Player Matchup

Medusa
Medusa
 
Medusa
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AIIocToJI
Neith
Level 117
God Stats
1W - 1L
1,232 SR
Queue Stats
12W - 21L
1,447 Elo+
Solo
Aphrodite
Aphrodite
CalzoneAlabama
Aphrodite
Level 46
God Stats
1W - 1L
1,529 SR
Queue Stats
23W - 25L
1,373 Elo+
Solo
Raijin
Raijin
ElenaOfTroy
Raijin
Level 140
God Stats
3W - 4L
1,500 SR
Queue Stats
387W - 361L
1,505 Elo+
Party 1
Cabrakan
Cabrakan
firstbloodidp
Cabrakan
Level 81
God Stats
2W - 3L
1,500 SR
Queue Stats
300W - 273L
1,549 Elo+
Party 1
Team Averages
Level 85
1,452 SR
1,475 Elo+

VS

Team Averages
Level 73
1,468 SR
1,470 Elo+
Eset
Eset
Alepro123456
Eset
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 86L
1,500 Elo+
Party 2
Hachiman
Hachiman
Amalkani
Hachiman
Level 120
God Stats
1W - 5L
1,720 SR
Queue Stats
40W - 59L
1,348 Elo+
Party 3
Raijin
Raijin
TheBladesOfDoom
Raijin
Level 129
God Stats
6W - 5L
1,118 SR
Queue Stats
170W - 148L
1,632 Elo+
Party 2
Janus
Janus
Voshd
Janus
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 65L
1,414 Elo+
Party 3
Hel
Hel
snake-cobra94
Hel
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
6 / 1 / 14
10,828
833
17,640
9,721
5,747
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Neith
AIIocToJI
Neith
18
8 / 2 / 12
11,269
867
18,401
14,333
8,410
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
CalzoneAlabama
Aphrodite
17
3 / 1 / 16
10,091
776
9,086
11,766
9,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
17
6 / 4 / 16
10,714
824
16,942
12,172
7,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
firstbloodidp
Cabrakan
16
3 / 2 / 17
10,738
826
5,235
16,849
27,046
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 6
7,520
578
6,099
13,442
6,642
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Amalkani
Hachiman
14
0 / 6 / 8
7,952
612
9,711
13,281
6,109
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
6 / 4 / 4
10,526
810
19,724
15,681
9,475
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
Voshd
Janus
16
3 / 6 / 5
9,499
731
11,616
13,071
6,141
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 5 / 5
7,556
581
2,007
13,744
8,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
38
26
Kills
10
10
Deaths
26
75
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
14
13
W
Neith
AIIocToJI
Neith
8
2
12
7
L
0
5
6
0.6
L
Hachiman
Amalkani
Hachiman
0
6
8
0.67
W
Aphrodite
CalzoneAlabama
Aphrodite
3
1
16
11
W
Raijin
6
4
16
3.5
L
6
4
4
2
L
Janus
Voshd
Janus
3
6
5
0.92
W
Cabrakan
firstbloodidp
Cabrakan
3
2
17
5.75
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,304
Damage
49,157
64,841
Taken
69,219
58,402
Mitigated
37,040
35,931
Healing
21,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,640
8,370
661
1,946
9,721
5,747
3,952
6,715
3,006
0
37,549
W
Neith
AIIocToJI
Neith
18,401
6,002
64
4,841
14,333
8,410
1,953
7,963
6,370
0
37,181
L
6,099
653
372
2,884
13,442
6,642
0
6,088
7,354
9,340
0
L
Hachiman
Amalkani
Hachiman
9,711
3,276
1,033
738
13,281
6,109
0
6,050
7,231
0
18,400
W
Aphrodite
CalzoneAlabama
Aphrodite
9,086
1,510
10,257
7,810
11,766
9,874
1,117
8,621
3,145
22,476
0
W
Raijin
16,942
790
1,880
1,249
12,172
7,325
350
8,988
3,184
39,515
0
L
19,724
1,296
2,080
2,653
15,681
9,475
0
6,132
9,549
48,512
0
L
Janus
Voshd
Janus
11,616
179
1,960
1,936
13,071
6,141
0
7,084
5,987
20,811
0
W
Cabrakan
firstbloodidp
Cabrakan
5,235
556
2,753
4,470
16,849
27,046
86
7,159
9,690
8,077
0
L
2,007
302
5,356
2,400
13,744
8,673
0
5,909
7,835
5,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,640
Gold Earned
43,053
162
Minions Killed
116
0
Camps Cleared
0
1,194,931
Distance Traveled
1,027,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,828
833
29
2
0
272,302
0
W
Neith
11,269
867
52
4
0
258,890
0
L
Eset
7,520
578
10
1
0
208,387
0
L
Hachiman
7,952
612
17
1
0
216,130
0
W
Aphrodite
10,091
776
29
2
0
223,873
0
W
Raijin
10,714
824
48
4
0
214,998
0
L
Raijin
10,526
810
62
5
0
201,814
0
L
Janus
9,499
731
20
2
0
215,124
0
W
Cabrakan
10,738
826
4
0
0
224,868
0
L
Hel
7,556
581
7
1
0
186,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role