Player Matchup

Zeus
Zeus
DriedLemonade47
Zeus
Level 49
God Stats
2W - 1L
1,267 SR
Queue Stats
112W - 102L
1,481 Elo+
Party 2
Neith
Neith
Exilerence
Neith
Level 40
God Stats
3W - 5L
1,312 SR
Queue Stats
20W - 24L
1,436 Elo+
Solo
Bakasura
Bakasura
Frostynob
Bakasura
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 65L
1,514 Elo+
Solo
Yemoja
Yemoja
KillJoyOutlaw3
Yemoja
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,495 Elo+
Party 2
Bellona
Bellona
Sk4d
Bellona
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Solo
Team Averages
Level 79
1,416 SR
1,485 Elo+

VS

Team Averages
Level 95
1,590 SR
1,563 Elo+
Achilles
Achilles
AlucardAnima
Achilles
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 39L
1,574 Elo+
Party 3
Cernunnos
Cernunnos
Coolishtrain118
Cernunnos
Level 123
God Stats
78W - 73L
1,497 SR
Queue Stats
198W - 179L
1,564 Elo+
Party 3
Fafnir
Fafnir
Johnny0224
Fafnir
Level 89
God Stats
3W - 2L
1,801 SR
Queue Stats
162W - 148L
1,501 Elo+
Solo
Pele
Pele
OGTorify
Pele
Level 88
God Stats
1W - 2L
1,400 SR
Queue Stats
187W - 162L
1,521 Elo+
Party 1
Yu Huang
Yu Huang
P1stolShr1mp
Yu Huang
Level 81
God Stats
3W - 5L
1,753 SR
Queue Stats
76W - 66L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
9,968
525
12,282
12,471
5,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
19
1 / 1 / 4
11,432
602
8,335
14,984
6,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
Frostynob
Bakasura
19
9 / 4 / 5
12,006
632
18,483
21,189
9,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 0 / 9
9,994
526
5,510
13,926
12,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
Sk4d
Bellona
16
8 / 2 / 5
11,479
604
10,924
15,383
13,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlucardAnima
Achilles
14
1 / 8 / 1
8,298
437
6,942
19,001
26,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cernunnos
Coolishtrain118
Cernunnos
16
1 / 2 / 0
9,716
511
7,628
13,254
6,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Johnny0224
Fafnir
13
1 / 2 / 6
9,230
486
7,169
18,333
21,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
15
7 / 5 / 2
10,025
528
13,948
19,138
8,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
P1stolShr1mp
Yu Huang
14
0 / 5 / 5
8,246
434
9,696
12,179
6,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
22
Kills
10
10
Deaths
22
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
AlucardAnima
Achilles
1
8
1
0.19
L
Cernunnos
Coolishtrain118
Cernunnos
1
2
0
0.5
W
3
3
4
1.67
W
Neith
1
1
4
3
W
Bakasura
Frostynob
Bakasura
9
4
5
2.88
L
Fafnir
Johnny0224
Fafnir
1
2
6
2
W
1
0
9
5.5
L
Pele
7
5
2
1.6
L
Yu Huang
P1stolShr1mp
Yu Huang
0
5
5
0.5
W
Bellona
Sk4d
Bellona
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,534
Damage
45,383
77,953
Taken
81,905
47,502
Mitigated
69,470
30,562
Healing
19,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AlucardAnima
Achilles
6,942
1,832
0
1,929
19,001
26,367
0
0
17,104
2,932
55,338
L
Cernunnos
Coolishtrain118
Cernunnos
7,628
4,157
0
7,418
13,254
6,126
612
510
12,184
0
95,351
W
12,282
2,182
240
2,076
12,471
5,686
1,344
5,961
6,510
79,994
0
W
Neith
8,335
3,819
0
8,280
14,984
6,699
3,325
1,971
13,013
0
122,792
W
Bakasura
Frostynob
Bakasura
18,483
12,122
0
5,495
21,189
9,588
1,543
2,209
18,888
0
110,566
L
Fafnir
Johnny0224
Fafnir
7,169
2,586
0
3,372
18,333
21,870
10
7,984
9,415
24,753
0
W
5,510
1,937
4,404
6,280
13,926
12,102
831
6,424
7,502
15,382
0
L
Pele
13,948
3,852
0
6,282
19,138
8,912
0
3,819
14,253
0
78,300
L
Yu Huang
P1stolShr1mp
Yu Huang
9,696
501
0
987
12,179
6,195
0
4,777
6,732
61,917
0
W
Bellona
Sk4d
Bellona
10,924
2,619
0
3,787
15,383
13,427
351
1,866
12,532
0
70,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,879
Gold Earned
45,515
580
Minions Killed
469
0
Camps Cleared
0
1,948,418
Distance Traveled
1,835,331
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,298
437
76
4
0
357,921
6
L
Cernunnos
9,716
511
153
8
0
300,470
0
W
Zeus
9,968
525
143
8
0
356,459
1
W
Neith
11,432
602
164
9
0
358,307
0
W
Bakasura
12,006
632
141
7
0
444,276
1
L
Fafnir
9,230
486
44
2
0
380,055
6
W
Yemoja
9,994
526
18
1
0
374,143
11
L
Pele
10,025
528
86
5
0
443,484
0
L
Yu Huang
8,246
434
110
6
0
353,401
0
W
Bellona
11,479
604
114
6
0
415,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role