Player Matchup

Jing Wei
Jing Wei
Jüce
Jing Wei
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 3
Thor
Thor
Steadyz
Thor
Level 89
God Stats
6W - 3L
1,500 SR
Queue Stats
98W - 103L
1,490 Elo+
Party 3
Surtr
Surtr
THE_RPGenius
Surtr
Level 105
God Stats
32W - 28L
1,582 SR
Queue Stats
74W - 66L
1,491 Elo+
Party 2
Ra
Ra
WarHero59
Ra
Level 140
God Stats
7W - 5L
1,417 SR
Queue Stats
82W - 79L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
stepdog360
Cthulhu
Level 111
God Stats
1W - 1L
1,697 SR
Queue Stats
39W - 33L
1,516 Elo+
Party 2
Team Averages
Level 97
1,539 SR
1,497 Elo+

VS

Team Averages
Level 105
1,501 SR
1,500 Elo+
Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
BlackyMcSaw
Hel
Level 32
God Stats
1W - 0L
1,305 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ra
Ra
High3Tight
Ra
Level 136
God Stats
4W - 3L
1,430 SR
Queue Stats
372W - 360L
1,477 Elo+
Solo
Neith
Neith
JeebieWeebiesS
Neith
Level 87
God Stats
2W - 1L
1,770 SR
Queue Stats
90W - 66L
1,520 Elo+
Party 1
Amaterasu
Amaterasu
ThugsWantHugs
Amaterasu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 142L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jüce
Jing Wei
8
0 / 5 / 0
4,948
495
2,195
7,789
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
Steadyz
Thor
8
0 / 4 / 0
4,945
495
3,669
9,446
3,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 0
4,958
496
7,321
8,581
6,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 2 / 0
5,951
595
3,222
5,739
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
stepdog360
Cthulhu
8
0 / 1 / 0
4,911
491
4,150
5,465
2,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 0 / 0
5,360
536
4,888
9,402
6,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 1 / 1
4,584
458
1,933
6,015
1,857
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 1 / 1
7,051
705
4,620
5,376
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 0 / 0
7,412
741
5,933
4,573
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
ThugsWantHugs
Amaterasu
11
2 / 0 / 6
6,342
634
4,023
10,763
4,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
2
Kills
14
14
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
0
3
W
0
1
1
0.5
W
3
1
1
3.5
W
6
0
0
6
L
Jing Wei
Jüce
Jing Wei
0
5
0
0
L
Thor
Steadyz
Thor
0
4
0
0
L
1
2
0
0.5
W
Amaterasu
ThugsWantHugs
Amaterasu
2
0
6
5
L
1
2
0
0.5
L
Cthulhu
stepdog360
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,557
Damage
21,397
37,020
Taken
36,129
17,381
Mitigated
16,199
11,192
Healing
15,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,888
1,126
0
2,461
9,402
6,027
0
2,161
7,241
807
26,408
W
1,933
570
2,646
3,530
6,015
1,857
0
1,755
4,260
20,376
0
W
4,620
624
275
2,076
5,376
1,945
0
2,087
3,289
65,812
0
W
5,933
2,594
0
1,090
4,573
1,876
726
0
4,573
0
52,787
L
Jing Wei
Jüce
Jing Wei
2,195
1,998
0
1,243
7,789
2,720
0
0
7,789
0
27,862
L
Thor
Steadyz
Thor
3,669
1,293
0
3,009
9,446
3,315
0
1,405
8,041
0
25,375
L
7,321
1,873
0
2,560
8,581
6,011
12
1,550
7,031
911
35,732
W
Amaterasu
ThugsWantHugs
Amaterasu
4,023
1,743
0
3,877
10,763
4,494
0
1,995
8,768
0
41,646
L
3,222
260
51
1,848
5,739
2,367
0
3,147
2,592
48,960
0
L
Cthulhu
stepdog360
Cthulhu
4,150
471
96
2,385
5,465
2,968
0
745
4,720
21,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,713
Gold Earned
30,749
260
Minions Killed
336
0
Camps Cleared
0
1,018,958
Distance Traveled
1,006,703
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,360
536
35
4
0
191,479
0
W
Hel
4,584
458
40
4
0
177,832
0
W
Ra
7,051
705
111
11
0
204,889
1
W
Neith
7,412
741
91
9
0
190,443
0
L
Jing Wei
4,948
495
52
5
0
199,510
0
L
Thor
4,945
495
45
5
0
198,892
0
L
Surtr
4,958
496
48
5
0
203,581
2
W
Amaterasu
6,342
634
59
6
0
242,060
0
L
Ra
5,951
595
90
9
0
211,417
0
L
Cthulhu
4,911
491
25
3
0
205,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role