Player Matchup

Bacchus
Bacchus
CaitiBrooke17
Bacchus
Level 78
God Stats
8W - 1L
1,713 SR
Queue Stats
242W - 245L
1,442 Elo+
Party 1
Chang'e
Chang'e
Cloner1998
Chang'e
Level 134
God Stats
6W - 0L
1,631 SR
Queue Stats
229W - 230L
1,510 Elo+
Party 2
Cerberus
Cerberus
Clonerdealler19
Cerberus
Level 103
God Stats
1W - 0L
1,776 SR
Queue Stats
33W - 28L
1,504 Elo+
Party 2
Danzaburou
Danzaburou
ManishBoy_030
Danzaburou
Level 88
God Stats
6W - 2L
1,465 SR
Queue Stats
396W - 383L
1,450 Elo+
Party 1
Set
Set
rocket221B
Set
Level 89
God Stats
6W - 1L
1,948 SR
Queue Stats
134W - 116L
1,436 Elo+
Solo
Team Averages
Level 98
1,707 SR
1,468 Elo+

VS

Team Averages
Level 90
1,500 SR
1,466 Elo+
Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AzraelUno
Horus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,362 Elo+
Solo
Ymir
Ymir
Coyote773
Ymir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artio
Artio
InitialPrestige
Artio
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 102L
1,290 Elo+
Solo
Osiris
Osiris
unbornkamaza
Osiris
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 31L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 1 / 10
6,513
930
2,156
6,755
7,714
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Cloner1998
Chang'e
14
5 / 2 / 12
7,806
1,115
11,609
9,418
3,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
14
2 / 0 / 16
7,877
1,125
4,956
10,464
10,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
ManishBoy_030
Danzaburou
12
2 / 2 / 15
7,050
1,007
9,681
6,931
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
8 / 1 / 9
7,823
1,118
7,257
4,869
3,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 6 / 3
6,354
908
9,598
10,090
4,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
AzraelUno
Horus
11
0 / 3 / 1
5,890
841
3,000
9,571
7,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
6
0 / 1 / 0
5,036
719
1,434
1,929
1,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 3 / 3
6,691
956
4,704
9,752
9,328
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
12
2 / 5 / 1
6,129
876
6,838
10,535
8,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
14
18
Kills
6
6
Deaths
18
62
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
6
3
0.58
L
Horus
AzraelUno
Horus
0
3
1
0.17
W
Bacchus
1
1
10
6
W
Chang'e
Cloner1998
Chang'e
5
2
12
5.5
W
Cerberus
2
0
16
10
L
Ymir
0
1
0
0
L
2
3
3
1.17
W
Danzaburou
ManishBoy_030
Danzaburou
2
2
15
4.75
W
8
1
9
12.5
L
Osiris
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,659
Damage
25,574
38,437
Taken
41,877
28,269
Mitigated
31,300
23,688
Healing
9,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,598
4,684
329
1,126
10,090
4,295
0
4,222
5,868
0
14,683
L
Horus
AzraelUno
Horus
3,000
1,827
1,848
3,087
9,571
7,769
0
5,160
4,411
0
8,933
W
Bacchus
2,156
406
1,258
1,569
6,755
7,714
77
1,013
5,742
4,494
0
W
Chang'e
Cloner1998
Chang'e
11,609
863
7,395
4,846
9,418
3,821
147
1,458
7,960
21,593
0
W
Cerberus
4,956
673
988
5,144
10,464
10,393
45
1,752
8,712
10,067
0
L
Ymir
1,434
97
121
46
1,929
1,505
0
755
1,174
3,446
0
L
4,704
248
562
1,755
9,752
9,328
0
4,226
5,526
11,226
0
W
Danzaburou
ManishBoy_030
Danzaburou
9,681
4,159
0
1,510
6,931
3,314
638
886
6,045
0
22,076
W
7,257
4,007
302
676
4,869
3,027
240
1,029
3,840
0
10,232
L
Osiris
6,838
2,970
65
660
10,535
8,403
0
4,358
6,177
0
12,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,069
Gold Earned
30,100
93
Minions Killed
44
0
Camps Cleared
0
728,481
Distance Traveled
558,063
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,354
908
11
2
0
127,878
0
L
Horus
5,890
841
7
1
0
125,483
0
W
Bacchus
6,513
930
3
0
0
156,172
0
W
Chang'e
7,806
1,115
35
5
0
132,527
0
W
Cerberus
7,877
1,125
23
3
0
141,788
0
L
Ymir
5,036
719
4
1
0
29,666
0
L
Artio
6,691
956
11
2
0
153,031
4
W
Danzaburou
7,050
1,007
25
4
0
131,505
0
W
Set
7,823
1,118
7
1
0
166,489
0
L
Osiris
6,129
876
11
2
0
122,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role