Player Matchup

Bacchus
Bacchus
Bix63
Bacchus
Level 69
God Stats
3W - 4L
1,873 SR
Queue Stats
60W - 58L
1,477 Elo+
Party 2
Merlin
Merlin
Darkshanx
Merlin
Level 85
God Stats
7W - 11L
1,568 SR
Queue Stats
29W - 37L
1,348 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MajorEazy
Tsukuyomi
Level 104
God Stats
3W - 1L
1,302 SR
Queue Stats
28W - 27L
1,305 Elo+
Party 3
Guan Yu
Guan Yu
Marshmallow90
Guan Yu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,294 Elo+
Party 3
Martichoras
Martichoras
lolasasasa
Martichoras
Level 69
God Stats
3W - 2L
1,858 SR
Queue Stats
41W - 31L
1,869 Elo+
Party 2
Team Averages
Level 95
1,620 SR
1,459 Elo+

VS

Team Averages
Level 64
1,415 SR
1,314 Elo+
Jing Wei
Jing Wei
Alléluia
Jing Wei
Level 3
God Stats
0W - 2L
1,274 SR
Queue Stats
0W - 2L
1,242 Elo+
Party 1
Ares
Ares
Babylonast
Ares
Level 4
God Stats
0W - 3L
1,274 SR
Queue Stats
3W - 5L
1,175 Elo+
Party 1
Izanami
Izanami
Bebzon89
Izanami
Level 140
God Stats
166W - 150L
1,543 SR
Queue Stats
520W - 508L
1,504 Elo+
Solo
Arachne
Arachne
JanaJe
Arachne
Level 107
God Stats
60W - 56L
1,485 SR
Queue Stats
403W - 401L
1,474 Elo+
Solo
Bellona
Bellona
MaGiikToOXiK
Bellona
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bix63
Bacchus
16
2 / 2 / 18
11,098
483
11,680
23,510
43,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Darkshanx
Merlin
19
7 / 2 / 11
12,567
546
20,650
9,746
6,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
MajorEazy
Tsukuyomi
20
10 / 4 / 5
12,831
558
13,056
16,959
8,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
18
3 / 2 / 12
11,984
521
8,640
15,847
19,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Martichoras
lolasasasa
Martichoras
19
9 / 2 / 10
12,475
542
18,458
19,300
12,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alléluia
Jing Wei
17
3 / 7 / 2
11,433
497
12,932
18,680
8,611
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 9 / 6
8,324
362
7,207
22,773
28,072
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Bebzon89
Izanami
19
4 / 4 / 4
12,004
522
12,072
19,168
9,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
JanaJe
Arachne
16
2 / 5 / 3
10,796
469
11,091
18,340
7,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
MaGiikToOXiK
Bellona
16
3 / 7 / 4
10,624
462
11,295
24,303
23,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
31
31
Kills
12
12
Deaths
32
56
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Alléluia
Jing Wei
3
7
2
0.57
L
0
9
6
0.33
L
Izanami
Bebzon89
Izanami
4
4
4
1.5
W
Bacchus
Bix63
Bacchus
2
2
18
5.5
W
Merlin
Darkshanx
Merlin
7
2
11
6.25
L
Arachne
JanaJe
Arachne
2
5
3
0.7
L
Bellona
MaGiikToOXiK
Bellona
3
7
4
0.71
W
Tsukuyomi
MajorEazy
Tsukuyomi
10
4
5
3.13
W
Guan Yu
3
2
12
4.5
W
Martichoras
lolasasasa
Martichoras
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,484
Damage
54,597
85,362
Taken
103,264
91,276
Mitigated
76,468
28,868
Healing
18,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Alléluia
Jing Wei
12,932
10,795
0
500
18,680
8,611
1,507
4,483
14,197
0
87,627
L
7,207
897
0
548
22,773
28,072
0
10,187
12,586
24,723
0
L
Izanami
Bebzon89
Izanami
12,072
8,892
51
8,704
19,168
9,281
416
7,257
11,911
0
109,956
W
Bacchus
Bix63
Bacchus
11,680
1,943
79
3,231
23,510
43,869
266
2,252
21,258
35,150
0
W
Merlin
Darkshanx
Merlin
20,650
709
467
2,087
9,746
6,916
1,960
870
8,876
90,674
0
L
Arachne
JanaJe
Arachne
11,091
8,078
0
4,167
18,340
7,382
599
5,240
13,100
0
82,968
L
Bellona
MaGiikToOXiK
Bellona
11,295
3,173
0
4,386
24,303
23,122
0
7,006
17,297
0
80,903
W
Tsukuyomi
MajorEazy
Tsukuyomi
13,056
2,974
0
5,570
16,959
8,168
1,307
921
16,038
0
90,649
W
Guan Yu
8,640
1,479
2,376
5,565
15,847
19,605
1,102
1,582
14,265
9,935
66,002
W
Martichoras
lolasasasa
Martichoras
18,458
9,851
0
9,493
19,300
12,718
1,920
1,582
17,718
0
91,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,955
Gold Earned
53,181
592
Minions Killed
536
0
Camps Cleared
0
2,128,829
Distance Traveled
2,105,933
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,433
497
129
6
0
389,477
0
L
Ares
8,324
362
21
1
0
425,115
0
L
Izanami
12,004
522
176
8
0
387,915
2
W
Bacchus
11,098
483
54
2
0
448,182
1
W
Merlin
12,567
546
158
7
0
396,230
7
L
Arachne
10,796
469
105
5
0
431,394
13
L
Bellona
10,624
462
105
5
0
472,032
0
W
Tsukuyomi
12,831
558
128
6
0
439,101
4
W
Guan Yu
11,984
521
134
6
0
419,024
9
W
Martichoras
12,475
542
118
5
0
426,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role