Player Matchup

Erlang Shen
Erlang Shen
An AngryBelgian
Erlang Shen
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 171L
1,460 Elo+
Solo
Bakasura
Bakasura
BabyLungs007
Bakasura
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 54L
1,396 Elo+
Party 1
Baba Yaga
Baba Yaga
Replyka
Baba Yaga
Level 47
God Stats
5W - 2L
1,500 SR
Queue Stats
190W - 174L
1,315 Elo+
Party 1
Loki
Loki
Shringy23
Loki
Level 84
God Stats
1W - 1L
1,681 SR
Queue Stats
230W - 241L
1,440 Elo+
Solo
Awilix
Awilix
UnhandyJester23
Awilix
Level 67
God Stats
0W - 1L
1,290 SR
Queue Stats
8W - 12L
1,373 Elo+
Party 1
Team Averages
Level 71
1,494 SR
1,397 Elo+

VS

Team Averages
Level 66
1,475 SR
1,392 Elo+
Cerberus
Cerberus
Barkeep42
Cerberus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,335 Elo+
Party 2
Cthulhu
Cthulhu
ChaseMcDude2275
Cthulhu
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 15L
1,467 Elo+
Solo
Freya
Freya
Icepick634
Freya
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,209 Elo+
Party 2
Ullr
Ullr
MarkAF1996
Ullr
Level 69
God Stats
1W - 4L
1,195 SR
Queue Stats
701W - 718L
1,470 Elo+
Solo
Loki
Loki
Thaniel lol
Loki
Level 84
God Stats
4W - 5L
1,682 SR
Queue Stats
465W - 441L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
An AngryBelgian
Erlang Shen
16
2 / 6 / 9
9,609
739
10,895
24,339
12,181
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
BabyLungs007
Bakasura
1
0 / 0 / 0
3,348
258
0
0
0
Baba Yaga
Replyka
Baba Yaga
20
8 / 2 / 7
11,480
883
24,294
15,424
8,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
19
5 / 4 / 9
10,293
792
15,651
10,363
4,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 10 / 4
7,896
607
3,677
17,025
6,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Barkeep42
Cerberus
17
0 / 4 / 19
10,562
812
6,791
19,880
25,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 3 / 14
10,847
834
14,216
13,220
15,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
18
6 / 4 / 10
11,218
863
15,064
12,660
6,546
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
3 / 2 / 13
10,939
841
12,018
11,776
6,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 3 / 9
11,375
875
10,726
9,972
5,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
87
15
Kills
22
22
Deaths
16
29
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
An AngryBelgian
Erlang Shen
2
6
9
1.08
L
Bakasura
BabyLungs007
Bakasura
0
0
0
0
W
Cerberus
Barkeep42
Cerberus
0
4
19
2.38
W
4
3
14
3.67
W
Freya
6
4
10
2.75
W
3
2
13
4.75
L
Baba Yaga
Replyka
Baba Yaga
8
2
7
5.75
L
Loki
5
4
9
2.38
W
9
3
9
4.5
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,517
Damage
58,815
67,151
Taken
67,508
32,083
Mitigated
59,430
18,028
Healing
26,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
An AngryBelgian
Erlang Shen
10,895
4,394
2,070
5,994
24,339
12,181
0
13,017
11,322
0
17,681
L
Bakasura
BabyLungs007
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
Barkeep42
Cerberus
6,791
454
1,184
5,862
19,880
25,730
277
7,766
12,114
16,509
0
W
14,216
636
1,758
1,338
13,220
15,859
264
6,351
6,869
26,096
1,034
W
Freya
15,064
5,373
1,356
3,701
12,660
6,546
654
4,480
8,180
24,704
0
W
12,018
7,610
1,396
4,491
11,776
6,070
4,338
4,319
7,457
0
25,989
L
Baba Yaga
Replyka
Baba Yaga
24,294
2,691
910
6,623
15,424
8,744
33
9,313
6,111
47,595
0
L
Loki
15,651
1,809
743
1,104
10,363
4,636
0
4,631
5,732
0
30,714
W
10,726
1,166
3,618
1,471
9,972
5,225
135
1,378
8,594
0
28,632
L
3,677
1,075
105
479
17,025
6,522
27
8,076
8,949
0
11,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,626
Gold Earned
54,941
113
Minions Killed
165
0
Camps Cleared
0
972,666
Distance Traveled
1,265,910
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,609
739
15
1
0
236,894
0
L
Bakasura
3,348
258
0
0
0
0
0
W
Cerberus
10,562
812
27
2
0
250,054
0
W
Cthulhu
10,847
834
40
3
0
275,898
0
W
Freya
11,218
863
31
2
0
254,527
0
W
Ullr
10,939
841
30
2
0
211,538
0
L
Baba Yaga
11,480
883
59
5
0
243,055
0
L
Loki
10,293
792
24
2
0
271,498
0
W
Loki
11,375
875
37
3
0
273,893
0
L
Awilix
7,896
607
15
1
0
221,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role