Player Matchup

Kuzenbo
Kuzenbo
Boo1iusCaesar
Kuzenbo
Level 27
God Stats
0W - 2L
1,297 SR
Queue Stats
37W - 47L
1,369 Elo+
Party 3
Hel
Hel
HazeArcher
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3
Freya
Freya
MetakuSama
Freya
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,650 Elo+
Solo
Erlang Shen
Erlang Shen
Snakewhip3456
Erlang Shen
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
146W - 117L
1,588 Elo+
Party 1
Loki
Loki
teddy energy
Loki
Level 66
God Stats
1W - 3L
1,856 SR
Queue Stats
108W - 89L
1,612 Elo+
Party 1
Team Averages
Level 61
1,530 SR
1,544 Elo+

VS

Team Averages
Level 104
1,448 SR
1,441 Elo+
Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
JacketedSpore67
Hel
Level 123
God Stats
2W - 4L
1,263 SR
Queue Stats
279W - 275L
1,523 Elo+
Solo
Medusa
Medusa
NaTiVe_SkItZ
Medusa
Level 122
God Stats
3W - 0L
1,719 SR
Queue Stats
92W - 101L
1,454 Elo+
Solo
Xing Tian
Xing Tian
alleyam
Xing Tian
Level 109
God Stats
1W - 1L
1,259 SR
Queue Stats
27W - 45L
1,361 Elo+
Party 2
Kukulkan
Kukulkan
madman0117
Kukulkan
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
0 / 4 / 9
8,267
636
9,730
19,484
33,737
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
1 / 2 / 8
8,473
652
8,011
14,441
15,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
15
4 / 4 / 7
9,149
704
20,001
17,181
10,546
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
Snakewhip3456
Erlang Shen
17
7 / 3 / 7
9,821
755
12,692
18,062
23,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
4 / 7 / 9
9,715
747
16,907
15,311
8,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
2 / 5 / 14
10,484
806
22,120
18,527
12,722
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

18
5 / 2 / 12
10,654
820
13,126
17,869
16,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
18
8 / 1 / 9
11,045
850
18,148
12,780
8,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
alleyam
Xing Tian
16
1 / 4 / 15
10,467
805
7,530
20,758
26,076
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
madman0117
Kukulkan
16
4 / 5 / 14
10,179
783
14,397
14,356
9,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
84
16
Kills
20
20
Deaths
17
40
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
5
14
1.8
L
Kuzenbo
0
4
9
1.13
L
1
2
8
2.5
W
5
2
12
5.5
L
Freya
4
4
7
1.88
W
Medusa
8
1
9
12.5
L
Erlang Shen
Snakewhip3456
Erlang Shen
7
3
7
3.5
W
Xing Tian
alleyam
Xing Tian
1
4
15
2.13
W
Kukulkan
madman0117
Kukulkan
4
5
14
2.2
L
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,341
Damage
75,321
84,479
Taken
84,290
91,555
Mitigated
73,091
39,252
Healing
46,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,120
7,196
259
4,490
18,527
12,722
4,326
8,832
9,695
45,597
0
L
Kuzenbo
9,730
2,537
1,014
1,132
19,484
33,737
0
11,953
7,531
19,966
0
L
8,011
1,073
8,727
7,253
14,441
15,182
0
11,051
3,390
16,186
0
W
13,126
787
15,080
9,909
17,869
16,944
1,058
8,156
9,713
22,629
0
L
Freya
20,001
6,059
914
6,933
17,181
10,546
509
14,033
3,148
39,268
0
W
Medusa
18,148
9,572
2,573
4,337
12,780
8,088
2,142
5,995
6,785
0
35,830
L
Erlang Shen
Snakewhip3456
Erlang Shen
12,692
4,633
2,044
6,274
18,062
23,711
85
9,989
8,073
0
19,358
W
Xing Tian
alleyam
Xing Tian
7,530
428
3,965
3,575
20,758
26,076
193
9,654
11,104
14,206
0
W
Kukulkan
madman0117
Kukulkan
14,397
1,552
1,137
1,531
14,356
9,261
596
5,105
9,251
27,230
0
L
16,907
4,045
2,180
2,781
15,311
8,379
0
10,147
5,164
0
30,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,425
Gold Earned
52,829
123
Minions Killed
166
0
Camps Cleared
0
1,243,258
Distance Traveled
1,270,935
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,484
806
59
5
0
231,312
0
L
Kuzenbo
8,267
636
10
1
0
277,521
1
L
Hel
8,473
652
24
2
0
237,745
0
W
Hel
10,654
820
26
2
0
267,041
0
L
Freya
9,149
704
51
4
0
220,303
0
W
Medusa
11,045
850
38
3
0
265,105
0
L
Erlang Shen
9,821
755
15
1
0
289,202
0
W
Xing Tian
10,467
805
9
1
0
260,056
0
W
Kukulkan
10,179
783
34
3
0
247,421
0
L
Loki
9,715
747
23
2
0
218,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role