Player Matchup

Arachne
Arachne
Spaceman_505
Arachne
Level 100
God Stats
10W - 6L
1,578 SR
Queue Stats
60W - 62L
1,454 Elo+
Party 1
Ymir
Ymir
ZeMaffin
Ymir
Level 95
God Stats
3W - 3L
1,264 SR
Queue Stats
18W - 14L
1,553 Elo+
Party 1
Surtr
Surtr
ZiggyZapp
Surtr
Level 24
God Stats
16W - 8L
1,740 SR
Queue Stats
29W - 25L
1,470 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
oblivix
Morgan Le Fay
Level 108
God Stats
12W - 13L
1,417 SR
Queue Stats
83W - 85L
1,447 Elo+
Solo
Izanami
Izanami
roastedbyme
Izanami
Level 129
God Stats
3W - 1L
1,715 SR
Queue Stats
250W - 230L
1,486 Elo+
Party 1
Team Averages
Level 91
1,543 SR
1,482 Elo+

VS

Team Averages
Level 85
1,532 SR
1,494 Elo+
Freya
Freya
BILLYTHEUNIC0RN
Freya
Level 115
God Stats
4W - 6L
1,450 SR
Queue Stats
176W - 161L
1,541 Elo+
Party 3
Chaac
Chaac
CHANKALANK3476
Chaac
Level 24
God Stats
14W - 15L
1,506 SR
Queue Stats
22W - 28L
1,454 Elo+
Party 2
Lancelot
Lancelot
Devour Whiffy
Lancelot
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,428 Elo+
Party 2
Horus
Horus
LedZep8282
Horus
Level 81
God Stats
48W - 40L
1,434 SR
Queue Stats
205W - 183L
1,545 Elo+
Party 3
Nox
Nox
gisellecpeach
Nox
Level 123
God Stats
10W - 10L
1,769 SR
Queue Stats
355W - 334L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Spaceman_505
Arachne
15
5 / 1 / 3
8,404
560
7,330
14,218
6,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
1 / 0 / 7
7,783
519
7,005
13,855
15,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Surtr
ZiggyZapp
Surtr
13
2 / 2 / 2
8,059
537
9,814
12,234
12,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
oblivix
Morgan Le Fay
14
6 / 2 / 4
8,459
564
11,475
8,920
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
roastedbyme
Izanami
13
0 / 2 / 5
7,513
501
7,055
9,965
4,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,521
501
8,569
9,319
3,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 0
7,992
533
9,183
12,763
10,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
Devour Whiffy
Lancelot
12
2 / 6 / 2
7,226
482
8,632
15,322
6,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Horus
9
1 / 5 / 0
6,224
415
3,458
15,764
12,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 1 / 1
7,961
531
6,288
9,291
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
14
Kills
7
7
Deaths
15
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
2
2
0
1
L
Lancelot
Devour Whiffy
Lancelot
2
6
2
0.5
L
Horus
1
5
0
0.2
W
Arachne
Spaceman_505
Arachne
5
1
3
6.5
W
Ymir
1
0
7
4.5
W
Surtr
ZiggyZapp
Surtr
2
2
2
1.5
L
2
1
1
2.5
W
Morgan Le Fay
oblivix
Morgan Le Fay
6
2
4
4
W
Izanami
roastedbyme
Izanami
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,679
Damage
36,130
59,192
Taken
62,459
42,148
Mitigated
36,425
15,468
Healing
14,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,569
2,878
0
3,157
9,319
3,764
26
2,259
7,060
58,862
0
L
9,183
2,240
0
4,636
12,763
10,044
0
1,343
11,420
0
52,874
L
Lancelot
Devour Whiffy
Lancelot
8,632
1,342
0
494
15,322
6,356
0
3,740
11,582
0
46,020
L
Horus
3,458
2,025
1,555
3,846
15,764
12,230
13
5,216
10,548
0
19,081
W
Arachne
Spaceman_505
Arachne
7,330
4,429
0
4,170
14,218
6,158
0
1,331
12,887
0
71,987
W
Ymir
7,005
1,955
475
4,096
13,855
15,261
235
4,679
8,974
31,139
0
W
Surtr
ZiggyZapp
Surtr
9,814
4,194
0
2,813
12,234
12,989
0
0
12,234
840
52,163
L
6,288
226
0
702
9,291
4,031
330
6,564
2,727
62,172
0
W
Morgan Le Fay
oblivix
Morgan Le Fay
11,475
673
0
1,050
8,920
3,576
1,433
3,229
5,675
57,529
0
W
Izanami
roastedbyme
Izanami
7,055
5,326
0
2,864
9,965
4,164
0
4,985
4,565
0
64,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,218
Gold Earned
36,924
413
Minions Killed
415
0
Camps Cleared
0
1,493,996
Distance Traveled
1,525,803
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,521
501
116
8
0
284,970
0
L
Chaac
7,992
533
94
6
0
293,701
0
L
Lancelot
7,226
482
64
4
0
344,935
0
L
Horus
6,224
415
27
2
0
289,456
5
W
Arachne
8,404
560
96
6
0
350,685
0
W
Ymir
7,783
519
46
3
0
295,226
6
W
Surtr
8,059
537
77
5
0
289,806
4
L
Nox
7,961
531
114
8
0
312,741
0
W
Morgan Le Fay
8,459
564
90
6
0
291,665
4
W
Izanami
7,513
501
104
7
0
266,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role