Player Matchup

Sun Wukong
Sun Wukong
Kafnes
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,276 Elo+
Solo
Yemoja
Yemoja
Kojos
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Eset
Eset
Quarkz
Eset
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
SmokinDeity
Sol
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Solo
Artemis
Artemis
apmondragon
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,565 Elo+
Solo
Team Averages
Level 25
1,500 SR
1,468 Elo+

VS

Team Averages
Level 68
1,512 SR
1,441 Elo+
Hel
Hel
CashInYourSoul
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 59L
1,375 Elo+
Solo
Chiron
Chiron
FloydBailey
Chiron
Level 86
God Stats
1W - 2L
1,204 SR
Queue Stats
130W - 116L
1,514 Elo+
Party 1
Atlas
Atlas
Jarvisblack
Atlas
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,392 Elo+
Party 1
Ares
Ares
Munchnd
Ares
Level 107
God Stats
7W - 0L
1,858 SR
Queue Stats
139W - 123L
1,522 Elo+
Party 1
Hun Batz
Hun Batz
Sloandaddy
Hun Batz
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kafnes
Sun Wukong
13
2 / 12 / 4
8,113
580
13,644
24,078
19,137
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Yemoja
Kojos
Yemoja
15
1 / 4 / 7
8,537
610
6,952
14,132
13,029
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
Quarkz
Eset
13
0 / 11 / 6
7,706
550
6,732
19,629
7,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 10 / 3
9,190
656
15,380
20,453
8,130
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
apmondragon
Artemis
16
3 / 7 / 6
9,702
693
19,211
18,118
8,499
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 33
11,226
802
14,612
15,007
13,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chiron
20
15 / 0 / 28
12,495
893
28,650
11,698
8,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

17
6 / 3 / 20
11,304
807
15,127
23,400
34,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
Munchnd
Ares
18
7 / 2 / 34
12,300
879
19,776
24,860
37,768
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Sloandaddy
Hun Batz
17
10 / 6 / 19
11,009
786
11,715
16,442
11,152
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
178
11
Kills
44
44
Deaths
11
26
Assists
134
Player
Kills
Deaths
Assists
KDA
W
6
0
33
22.5
W
Chiron
15
0
28
29
W
6
3
20
5.33
L
Sun Wukong
Kafnes
Sun Wukong
2
12
4
0.33
L
Yemoja
Kojos
Yemoja
1
4
7
1.13
W
Ares
Munchnd
Ares
7
2
34
12
L
Eset
Quarkz
Eset
0
11
6
0.27
W
Hun Batz
Sloandaddy
Hun Batz
10
6
19
3.25
L
5
10
3
0.65
L
Artemis
apmondragon
Artemis
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,919
Damage
89,880
96,410
Taken
91,407
56,613
Mitigated
105,449
20,684
Healing
53,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,612
1,674
21,621
10,282
15,007
13,818
1,571
4,887
10,120
27,055
0
W
Chiron
28,650
6,480
7,466
2,390
11,698
8,563
3,300
4,283
7,415
0
56,368
W
15,127
3,691
1,544
5,160
23,400
34,148
1,127
7,862
15,538
31,993
0
L
Sun Wukong
Kafnes
Sun Wukong
13,644
3,177
0
2,395
24,078
19,137
0
12,485
11,593
0
20,443
L
Yemoja
Kojos
Yemoja
6,952
919
4,807
1,262
14,132
13,029
0
6,527
7,605
12,168
0
W
Ares
Munchnd
Ares
19,776
393
0
2,120
24,860
37,768
1,458
7,366
17,494
27,009
0
L
Eset
Quarkz
Eset
6,732
1,293
906
2,225
19,629
7,818
0
11,107
8,522
15,641
0
W
Hun Batz
Sloandaddy
Hun Batz
11,715
2,479
2,029
1,230
16,442
11,152
639
4,666
11,776
0
25,370
L
15,380
4,107
246
4,270
20,453
8,130
0
9,985
10,468
24,913
0
L
Artemis
apmondragon
Artemis
19,211
8,861
697
3,876
18,118
8,499
0
9,411
8,707
0
43,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,248
Gold Earned
58,334
91
Minions Killed
151
0
Camps Cleared
0
920,755
Distance Traveled
1,280,681
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,226
802
37
3
0
259,700
0
W
Chiron
12,495
893
60
4
0
262,354
0
W
Atlas
11,304
807
25
2
0
231,884
0
L
Sun Wukong
8,113
580
8
1
0
171,547
0
L
Yemoja
8,537
610
7
1
0
212,392
0
W
Ares
12,300
879
10
1
0
285,787
0
L
Eset
7,706
550
14
1
0
173,479
0
W
Hun Batz
11,009
786
19
1
0
240,956
0
L
Sol
9,190
656
20
1
0
164,603
0
L
Artemis
9,702
693
42
3
0
198,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role