Player Matchup

Ishtar
Ishtar
FleeOn
Ishtar
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,628 Elo+
Party 2
Olorun
Olorun
Masiina
Olorun
Level 148
God Stats
2W - 3L
1,603 SR
Queue Stats
67W - 63L
1,635 Elo+
Party 2
Mulan
Mulan
Zertrasher
Mulan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 47L
1,240 Elo+
Solo
Team Averages
Level 113
1,534 SR
1,501 Elo+

VS

Team Averages
Level 126
1,501 SR
1,551 Elo+
Olorun
Olorun
LASТ
Olorun
Level 127
God Stats
1W - 0L
1,684 SR
Queue Stats
5W - 2L
1,654 Elo+
Party 1
Hercules
Hercules
MonkeySpanker69
Hercules
Level 123
God Stats
1W - 0L
1,098 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Waftrudnir1
Cthulhu
Level 128
God Stats
1W - 1L
1,720 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
FleeOn
Ishtar
12
1 / 4 / 0
7,334
667
6,838
10,575
4,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
Masiina
Olorun
11
0 / 5 / 1
7,054
641
11,066
10,170
4,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mulan
11
0 / 5 / 1
6,849
623
5,747
14,835
13,733
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
LASТ
Olorun
15
7 / 0 / 6
9,818
893
15,385
9,751
4,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
13
1 / 0 / 10
8,088
735
6,235
9,683
9,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Waftrudnir1
Cthulhu
14
6 / 1 / 7
8,958
814
9,607
15,199
18,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
14
14
Deaths
1
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ishtar
FleeOn
Ishtar
1
4
0
0.25
W
Olorun
LASТ
Olorun
7
0
6
10
L
Olorun
Masiina
Olorun
0
5
1
0.1
W
Hercules
1
0
10
6
W
Cthulhu
Waftrudnir1
Cthulhu
6
1
7
9.5
L
Mulan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,651
Damage
31,227
35,580
Taken
34,633
22,658
Mitigated
33,243
7,679
Healing
18,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
FleeOn
Ishtar
6,838
3,315
0
1,821
10,575
4,487
0
6,461
3,951
0
26,224
W
Olorun
LASТ
Olorun
15,385
8,775
1,985
8,003
9,751
4,984
3,424
1,640
8,111
66,635
0
L
Olorun
Masiina
Olorun
11,066
5,731
303
1,629
10,170
4,438
0
6,737
3,306
35,691
0
W
Hercules
6,235
1,374
0
2,658
9,683
9,979
182
3,937
5,746
0
21,331
W
Cthulhu
Waftrudnir1
Cthulhu
9,607
273
1,209
4,219
15,199
18,280
264
5,791
9,408
21,625
1,032
L
Mulan
5,747
780
111
3,815
14,835
13,733
0
10,811
3,806
0
19,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,237
Gold Earned
26,864
134
Minions Killed
152
0
Camps Cleared
0
550,583
Distance Traveled
658,869
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,334
667
58
5
0
200,821
0
W
Olorun
9,818
893
94
9
0
200,529
0
L
Olorun
7,054
641
56
5
0
171,137
0
W
Hercules
8,088
735
37
3
0
228,512
0
W
Cthulhu
8,958
814
21
2
0
229,828
0
L
Mulan
6,849
623
20
2
0
178,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role