
3,785
260
0
338
10,357
3,713
0
5,998
4,299
30,379
0
W
7,997
933
447
3,496
11,164
11,480
208
353
10,799
206
52,472
W
Hera
9,488
2,100
0
893
6,181
2,231
782
1,724
4,451
71,343
0
L
Hun Batz
6,181
1,285
0
1,558
12,571
5,129
0
4,098
8,418
0
53,466
L
Cernunnos
Online brzin
Cernunnos
4,285
2,505
0
2,539
9,485
2,821
0
1,823
7,631
0
22,972
W
6,769
1,666
0
2,665
10,289
3,891
0
585
9,704
0
45,607
W
5,927
921
482
4,737
13,281
12,683
996
3,272
9,965
22,123
0
W
Apollo
guillies1
Apollo
9,159
5,201
0
4,231
10,623
3,758
2,833
1,751
8,852
0
55,904
L
Chaac
oklesrace
Chaac
5,794
1,468
0
3,409
10,320
4,461
0
188
10,132
0
34,612
L
Ymir
3,133
946
0
1,284
12,922
9,087
0
3,292
9,614
22,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,669
Gold Earned
41,467
256
Minions Killed
373
0
Camps Cleared
0
1,158,130
Distance Traveled
1,374,038
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,873
452
48
4
0
230,710
0
W
Guan Yu
8,355
643
77
6
0
272,043
1
W
Hera
9,000
692
132
10
0
264,045
0
L
Hun Batz
7,523
579
82
6
0
297,308
0
L
Cernunnos
5,293
407
44
3
0
184,094
0
W
Ne Zha
7,997
615
56
4
0
287,908
0
W
Sobek
7,623
586
29
2
0
294,260
0
W
Apollo
8,492
653
79
6
0
255,782
0
L
Chaac
6,238
480
55
4
0
198,667
0
L
Ymir
5,742
442
27
2
0
247,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role