Player Matchup

Ishtar
Ishtar
JoshPep
Ishtar
Level 120
God Stats
0W - 2L
1,253 SR
Queue Stats
108W - 110L
1,524 Elo+
Party 1
Hel
Hel
Rhys-412
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 76L
1,506 Elo+
Party 1
Vamana
Vamana
UnisolReady
Vamana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 54L
1,419 Elo+
Party 1
Team Averages
Level 112
1,418 SR
1,483 Elo+

VS

Team Averages
Level 98
1,529 SR
1,515 Elo+
Merlin
Merlin
Doraemon-_-lima
Merlin
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 122L
1,481 Elo+
Party 2
Danzaburou
Danzaburou
Il713lI-Brandon
Danzaburou
Level 60
God Stats
4W - 1L
1,557 SR
Queue Stats
11W - 6L
1,582 Elo+
Party 2
Mulan
Mulan
kenjitm1999
Mulan
Level 129
God Stats
9W - 4L
1,531 SR
Queue Stats
133W - 122L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
JoshPep
Ishtar
12
1 / 1 / 2
7,382
671
6,909
10,181
4,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 3 / 2
7,436
676
5,315
8,669
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
13
1 / 3 / 2
7,283
662
7,957
11,822
12,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 1
8,728
793
5,965
6,071
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Il713lI-Brandon
Danzaburou
13
2 / 1 / 2
8,188
744
9,477
5,501
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 5
8,508
773
10,667
14,365
16,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
3
Kills
7
7
Deaths
3
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Danzaburou
Il713lI-Brandon
Danzaburou
2
1
2
3
L
Ishtar
JoshPep
Ishtar
1
1
2
2
L
1
3
2
0.67
L
Vamana
1
3
2
0.67
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,181
Damage
26,109
30,672
Taken
25,937
19,973
Mitigated
21,340
7,398
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,965
424
0
320
6,071
2,823
545
392
5,645
45,710
0
W
Danzaburou
Il713lI-Brandon
Danzaburou
9,477
3,023
451
2,351
5,501
2,510
275
894
4,545
0
23,668
L
Ishtar
JoshPep
Ishtar
6,909
4,517
0
2,051
10,181
4,282
0
3,028
7,153
0
33,518
L
5,315
501
2,303
2,688
8,669
3,568
0
1,098
7,571
20,503
0
L
Vamana
7,957
4,311
0
356
11,822
12,123
0
2,693
9,129
0
19,654
W
10,667
1,786
178
6,616
14,365
16,007
0
3,709
10,382
1,155
30,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,101
Gold Earned
25,424
128
Minions Killed
161
0
Camps Cleared
0
635,926
Distance Traveled
610,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,728
793
93
8
0
188,948
0
W
Danzaburou
8,188
744
25
2
0
211,630
0
L
Ishtar
7,382
671
54
5
0
210,924
0
L
Hel
7,436
676
53
5
0
207,266
0
L
Vamana
7,283
662
21
2
0
217,736
0
W
Mulan
8,508
773
43
4
0
209,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role