Player Matchup

Surtr
Surtr
BossIlMietitore
Surtr
Level 137
God Stats
18W - 12L
1,625 SR
Queue Stats
203W - 201L
1,575 Elo+
Solo
Ra
Ra
FIZZNPOP
Ra
Level 144
God Stats
6W - 2L
1,824 SR
Queue Stats
221W - 201L
1,545 Elo+
Solo
Jormungandr
Jormungandr
Unusual_Viking
Jormungandr
Level 126
God Stats
3W - 0L
1,773 SR
Queue Stats
17W - 13L
1,460 Elo+
Solo
Jing Wei
Jing Wei
VelloWello
Jing Wei
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 131L
1,557 Elo+
Solo
Poseidon
Poseidon
ohhekate
Poseidon
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 88L
1,454 Elo+
Solo
Team Averages
Level 137
1,644 SR
1,518 Elo+

VS

Team Averages
Level 105
1,441 SR
1,516 Elo+
Loki
Loki
Pontikos16
Loki
Level 142
God Stats
0W - 5L
1,500 SR
Queue Stats
191W - 198L
1,563 Elo+
Solo
Cabrakan
Cabrakan
Zaragui
Cabrakan
Level 108
God Stats
8W - 13L
1,536 SR
Queue Stats
90W - 81L
1,550 Elo+
Solo
Rama
Rama
alpha-snail10
Rama
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
134W - 121L
1,452 Elo+
Party 1
Merlin
Merlin
atrox77
Merlin
Level 67
God Stats
0W - 3L
1,170 SR
Queue Stats
208W - 205L
1,573 Elo+
Solo
Maui
Maui
hi_rez_suck420
Maui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 42L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 0
7,485
624
9,067
10,444
6,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 0 / 3
7,338
612
5,845
5,084
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Unusual_Viking
Jormungandr
10
1 / 2 / 4
6,404
534
5,119
9,300
8,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
VelloWello
Jing Wei
11
1 / 2 / 1
6,681
557
2,148
7,571
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
ohhekate
Poseidon
12
4 / 0 / 5
7,276
606
9,280
8,832
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,456
455
4,104
9,106
3,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
Zaragui
Cabrakan
10
2 / 3 / 1
5,716
476
4,854
10,448
6,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 3 / 2
6,281
523
5,789
9,620
4,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
atrox77
Merlin
11
1 / 3 / 1
6,468
539
6,009
6,535
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 4
6,147
512
4,430
11,282
9,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
14
Kills
5
5
Deaths
14
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
W
3
0
3
4.5
L
0
4
0
0
W
Jormungandr
Unusual_Viking
Jormungandr
1
2
4
1.5
W
Jing Wei
VelloWello
Jing Wei
1
2
1
0.75
L
Cabrakan
Zaragui
Cabrakan
2
3
1
0.83
L
1
3
2
0.67
L
Merlin
atrox77
Merlin
1
3
1
0.5
L
1
1
4
3
W
Poseidon
ohhekate
Poseidon
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,459
Damage
25,186
41,231
Taken
46,991
23,757
Mitigated
25,439
13,685
Healing
14,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,067
2,881
0
4,424
10,444
6,815
8
3,145
7,299
1,344
50,459
W
5,845
759
1,118
1,641
5,084
2,033
342
2,291
2,793
56,422
0
L
4,104
784
0
1,048
9,106
3,134
0
1,143
7,963
0
32,906
W
Jormungandr
Unusual_Viking
Jormungandr
5,119
1,547
322
1,396
9,300
8,249
220
3,941
5,359
28,952
0
W
Jing Wei
VelloWello
Jing Wei
2,148
1,344
0
3,273
7,571
3,400
1,318
2,959
4,612
0
45,760
L
Cabrakan
Zaragui
Cabrakan
4,854
803
0
2,750
10,448
6,404
0
4,053
6,297
27,247
0
L
5,789
4,446
0
3,542
9,620
4,145
917
4,582
4,994
0
47,696
L
Merlin
atrox77
Merlin
6,009
757
0
1,447
6,535
2,754
0
4,573
1,884
45,486
0
L
4,430
1,138
1,668
3,924
11,282
9,002
0
6,406
4,806
22,733
0
W
Poseidon
ohhekate
Poseidon
9,280
1,964
0
1,511
8,832
3,260
0
2,957
5,875
47,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,184
Gold Earned
30,068
383
Minions Killed
306
0
Camps Cleared
0
1,236,411
Distance Traveled
1,155,601
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,485
624
79
7
0
239,904
3
W
Ra
7,338
612
112
9
0
248,513
2
L
Loki
5,456
455
60
5
0
248,819
0
W
Jormungandr
6,404
534
29
2
0
248,076
0
W
Jing Wei
6,681
557
96
8
0
230,950
1
L
Cabrakan
5,716
476
45
4
0
239,882
0
L
Rama
6,281
523
77
6
0
202,719
1
L
Merlin
6,468
539
99
8
0
216,752
0
L
Maui
6,147
512
25
2
0
247,429
4
W
Poseidon
7,276
606
67
6
0
268,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role