Player Matchup

Bacchus
Bacchus
CoPe-ChOkO
Bacchus
Level 65
God Stats
7W - 5L
1,657 SR
Queue Stats
36W - 43L
1,393 Elo+
Party 1
Heimdallr
Heimdallr
IAmMentallylLL
Heimdallr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,284 Elo+
Solo
Thor
Thor
ReyMichell
Thor
Level 69
God Stats
7W - 5L
1,467 SR
Queue Stats
72W - 64L
1,483 Elo+
Solo
Merlin
Merlin
WyleCarey
Merlin
Level 69
God Stats
9W - 6L
1,500 SR
Queue Stats
166W - 175L
1,387 Elo+
Solo
Odin
Odin
jonnywalter
Odin
Level 66
God Stats
5W - 4L
1,601 SR
Queue Stats
43W - 42L
1,443 Elo+
Party 1
Team Averages
Level 74
1,545 SR
1,398 Elo+

VS

Team Averages
Level 80
1,509 SR
1,462 Elo+
Anubis
Anubis
Dark_yokai_raid
Anubis
Level 125
God Stats
12W - 7L
1,196 SR
Queue Stats
349W - 304L
1,467 Elo+
Solo
Bacchus
Bacchus
Eastsid3
Bacchus
Level 85
God Stats
4W - 1L
1,752 SR
Queue Stats
67W - 68L
1,396 Elo+
Party 2
Fenrir
Fenrir
Metsu Asura
Fenrir
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,471 Elo+
Solo
Neith
Neith
Sc-o-o-by
Neith
Level 3
God Stats
1W - 0L
1,274 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
TroubledService
Guan Yu
Level 109
God Stats
21W - 17L
1,821 SR
Queue Stats
201W - 195L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CoPe-ChOkO
Bacchus
10
1 / 2 / 5
7,022
468
3,111
12,074
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
IAmMentallylLL
Heimdallr
11
7 / 2 / 1
7,372
491
9,950
6,277
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 3
7,038
469
5,236
10,007
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
WyleCarey
Merlin
11
1 / 5 / 2
6,751
450
4,198
9,510
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 2
7,267
484
5,584
12,876
8,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 0 / 1
9,949
663
13,704
8,388
4,638
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Eastsid3
Bacchus
11
1 / 4 / 3
7,429
495
2,957
12,478
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
11
3 / 3 / 3
7,722
515
4,475
10,869
4,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Sc-o-o-by
Neith
11
0 / 7 / 3
6,589
439
2,075
9,085
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 0
7,779
519
4,192
10,629
9,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
15
Kills
14
14
Deaths
17
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CoPe-ChOkO
Bacchus
1
2
5
1.75
W
10
0
1
10.5
W
Bacchus
Eastsid3
Bacchus
1
4
3
0.63
L
Heimdallr
IAmMentallylLL
Heimdallr
7
2
1
3.75
W
Fenrir
3
3
3
1.5
L
2
3
3
1.17
W
Neith
Sc-o-o-by
Neith
0
7
3
0.21
W
0
3
0
0
L
Merlin
WyleCarey
Merlin
1
5
2
0.4
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,079
Damage
27,403
50,744
Taken
51,449
27,797
Mitigated
32,275
6,320
Healing
11,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CoPe-ChOkO
Bacchus
3,111
806
0
2,580
12,074
11,391
0
3,371
8,703
24,947
0
W
13,704
684
0
4,450
8,388
4,638
1,099
2,006
6,382
72,836
0
W
Bacchus
Eastsid3
Bacchus
2,957
409
0
2,886
12,478
10,452
0
2,644
9,819
17,315
0
L
Heimdallr
IAmMentallylLL
Heimdallr
9,950
4,551
0
1,000
6,277
2,461
505
1,457
4,820
0
47,070
W
Fenrir
4,475
927
0
1,496
10,869
4,142
389
1,200
9,669
0
41,670
L
5,236
1,139
0
949
10,007
3,358
0
3,217
6,790
0
42,904
W
Neith
Sc-o-o-by
Neith
2,075
711
0
328
9,085
3,328
420
1,292
7,793
0
26,907
W
4,192
1,046
0
2,421
10,629
9,715
353
558
10,071
0
60,348
L
Merlin
WyleCarey
Merlin
4,198
369
118
673
9,510
2,427
0
4,425
5,085
40,674
0
L
5,584
1,014
0
1,000
12,876
8,160
0
4,191
8,685
591
35,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,450
Gold Earned
39,468
284
Minions Killed
334
0
Camps Cleared
0
1,287,052
Distance Traveled
1,527,366
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,022
468
40
3
0
260,155
1
W
Anubis
9,949
663
122
8
0
290,615
0
W
Bacchus
7,429
495
13
1
0
379,218
0
L
Heimdallr
7,372
491
64
4
0
216,043
1
W
Fenrir
7,722
515
53
4
0
349,162
0
L
Thor
7,038
469
66
4
0
309,880
0
W
Neith
6,589
439
41
3
0
246,374
0
W
Guan Yu
7,779
519
105
7
0
261,997
0
L
Merlin
6,751
450
63
4
0
216,779
0
L
Odin
7,267
484
51
3
0
284,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role