Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold IV
Anikilladorbr
Loki
Gold IV
Level 178
God Stats
5W - 8L
1,490 SR
Queue Stats
283W - 291L
1,391 MMR
Solo
Thor
Thor
Gold III
Dero1498
Thor
Gold III
Level 140
God Stats
13W - 2L
1,950 SR
Queue Stats
197W - 205L
1,429 MMR
Solo
Sol
Sol
Gold IV
Kriegito
Sol
Gold IV
Level 104
God Stats
7W - 8L
1,275 SR
Queue Stats
204W - 206L
1,353 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
SheLuvTina
Baron Samedi
Gold III
Level 85
God Stats
12W - 3L
1,940 SR
Queue Stats
136W - 131L
1,354 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,631 SR
1,405 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,523 SR
1,386 MMR
Poseidon
Poseidon
Silver III
BrettBrozio
Poseidon
Silver III
Level 32
God Stats
1W - 2L
1,714 SR
Queue Stats
28W - 35L
1,424 MMR
Solo
Maui
Maui
Gold IV
DFS-_-SoTiMaN_HD
Maui
Gold IV
Level 158
God Stats
5W - 6L
1,681 SR
Queue Stats
287W - 294L
1,395 MMR
Solo
Ne Zha
Ne Zha
Gold IV
GuanHoncho
Ne Zha
Gold IV
Level 145
God Stats
13W - 10L
1,576 SR
Queue Stats
144W - 151L
1,342 MMR
Solo
Ishtar
Ishtar
Gold II
Rxnha
Ishtar
Gold II
Level 64
God Stats
5W - 4L
1,449 SR
Queue Stats
158W - 161L
1,422 MMR
Solo
Hercules
Hercules
Silver I
molokopcashj
Hercules
Silver I
Level 159
God Stats
18W - 23L
1,196 SR
Queue Stats
449W - 446L
1,345 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
5 / 2 / 3
11,486
638
10,306
11,611
5,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 2 / 6
10,193
566
13,085
15,424
6,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thor
18
7 / 0 / 11
11,491
638
11,688
14,689
7,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
8 / 0 / 9
10,877
604
12,405
12,792
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Baron Samedi
SheLuvTina
Baron Samedi
15
5 / 2 / 16
10,857
603
16,365
16,060
15,360
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
SusanoFreyaSurtrAgni

VS

Bans
He BoMercuryAo KuangChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BrettBrozio
Poseidon
14
1 / 7 / 1
8,183
455
10,986
13,560
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 8 / 1
7,378
410
5,285
21,726
20,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
GuanHoncho
Ne Zha
15
2 / 6 / 0
8,734
485
6,332
15,227
6,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Ishtar
Rxnha
Ishtar
14
1 / 2 / 2
7,963
442
6,498
12,050
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
molokopcashj
Hercules
14
1 / 3 / 1
8,258
459
11,995
24,458
18,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
26
Kills
6
6
Deaths
26
45
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
3
3.25
W
1
2
6
2
L
Poseidon
BrettBrozio
Poseidon
1
7
1
0.21
L
1
8
1
0.19
W
Thor
7
0
11
12.5
L
Ne Zha
GuanHoncho
Ne Zha
2
6
0
0.33
W
8
0
9
12.5
L
Ishtar
Rxnha
Ishtar
1
2
2
1
W
Baron Samedi
SheLuvTina
Baron Samedi
5
2
16
6.5
L
Hercules
molokopcashj
Hercules
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,849
Damage
41,096
70,576
Taken
87,021
40,554
Mitigated
55,241
28,162
Healing
21,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,306
8,022
0
5,253
11,611
5,667
609
1,707
9,904
0
120,259
W
13,085
4,225
0
6,203
15,424
6,815
1,574
1,448
13,976
0
84,433
L
Poseidon
BrettBrozio
Poseidon
10,986
1,149
0
1,793
13,560
4,607
0
7,154
6,406
75,838
0
L
5,285
1,002
376
3,205
21,726
20,417
0
10,552
11,174
30,730
0
W
Thor
11,688
4,291
0
2,548
14,689
7,162
385
5,302
9,387
0
98,892
L
Ne Zha
GuanHoncho
Ne Zha
6,332
844
0
2,099
15,227
6,863
0
2,531
12,696
0
79,657
W
12,405
6,349
0
4,943
12,792
5,550
1,570
6,547
6,245
80,788
0
L
Ishtar
Rxnha
Ishtar
6,498
4,230
0
5,308
12,050
5,109
0
2,722
9,328
0
61,965
W
Baron Samedi
SheLuvTina
Baron Samedi
16,365
3,121
1,786
7,429
16,060
15,360
860
4,456
11,604
42,684
0
L
Hercules
molokopcashj
Hercules
11,995
3,446
0
8,356
24,458
18,245
133
5,811
18,647
2,679
63,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,904
Gold Earned
40,516
552
Minions Killed
483
0
Camps Cleared
0
1,806,612
Distance Traveled
1,672,799
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,486
638
156
9
0
322,813
6
W
Loki
10,193
566
116
6
0
421,011
1
L
Poseidon
8,183
455
103
6
0
315,176
2
L
Maui
7,378
410
59
3
0
344,079
4
W
Thor
11,491
638
138
8
0
397,963
4
L
Ne Zha
8,734
485
113
6
0
381,979
0
W
Sol
10,877
604
105
6
0
335,539
1
L
Ishtar
7,963
442
105
6
0
299,131
0
W
Baron Samedi
10,857
603
37
2
0
329,286
0
L
Hercules
8,258
459
103
6
0
332,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role