Player Matchup

Thoth
Thoth
Bronze III
 
Thoth
Bronze III
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Bronze III
Chee12
Tyr
Bronze III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
KrispyKreamKoala
Ymir
Bronze III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 51L
1,324 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 77
1,500 SR
1,441 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 72
1,474 SR
1,404 MMR
Guan Yu
Guan Yu
Gold II
Axel17092769
Guan Yu
Gold II
Level 67
God Stats
6W - 3L
1,323 SR
Queue Stats
174W - 177L
1,584 MMR
Party 1
Mulan
Mulan
Silver III
Natsu661484
Mulan
Silver III
Level 40
God Stats
7W - 2L
1,599 SR
Queue Stats
96W - 93L
1,387 MMR
Party 1
Sol
Sol
Gold IV
Yuuuge
Sol
Gold IV
Level 108
God Stats
18W - 12L
1,500 SR
Queue Stats
209W - 225L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
2 / 3 / 0
9,281
714
12,947
7,576
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
Chee12
Tyr
14
0 / 1 / 0
7,992
615
5,217
10,185
10,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 3 / 1
8,775
675
6,209
17,017
14,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
SurtrNe ZhaZeusAo KuangHera

VS

Bans
AchillesKukulkanAtlasAh PuchHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Axel17092769
Guan Yu
16
3 / 0 / 3
10,042
772
12,052
14,117
15,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 0 / 6
9,264
713
9,026
12,880
15,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
Yuuuge
Sol
15
3 / 2 / 2
9,763
751
9,198
10,073
3,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
7
7
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
3
0
0.67
W
Guan Yu
Axel17092769
Guan Yu
3
0
3
4.5
L
Tyr
Chee12
Tyr
0
1
0
0
L
0
3
1
0.17
W
1
0
6
4
W
Sol
Yuuuge
Sol
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,373
Damage
30,276
34,778
Taken
37,070
27,626
Mitigated
35,010
9,802
Healing
16,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
12,947
172
0
1,207
7,576
3,095
0
2,614
4,663
51,681
0
W
Guan Yu
Axel17092769
Guan Yu
12,052
1,641
2,012
7,685
14,117
15,403
361
5,010
8,452
0
36,204
L
Tyr
Chee12
Tyr
5,217
977
0
2,373
10,185
10,205
0
2,691
6,616
0
14,753
L
6,209
1,464
2,044
4,178
17,017
14,326
0
3,948
11,652
21,291
0
W
9,026
984
0
3,357
12,880
15,766
360
5,944
6,156
0
23,709
W
Sol
Yuuuge
Sol
9,198
3,694
0
3,763
10,073
3,841
1,143
7,273
2,512
65,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,048
Gold Earned
29,069
151
Minions Killed
195
0
Camps Cleared
0
754,052
Distance Traveled
779,819
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,281
714
100
8
0
245,442
3
W
Guan Yu
10,042
772
56
4
0
299,413
0
L
Tyr
7,992
615
30
2
0
261,544
3
L
Ymir
8,775
675
21
2
0
247,066
0
W
Mulan
9,264
713
29
2
0
246,444
0
W
Sol
9,763
751
110
8
0
233,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role