Player Matchup

Lancelot
Lancelot
GettingCoffee
Lancelot
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 173L
1,559 Elo+
Party 1
Guan Yu
Guan Yu
LeviTheIcyBear
Guan Yu
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,592 Elo+
Party 1
Ao Kuang
Ao Kuang
RollThatCritical
Ao Kuang
Level 155
God Stats
0W - 3L
1,658 SR
Queue Stats
222W - 208L
1,556 Elo+
Party 1
Hun Batz
Hun Batz
blackjack1355
Hun Batz
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,408 Elo+
Party 1
Hercules
Hercules
cristobal_skre
Hercules
Level 18
God Stats
1W - 1L
1,732 SR
Queue Stats
7W - 25L
1,274 Elo+
Solo
Team Averages
Level 76
1,578 SR
1,478 Elo+

VS

Team Averages
Level 47
1,500 SR
1,491 Elo+
Izanami
Izanami
DarthLaser01
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 43L
1,429 Elo+
Solo
Kumbhakarna
Kumbhakarna
MiYoOw
Kumbhakarna
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,426 Elo+
Solo
Ares
Ares
RoosterSmith420
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,482 Elo+
Party 2
Sylvanus
Sylvanus
dilaudidPRN
Sylvanus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 50L
1,557 Elo+
Party 2
Mercury
Mercury
middlejunk
Mercury
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 52L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GettingCoffee
Lancelot
15
4 / 6 / 8
8,980
748
14,810
16,989
17,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 7 / 6
7,959
663
4,929
21,417
29,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
10 / 3 / 5
10,168
847
13,657
19,454
28,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
blackjack1355
Hun Batz
12
2 / 10 / 5
8,083
674
8,856
15,180
8,373
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
15
0 / 3 / 8
8,720
727
7,623
20,307
27,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarthLaser01
Izanami
18
13 / 2 / 14
11,391
949
38,404
14,479
9,160
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kumbhakarna
MiYoOw
Kumbhakarna
15
1 / 3 / 22
9,171
764
7,356
14,227
14,625
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
5 / 2 / 21
11,155
930
11,881
11,871
17,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
dilaudidPRN
Sylvanus
16
5 / 4 / 23
10,773
898
12,011
19,999
25,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
middlejunk
Mercury
16
5 / 5 / 17
10,034
836
11,163
14,158
8,061
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
126
16
Kills
29
29
Deaths
16
32
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Izanami
DarthLaser01
Izanami
13
2
14
10
L
Lancelot
GettingCoffee
Lancelot
4
6
8
1.33
L
0
7
6
0.43
W
Kumbhakarna
MiYoOw
Kumbhakarna
1
3
22
4
L
10
3
5
4.17
W
5
2
21
7.75
L
Hun Batz
blackjack1355
Hun Batz
2
10
5
0.45
L
Hercules
0
3
8
1.33
W
Sylvanus
dilaudidPRN
Sylvanus
5
4
23
4.13
W
Mercury
middlejunk
Mercury
5
5
17
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,875
Damage
80,815
93,347
Taken
74,734
111,475
Mitigated
75,358
36,862
Healing
24,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DarthLaser01
Izanami
38,404
26,870
692
3,468
14,479
9,160
4,257
2,835
11,452
0
66,847
L
Lancelot
GettingCoffee
Lancelot
14,810
1,905
872
1,670
16,989
17,154
354
5,038
11,951
0
19,878
L
4,929
583
9,920
7,113
21,417
29,630
400
7,058
14,359
0
10,564
W
Kumbhakarna
MiYoOw
Kumbhakarna
7,356
829
0
0
14,227
14,625
625
1,816
11,732
11,837
0
L
13,657
3,889
1,245
5,202
19,454
28,504
600
5,690
13,764
21,941
0
W
11,881
504
0
957
11,871
17,591
639
2,218
9,333
19,152
0
L
Hun Batz
blackjack1355
Hun Batz
8,856
1,650
0
0
15,180
8,373
0
6,217
8,963
0
16,498
L
Hercules
7,623
2,009
1,136
9,704
20,307
27,814
554
7,245
13,062
0
28,662
W
Sylvanus
dilaudidPRN
Sylvanus
12,011
2,622
8,841
6,719
19,999
25,921
348
2,514
16,986
18,942
0
W
Mercury
middlejunk
Mercury
11,163
3,624
1,094
2,414
14,158
8,061
1,543
3,250
10,578
0
20,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,910
Gold Earned
52,524
118
Minions Killed
119
0
Camps Cleared
0
1,054,955
Distance Traveled
1,087,792
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,391
949
57
5
0
206,301
0
L
Lancelot
8,980
748
18
2
0
202,959
0
L
Guan Yu
7,959
663
19
2
0
228,382
0
W
Kumbhakarna
9,171
764
14
1
0
243,326
0
L
Ao Kuang
10,168
847
26
2
0
227,209
0
W
Ares
11,155
930
16
1
0
227,019
0
L
Hun Batz
8,083
674
19
2
0
192,149
0
L
Hercules
8,720
727
36
3
0
204,256
0
W
Sylvanus
10,773
898
7
1
0
197,888
0
W
Mercury
10,034
836
25
2
0
213,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role