Player Matchup

Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
CarrotOptics
Kuzenbo
Gold IV
Level 101
God Stats
15W - 11L
1,758 SR
Queue Stats
218W - 209L
1,438 MMR
Solo
Skadi
Skadi
Silver III
Fate15
Skadi
Silver III
Level 69
God Stats
2W - 3L
1,550 SR
Queue Stats
49W - 59L
1,358 MMR
Party 1
Nu Wa
Nu Wa
Silver I
ScrubGodDraines
Nu Wa
Silver I
Level 50
God Stats
13W - 15L
1,542 SR
Queue Stats
51W - 60L
1,496 MMR
Party 1
Fenrir
Fenrir
Gold V
WiltidZeus
Fenrir
Gold V
Level 108
God Stats
4W - 3L
1,767 SR
Queue Stats
191W - 192L
1,434 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 87
1,623 SR
1,445 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,557 SR
1,429 MMR
Zhong Kui
Zhong Kui
Gold III
FoGos54
Zhong Kui
Gold III
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 96L
1,434 MMR
Party 2
Hercules
Hercules
Gold I
I Love Oreo1593
Hercules
Gold I
Level 149
God Stats
5W - 1L
1,660 SR
Queue Stats
135W - 137L
1,415 MMR
Solo
Xbalanque
Xbalanque
Gold III
RhythmSenpai
Xbalanque
Gold III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,425 MMR
Solo
Ne Zha
Ne Zha
Bronze IV
Tadashi2077
Ne Zha
Bronze IV
Level 146
God Stats
14W - 9L
1,505 SR
Queue Stats
31W - 41L
1,415 MMR
Solo
Maui
Maui
Gold III
YesidZA18
Maui
Gold III
Level 82
God Stats
3W - 4L
1,621 SR
Queue Stats
137W - 141L
1,456 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 3 / 1
9,088
568
9,306
14,338
6,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
CarrotOptics
Kuzenbo
14
2 / 2 / 2
7,784
487
10,032
13,984
20,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Fate15
Skadi
13
0 / 6 / 0
7,465
467
6,980
12,431
5,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 5 / 3
7,360
460
9,680
11,028
4,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
WiltidZeus
Fenrir
12
2 / 4 / 3
7,276
455
6,226
16,775
16,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThanatosSurtrHe BoThor

VS

Bans
BastetAgniHadesAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FoGos54
Zhong Kui
14
4 / 3 / 5
8,573
536
9,464
12,337
9,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
15
3 / 1 / 7
9,808
613
11,008
13,766
12,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
RhythmSenpai
Xbalanque
18
6 / 0 / 4
10,873
680
12,508
12,648
6,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
16
5 / 2 / 7
9,518
595
8,846
18,196
8,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
14
2 / 1 / 11
9,372
586
6,968
14,821
18,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
7
Kills
20
20
Deaths
7
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
3
1
1.17
L
Kuzenbo
CarrotOptics
Kuzenbo
2
2
2
1.5
L
Skadi
Fate15
Skadi
0
6
0
0
W
Zhong Kui
FoGos54
Zhong Kui
4
3
5
2.17
W
Hercules
3
1
7
6.5
W
Xbalanque
RhythmSenpai
Xbalanque
6
0
4
8
L
0
5
3
0.3
W
Ne Zha
5
2
7
4.25
L
Fenrir
WiltidZeus
Fenrir
2
4
3
0.88
W
Maui
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,224
Damage
48,794
68,556
Taken
71,768
53,620
Mitigated
55,074
12,379
Healing
27,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,306
4,718
0
810
14,338
6,746
0
2,464
11,874
0
87,117
L
Kuzenbo
CarrotOptics
Kuzenbo
10,032
3,024
0
4,507
13,984
20,223
0
2,936
11,048
48,130
0
L
Skadi
Fate15
Skadi
6,980
3,581
0
500
12,431
5,516
0
842
11,589
0
61,902
W
Zhong Kui
FoGos54
Zhong Kui
9,464
782
0
2,998
12,337
9,351
0
4,088
7,935
79,806
0
W
Hercules
11,008
3,061
0
3,101
13,766
12,205
0
5,915
7,093
0
84,265
W
Xbalanque
RhythmSenpai
Xbalanque
12,508
7,395
0
7,512
12,648
6,780
1,946
1,084
11,490
0
105,745
L
9,680
2,946
736
2,477
11,028
4,967
0
5,161
5,867
57,678
0
W
Ne Zha
8,846
1,177
0
11,046
18,196
8,632
0
3,100
14,899
0
76,026
L
Fenrir
WiltidZeus
Fenrir
6,226
1,630
0
3,349
16,775
16,168
0
5,029
11,746
247
16,957
W
Maui
6,968
1,235
0
2,868
14,821
18,106
15
4,440
9,949
28,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,973
Gold Earned
48,144
410
Minions Killed
602
0
Camps Cleared
0
1,661,812
Distance Traveled
1,665,705
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,088
568
121
8
0
392,983
0
L
Kuzenbo
7,784
487
65
4
0
302,331
0
L
Skadi
7,465
467
111
7
0
318,805
4
W
Zhong Kui
8,573
536
154
10
0
304,145
2
W
Hercules
9,808
613
161
10
0
344,391
4
W
Xbalanque
10,873
680
162
10
0
323,288
3
L
Nu Wa
7,360
460
94
6
0
312,477
7
W
Ne Zha
9,518
595
112
7
0
360,905
4
L
Fenrir
7,276
455
19
1
0
335,216
6
W
Maui
9,372
586
13
1
0
332,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role