Player Matchup

Fenrir
Fenrir
DannyNotDan
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,447 Elo+
Party 2
King Arthur
King Arthur
IV Sully
King Arthur
Level 61
God Stats
1W - 0L
1,850 SR
Queue Stats
7W - 7L
1,507 Elo+
Party 2
Hel
Hel
Noah TheDuk
Hel
Level 122
God Stats
5W - 7L
1,195 SR
Queue Stats
267W - 232L
1,538 Elo+
Party 2
Ah Puch
Ah Puch
QUAKER SHAKER
Ah Puch
Level 43
God Stats
4W - 1L
1,925 SR
Queue Stats
170W - 166L
1,459 Elo+
Party 2
Hera
Hera
x1MaDHaTTeR7x
Hera
Level 87
God Stats
10W - 4L
1,721 SR
Queue Stats
304W - 268L
1,453 Elo+
Party 2
Team Averages
Level 67
1,638 SR
1,481 Elo+

VS

Team Averages
Level 49
1,427 SR
1,462 Elo+
Bellona
Bellona
Empruse
Bellona
Level 81
God Stats
0W - 4L
1,137 SR
Queue Stats
204W - 178L
1,545 Elo+
Party 1
Ne Zha
Ne Zha
Grizzlowe
Ne Zha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,530 Elo+
Party 1
Athena
Athena
Mister-Limelight
Athena
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
207W - 211L
1,531 Elo+
Solo
Hel
Hel
Nana8342
Hel
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 125L
1,228 Elo+
Solo
Ishtar
Ishtar
Zidamarie04
Ishtar
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 3 / 14
9,046
822
8,018
15,776
15,689
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
IV Sully
King Arthur
16
6 / 4 / 15
9,597
872
14,034
18,415
25,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
10 / 1 / 16
10,548
959
12,389
12,846
6,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
17
1 / 0 / 22
9,893
899
11,795
8,829
3,883
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

17
7 / 2 / 15
9,786
890
16,408
12,538
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Empruse
Bellona
15
2 / 5 / 4
7,454
678
8,822
14,073
17,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Grizzlowe
Ne Zha
14
3 / 7 / 6
8,020
729
17,547
16,386
9,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 2 / 5
7,858
714
4,706
10,255
12,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 7 / 3
7,949
723
7,282
14,651
12,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ishtar
14
0 / 8 / 7
7,525
684
5,095
13,162
6,668
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
35
29
Kills
10
10
Deaths
29
82
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
3
14
4
L
Bellona
Empruse
Bellona
2
5
4
0.8
L
Ne Zha
Grizzlowe
Ne Zha
3
7
6
0.86
W
King Arthur
IV Sully
King Arthur
6
4
15
3.38
L
2
2
5
2.25
L
3
7
3
0.64
W
10
1
16
18
W
Ah Puch
1
0
22
12
L
Ishtar
0
8
7
0.44
W
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,644
Damage
43,452
68,404
Taken
68,527
56,128
Mitigated
59,172
37,802
Healing
15,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,018
1,153
818
1,777
15,776
15,689
1,973
2,468
12,993
0
8,644
L
Bellona
Empruse
Bellona
8,822
1,187
1,673
1,984
14,073
17,960
0
7,370
6,246
0
17,576
L
Ne Zha
Grizzlowe
Ne Zha
17,547
4,189
743
4,144
16,386
9,958
0
10,047
6,117
0
28,054
W
King Arthur
IV Sully
King Arthur
14,034
599
1,255
3,651
18,415
25,094
92
4,273
13,763
2,409
17,460
L
4,706
1,145
1,012
2,707
10,255
12,133
0
5,822
3,935
9,386
0
L
7,282
933
1,304
1,503
14,651
12,453
0
9,879
4,512
13,622
0
W
12,389
850
14,946
7,960
12,846
6,488
951
1,988
10,819
25,637
0
W
Ah Puch
11,795
1,287
1,091
2,289
8,829
3,883
2,511
1,496
7,143
22,082
0
L
Ishtar
5,095
2,187
0
238
13,162
6,668
0
9,567
3,595
0
15,399
W
16,408
3,316
876
3,139
12,538
4,974
1,539
1,763
10,636
35,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,870
Gold Earned
38,806
116
Minions Killed
87
0
Camps Cleared
0
1,142,822
Distance Traveled
1,015,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,046
822
3
0
0
220,256
0
L
Bellona
7,454
678
16
1
0
224,797
0
L
Ne Zha
8,020
729
17
2
0
202,434
0
W
King Arthur
9,597
872
8
1
0
236,890
0
L
Athena
7,858
714
11
1
0
226,467
0
L
Hel
7,949
723
15
1
0
202,336
0
W
Hel
10,548
959
32
3
0
243,262
0
W
Ah Puch
9,893
899
39
4
0
234,285
0
L
Ishtar
7,525
684
28
3
0
159,290
0
W
Hera
9,786
890
34
3
0
208,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role