Player Matchup

Bakasura
Bakasura
Bronze III
PePPrMiNT LARRY
Bakasura
Bronze III
Level 75
God Stats
55W - 40L
1,609 SR
Queue Stats
478W - 494L
1,354 MMR
Solo
Medusa
Medusa
Gold III
Sovomedved
Medusa
Gold III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 77L
1,335 MMR
Solo
Sol
Sol
Bronze III
TwiSTyCaRnAgE
Sol
Bronze III
Level 80
God Stats
1W - 3L
1,404 SR
Queue Stats
4W - 14L
1,418 MMR
Party 1
Osiris
Osiris
Silver III
Twofriedrice_TTV
Osiris
Silver III
Level 144
God Stats
0W - 1L
1,714 SR
Queue Stats
33W - 52L
1,471 MMR
Solo
Khepri
Khepri
Bronze III
Youre Faceless
Khepri
Bronze III
Level 59
God Stats
1W - 5L
1,554 SR
Queue Stats
5W - 20L
1,310 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,556 SR
1,377 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,569 SR
1,375 MMR
Kali
Kali
Silver III
AzureValiant
Kali
Silver III
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,409 MMR
Solo
Ishtar
Ishtar
Silver II
BRUL319
Ishtar
Silver II
Level 136
God Stats
6W - 4L
1,438 SR
Queue Stats
97W - 109L
1,252 MMR
Solo
Cerberus
Cerberus
Gold V
FeraMx3452
Cerberus
Gold V
Level 153
God Stats
12W - 5L
1,509 SR
Queue Stats
1,192W - 1,230L
1,286 MMR
Solo
Scylla
Scylla
Silver III
FreezingFrost
Scylla
Silver III
Level 126
God Stats
6W - 5L
1,900 SR
Queue Stats
428W - 425L
1,449 MMR
Solo
Guan Yu
Guan Yu
Silver II
Pheramosa
Guan Yu
Silver II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
0 / 4 / 1
7,017
468
6,260
14,960
5,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Sovomedved
Medusa
12
0 / 3 / 0
6,918
461
9,302
11,196
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
0 / 5 / 0
6,080
405
5,889
10,229
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 2 / 0
7,026
468
4,285
8,937
6,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 0
6,551
437
2,395
10,468
10,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CliodhnaAtlasAo KuangThanatos

VS

Bans
ArtioVulcanApolloArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 7
9,792
653
9,240
13,370
6,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
BRUL319
Ishtar
15
2 / 1 / 6
9,181
612
6,344
9,989
4,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
FeraMx3452
Cerberus
13
2 / 0 / 9
8,625
575
4,724
15,891
14,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 0 / 2
9,756
650
9,174
7,086
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Pheramosa
Guan Yu
15
3 / 1 / 4
9,449
630
8,112
15,077
16,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
1
Kills
18
18
Deaths
2
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
W
Ishtar
BRUL319
Ishtar
2
1
6
5
W
Cerberus
FeraMx3452
Cerberus
2
0
9
6.5
W
5
0
2
6
L
Bakasura
0
4
1
0.13
W
Guan Yu
Pheramosa
Guan Yu
3
1
4
5
L
Medusa
Sovomedved
Medusa
0
3
0
0
L
0
5
0
0
L
0
2
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,131
Damage
37,594
55,790
Taken
61,413
30,823
Mitigated
44,876
12,717
Healing
25,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,240
5,448
0
4,462
13,370
6,415
1,046
1,880
11,335
0
76,820
W
Ishtar
BRUL319
Ishtar
6,344
3,627
0
3,913
9,989
4,456
3,558
942
8,937
0
69,872
W
Cerberus
FeraMx3452
Cerberus
4,724
641
2,385
5,415
15,891
14,411
1,750
3,214
12,557
23,399
0
W
9,174
1,436
0
1,378
7,086
2,662
2,499
2,044
4,992
83,177
0
L
Bakasura
6,260
5,104
0
1,852
14,960
5,586
0
3,791
11,169
0
52,097
W
Guan Yu
Pheramosa
Guan Yu
8,112
700
1,501
6,310
15,077
16,932
347
452
14,625
656
65,482
L
Medusa
Sovomedved
Medusa
9,302
4,286
0
5,182
11,196
4,569
0
1,683
9,513
0
63,043
L
5,889
1,098
0
2,821
10,229
3,459
0
4,006
6,223
36,889
3,408
L
4,285
1,314
0
1,134
8,937
6,470
1,020
384
8,553
0
53,470
L
2,395
117
151
1,577
10,468
10,739
0
4,627
5,841
14,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,592
Gold Earned
46,803
352
Minions Killed
523
0
Camps Cleared
0
1,436,168
Distance Traveled
1,500,434
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,792
653
104
7
0
350,530
0
W
Ishtar
9,181
612
123
8
0
264,369
0
W
Cerberus
8,625
575
48
3
0
308,746
4
W
Scylla
9,756
650
133
9
0
300,216
2
L
Bakasura
7,017
468
84
6
0
326,541
0
W
Guan Yu
9,449
630
115
8
0
276,573
0
L
Medusa
6,918
461
97
6
0
267,552
0
L
Sol
6,080
405
67
4
0
271,126
1
L
Osiris
7,026
468
80
5
0
281,853
2
L
Khepri
6,551
437
24
2
0
289,096
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role