Player Matchup

Achilles
Achilles
Ashwake
Achilles
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,552 Elo+
Party 3
Shiva
Shiva
Augdrik
Shiva
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 22L
1,552 Elo+
Party 3
Arachne
Arachne
Coffeewithmemes
Arachne
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,455 Elo+
Party 1
Skadi
Skadi
ImmortalLegionNS
Skadi
Level 129
God Stats
4W - 4L
1,411 SR
Queue Stats
85W - 84L
1,523 Elo+
Party 1
Tyr
Tyr
euphraeus
Tyr
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 73L
1,606 Elo+
Solo
Team Averages
Level 98
1,482 SR
1,538 Elo+

VS

Team Averages
Level 111
1,514 SR
1,491 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Hello888
Tsukuyomi
Level 127
God Stats
1W - 0L
1,243 SR
Queue Stats
185W - 178L
1,518 Elo+
Solo
Tiamat
Tiamat
HustledBlue
Tiamat
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,460 Elo+
Party 2
Thor
Thor
RageWraith-37
Thor
Level 80
God Stats
5W - 5L
1,828 SR
Queue Stats
462W - 463L
1,543 Elo+
Solo
Baron Samedi
Baron Samedi
khalamari
Baron Samedi
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
91W - 111L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ashwake
Achilles
11
1 / 3 / 5
5,775
825
3,579
8,153
8,653
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
Augdrik
Shiva
11
1 / 3 / 6
5,792
827
9,556
11,376
12,375
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
1,688
241
0
0
0
13
4 / 2 / 4
6,846
978
6,266
4,926
2,201
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 3 / 5
6,461
923
4,965
9,998
9,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
5 / 1 / 5
7,501
1,072
8,362
7,223
4,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Hello888
Tsukuyomi
13
1 / 1 / 7
6,714
959
6,508
5,477
2,349
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
11
1 / 3 / 3
6,256
894
4,039
5,179
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 3 / 5
6,087
870
3,940
6,421
2,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
khalamari
Baron Samedi
13
3 / 1 / 5
7,110
1,016
6,609
4,327
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
36
9
Kills
11
11
Deaths
9
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
1
5
7.5
L
Achilles
Ashwake
Achilles
1
3
5
1.17
L
Shiva
Augdrik
Shiva
1
3
6
1.33
L
0
0
0
0
W
Tsukuyomi
Hello888
Tsukuyomi
1
1
7
4.5
W
Tiamat
1
3
3
0.83
L
4
2
4
3
W
1
3
5
1.17
L
3
3
5
1.83
W
Baron Samedi
khalamari
Baron Samedi
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,366
Damage
29,458
34,453
Taken
28,627
32,631
Mitigated
15,409
10,252
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,362
1,792
1,282
2,633
7,223
4,963
908
170
6,972
0
17,508
L
Achilles
Ashwake
Achilles
3,579
378
0
1,011
8,153
8,653
0
3,086
4,907
0
4,967
L
Shiva
Augdrik
Shiva
9,556
984
1,043
3,657
11,376
12,375
0
2,634
8,606
888
14,401
L
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
Hello888
Tsukuyomi
6,508
1,343
451
1,551
5,477
2,349
165
187
5,290
0
17,947
W
Tiamat
4,039
600
146
594
5,179
3,361
0
0
5,107
5,066
0
L
6,266
2,079
501
902
4,926
2,201
0
1,063
3,763
0
16,453
W
3,940
362
723
328
6,421
2,618
128
34
6,184
0
5,750
L
4,965
270
597
2,541
9,998
9,402
0
3,319
6,529
0
9,550
W
Baron Samedi
khalamari
Baron Samedi
6,609
329
2,060
1,816
4,327
2,118
558
119
4,164
13,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,562
Gold Earned
33,668
45
Minions Killed
69
0
Camps Cleared
0
536,708
Distance Traveled
704,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,501
1,072
8
1
0
159,855
0
L
Achilles
5,775
825
1
0
0
136,624
0
L
Shiva
5,792
827
5
1
0
154,636
0
L
Arachne
1,688
241
0
0
0
0
0
W
Tsukuyomi
6,714
959
22
3
0
161,385
0
W
Tiamat
6,256
894
9
1
0
121,992
0
L
Skadi
6,846
978
28
4
0
121,620
0
W
Thor
6,087
870
7
1
0
125,459
0
L
Tyr
6,461
923
11
2
0
123,828
0
W
Baron Samedi
7,110
1,016
23
3
0
136,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role