Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
DeLuxeDaKing
Danzaburou
Silver I
Level 146
God Stats
61W - 48L
1,610 SR
Queue Stats
290W - 314L
1,198 MMR
Party 2
Horus
Horus
Gold IV
mecthasneak
Horus
Gold IV
Level 129
God Stats
84W - 84L
1,511 SR
Queue Stats
299W - 351L
1,430 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,540 SR
1,376 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 56
1,437 SR
1,306 MMR
Izanami
Izanami
Silver V
Ddlidhds
Izanami
Silver V
Level 41
God Stats
7W - 6L
1,300 SR
Queue Stats
170W - 226L
1,241 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Lead Faller
Baron Samedi
Bronze III
Level 64
God Stats
0W - 1L
1,471 SR
Queue Stats
1W - 3L
1,339 MMR
Party 1
Ymir
Ymir
Bronze III
hoodin or pork
Ymir
Bronze III
Level 62
God Stats
0W - 1L
1,540 SR
Queue Stats
1W - 3L
1,339 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 2 / 11
10,127
779
13,031
14,685
5,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
DeLuxeDaKing
Danzaburou
16
11 / 2 / 5
11,615
893
20,399
11,303
5,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 6 / 13
9,253
712
7,274
15,325
15,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SurtrHe BoAtlasMedusaNe Zha

VS

Bans
ThanatosAchillesCernunnosCu ChulainnXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ddlidhds
Izanami
14
5 / 6 / 4
10,153
781
13,985
18,868
7,956
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Lead Faller
Baron Samedi
15
2 / 5 / 6
10,235
787
11,076
14,140
7,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 4
9,679
745
2,304
20,169
19,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
16
Kills
9
10
Deaths
17
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
11
4.25
L
Izanami
Ddlidhds
Izanami
5
6
4
1.17
W
Danzaburou
DeLuxeDaKing
Danzaburou
11
2
5
6.75
L
Baron Samedi
Lead Faller
Baron Samedi
2
5
6
1
L
2
6
4
0.67
W
2
6
13
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,704
Damage
27,365
41,313
Taken
53,177
26,373
Mitigated
34,862
14,074
Healing
16,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,031
6,295
0
5,442
14,685
5,626
2,107
5,322
9,363
56,046
0
L
Izanami
Ddlidhds
Izanami
13,985
9,723
0
5,104
18,868
7,956
2,531
5,075
13,562
0
56,124
W
Danzaburou
DeLuxeDaKing
Danzaburou
20,399
9,084
0
4,982
11,303
5,365
2,023
3,335
7,968
0
50,693
L
Baron Samedi
Lead Faller
Baron Samedi
11,076
951
2,112
3,720
14,140
7,273
171
4,239
9,638
40,375
0
L
2,304
466
2,620
3,321
20,169
19,633
467
4,336
15,552
9,222
0
W
7,274
2,387
1,150
2,500
15,325
15,382
225
4,767
10,558
0
9,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,995
Gold Earned
30,067
149
Minions Killed
146
0
Camps Cleared
0
649,141
Distance Traveled
591,453
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,127
779
71
5
0
232,134
0
L
Izanami
10,153
781
75
6
0
187,073
0
W
Danzaburou
11,615
893
70
5
0
205,436
0
L
Baron Samedi
10,235
787
58
4
0
213,924
0
L
Ymir
9,679
745
13
1
0
190,456
0
W
Horus
9,253
712
8
1
0
211,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role