Player Matchup

Bastet
Bastet
JayDaFlex
Bastet
Level 49
God Stats
1W - 1L
1,762 SR
Queue Stats
25W - 18L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
OkLionhart
Cthulhu
Level 57
God Stats
4W - 3L
1,621 SR
Queue Stats
4W - 3L
1,570 Elo+
Party 1
Olorun
Olorun
OkMothra
Olorun
Level 15
God Stats
1W - 1L
1,624 SR
Queue Stats
1W - 1L
1,672 Elo+
Party 1
Medusa
Medusa
Tr4neKiLL
Medusa
Level 28
God Stats
0W - 1L
1,474 SR
Queue Stats
15W - 14L
1,516 Elo+
Party 1
King Arthur
King Arthur
mightysnakeguy
King Arthur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,569 Elo+
Party 1
Team Averages
Level 39
1,596 SR
1,575 Elo+

VS

Team Averages
Level 63
1,577 SR
1,506 Elo+
Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
TIREDOFPOOPING
Anubis
Level 103
God Stats
8W - 3L
1,695 SR
Queue Stats
991W - 954L
1,503 Elo+
Party 2
Bacchus
Bacchus
Ty1296
Bacchus
Level 56
God Stats
4W - 2L
1,500 SR
Queue Stats
285W - 276L
1,491 Elo+
Solo
Mercury
Mercury
nate359dogg
Mercury
Level 74
God Stats
61W - 38L
1,722 SR
Queue Stats
633W - 597L
1,520 Elo+
Party 2
Izanami
Izanami
temp-722020
Izanami
Level 17
God Stats
22W - 27L
1,468 SR
Queue Stats
447W - 422L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JayDaFlex
Bastet
13
2 / 8 / 1
8,287
487
9,780
17,376
5,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
OkLionhart
Cthulhu
10
0 / 9 / 1
6,858
403
7,763
22,242
17,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
OkMothra
Olorun
10
0 / 7 / 1
6,600
388
2,182
12,963
4,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
Tr4neKiLL
Medusa
10
1 / 8 / 1
6,603
388
9,002
15,791
6,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
mightysnakeguy
King Arthur
10
0 / 13 / 2
6,214
366
2,403
20,272
13,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
18 / 0 / 8
11,084
652
26,284
10,828
5,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
12 / 0 / 6
11,182
658
13,238
9,204
6,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Ty1296
Bacchus
13
3 / 1 / 19
9,358
550
6,252
15,434
18,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
nate359dogg
Mercury
17
8 / 2 / 11
10,646
626
15,962
13,500
6,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
temp-722020
Izanami
14
3 / 1 / 13
9,239
543
7,354
8,975
3,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
101
3
Kills
44
45
Deaths
4
6
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
18
0
8
22
L
Bastet
JayDaFlex
Bastet
2
8
1
0.31
L
Cthulhu
OkLionhart
Cthulhu
0
9
1
0.06
L
Olorun
OkMothra
Olorun
0
7
1
0.07
W
12
0
6
15
L
Medusa
Tr4neKiLL
Medusa
1
8
1
0.19
W
Bacchus
Ty1296
Bacchus
3
1
19
12.5
L
King Arthur
mightysnakeguy
King Arthur
0
13
2
0.08
W
Mercury
nate359dogg
Mercury
8
2
11
6.75
W
Izanami
temp-722020
Izanami
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,130
Damage
69,090
88,644
Taken
57,941
47,996
Mitigated
39,647
8,612
Healing
25,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
26,284
4,121
592
3,132
10,828
5,189
387
2,875
7,953
91,762
0
L
Bastet
JayDaFlex
Bastet
9,780
2,591
0
2,005
17,376
5,861
0
8,229
9,147
0
46,526
L
Cthulhu
OkLionhart
Cthulhu
7,763
602
1,773
1,890
22,242
17,523
78
12,551
9,691
26,331
648
L
Olorun
OkMothra
Olorun
2,182
1,226
388
1,796
12,963
4,746
560
5,629
7,334
32,609
0
W
13,238
1,289
0
7,714
9,204
6,567
736
300
8,904
86,158
0
L
Medusa
Tr4neKiLL
Medusa
9,002
4,437
0
760
15,791
6,164
336
7,789
8,002
0
43,642
W
Bacchus
Ty1296
Bacchus
6,252
933
2,790
4,733
15,434
18,005
745
3,346
12,088
26,535
0
L
King Arthur
mightysnakeguy
King Arthur
2,403
204
0
0
20,272
13,702
0
11,576
8,696
0
18,121
W
Mercury
nate359dogg
Mercury
15,962
8,329
0
2,420
13,500
6,101
776
2,362
11,138
0
107,435
W
Izanami
temp-722020
Izanami
7,354
5,617
0
3,690
8,975
3,785
2,066
958
8,017
0
74,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,562
Gold Earned
51,509
251
Minions Killed
559
0
Camps Cleared
0
1,510,615
Distance Traveled
1,611,454
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,084
652
125
7
0
308,689
2
L
Bastet
8,287
487
75
4
0
324,564
0
L
Cthulhu
6,858
403
36
2
0
324,290
2
L
Olorun
6,600
388
54
3
0
284,908
0
W
Anubis
11,182
658
136
8
0
288,321
0
L
Medusa
6,603
388
62
4
0
282,770
0
W
Bacchus
9,358
550
22
1
0
317,566
0
L
King Arthur
6,214
366
24
1
0
294,083
0
W
Mercury
10,646
626
142
8
0
412,794
0
W
Izanami
9,239
543
134
8
0
284,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role