Player Matchup

Hel
Hel
Cobkee
Hel
Level 158
God Stats
4W - 4L
1,307 SR
Queue Stats
229W - 167L
1,533 Elo+
Party 2
Odin
Odin
Delphox2Brutal4U
Odin
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,546 Elo+
Party 1
Hercules
Hercules
EtherCosmicInk
Hercules
Level 127
God Stats
2W - 4L
1,429 SR
Queue Stats
119W - 133L
1,541 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Sh4rd7
Kumbhakarna
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,505 Elo+
Party 2
Zhong Kui
Zhong Kui
willsyT
Zhong Kui
Level 84
God Stats
5W - 3L
1,895 SR
Queue Stats
110W - 84L
1,571 Elo+
Party 2
Team Averages
Level 116
1,526 SR
1,539 Elo+

VS

Team Averages
Level 78
1,452 SR
1,417 Elo+
Hel
Hel
Anthrxx
Hel
Level 109
God Stats
1W - 0L
1,444 SR
Queue Stats
32W - 27L
1,505 Elo+
Party 3
Thoth
Thoth
Guuuuuuuuuuu
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,314 Elo+
Party 3
Ah Puch
Ah Puch
OnYourMarx
Ah Puch
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,314 Elo+
Party 3
Sun Wukong
Sun Wukong
lXDestructorXl
Sun Wukong
Level 127
God Stats
6W - 6L
1,330 SR
Queue Stats
210W - 215L
1,423 Elo+
Solo
Ishtar
Ishtar
m1dN4
Ishtar
Level 102
God Stats
2W - 0L
1,487 SR
Queue Stats
26W - 21L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Cobkee
Hel
20
9 / 2 / 6
13,068
769
24,113
22,293
21,792
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 9 / 8
10,483
617
11,683
22,109
16,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
17
3 / 6 / 10
10,769
633
14,104
29,211
38,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kumbhakarna
Sh4rd7
Kumbhakarna
16
0 / 8 / 13
10,052
591
9,203
30,273
39,484
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
willsyT
Zhong Kui
20
6 / 5 / 7
11,971
704
31,511
27,261
33,027
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
9 / 4 / 19
12,801
753
21,939
27,699
16,075
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
1 / 6 / 21
10,966
645
12,653
15,542
6,302
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Puch
OnYourMarx
Ah Puch
19
1 / 4 / 26
11,340
667
36,119
18,502
8,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
lXDestructorXl
Sun Wukong
18
0 / 3 / 16
10,835
637
13,162
18,433
21,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
m1dN4
Ishtar
20
19 / 3 / 9
14,648
862
27,580
25,733
13,865
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
121
20
Kills
30
30
Deaths
20
44
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Hel
9
4
19
4.63
L
Hel
Cobkee
Hel
9
2
6
6
L
2
9
8
0.67
L
Hercules
3
6
10
1.33
W
1
6
21
1.92
W
Ah Puch
OnYourMarx
Ah Puch
1
4
26
3.5
L
Kumbhakarna
Sh4rd7
Kumbhakarna
0
8
13
0.81
W
Sun Wukong
lXDestructorXl
Sun Wukong
0
3
16
2.67
W
Ishtar
m1dN4
Ishtar
19
3
9
7.83
L
Zhong Kui
willsyT
Zhong Kui
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,614
Damage
111,453
131,147
Taken
105,909
149,070
Mitigated
66,011
47,021
Healing
53,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
21,939
2,555
16,525
12,688
27,699
16,075
1,356
17,363
9,924
35,095
0
L
Hel
Cobkee
Hel
24,113
1,225
17,237
13,096
22,293
21,792
434
9,779
12,514
50,149
0
L
11,683
686
653
517
22,109
16,300
50
10,659
11,450
2,345
17,955
L
Hercules
14,104
3,283
600
4,632
29,211
38,467
363
19,279
9,932
0
18,083
W
12,653
2,282
0
0
15,542
6,302
219
10,979
4,477
23,790
0
W
Ah Puch
OnYourMarx
Ah Puch
36,119
2,407
2,896
4,800
18,502
8,562
225
10,507
7,600
56,761
0
L
Kumbhakarna
Sh4rd7
Kumbhakarna
9,203
533
1,978
1,496
30,273
39,484
254
16,718
13,555
14,146
0
W
Sun Wukong
lXDestructorXl
Sun Wukong
13,162
1,952
2,692
5,004
18,433
21,207
303
9,921
7,739
0
34,881
W
Ishtar
m1dN4
Ishtar
27,580
18,374
2,200
7,028
25,733
13,865
4,911
14,970
10,080
0
51,138
L
Zhong Kui
willsyT
Zhong Kui
31,511
1,805
1,686
5,126
27,261
33,027
2,852
14,276
12,985
56,386
1,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,343
Gold Earned
60,590
177
Minions Killed
185
0
Camps Cleared
0
1,416,575
Distance Traveled
1,495,654
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,801
753
34
2
0
313,811
0
L
Hel
13,068
769
61
4
0
363,894
0
L
Odin
10,483
617
23
1
0
230,046
0
L
Hercules
10,769
633
16
1
0
253,880
1
W
Thoth
10,966
645
20
1
0
276,493
0
W
Ah Puch
11,340
667
35
2
0
296,957
0
L
Kumbhakarna
10,052
591
9
1
0
288,725
0
W
Sun Wukong
10,835
637
35
2
0
311,953
0
W
Ishtar
14,648
862
61
4
0
296,440
0
L
Zhong Kui
11,971
704
68
4
0
280,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role