Player Matchup

Chaac
Chaac
HeHeWaa
Chaac
Level 44
God Stats
3W - 2L
1,362 SR
Queue Stats
66W - 81L
1,474 Elo+
Solo
Ra
Ra
JackFrst
Ra
Level 66
God Stats
8W - 5L
1,682 SR
Queue Stats
233W - 226L
1,472 Elo+
Party 1
Maui
Maui
PlanetDruidia
Maui
Level 39
God Stats
24W - 20L
1,853 SR
Queue Stats
220W - 222L
1,465 Elo+
Party 1
Neith
Neith
Zaresss
Neith
Level 63
God Stats
7W - 15L
1,442 SR
Queue Stats
143W - 158L
1,483 Elo+
Solo
Bakasura
Bakasura
pukerthedragon
Bakasura
Level 43
God Stats
16W - 8L
1,237 SR
Queue Stats
209W - 218L
1,306 Elo+
Solo
Team Averages
Level 51
1,515 SR
1,440 Elo+

VS

Team Averages
Level 55
1,601 SR
1,445 Elo+
Nike
Nike
Chefchefra68
Nike
Level 68
God Stats
2W - 2L
1,714 SR
Queue Stats
72W - 78L
1,487 Elo+
Party 2
Cernunnos
Cernunnos
EZEAF
Cernunnos
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,404 Elo+
Party 3
Ymir
Ymir
Gamaray36
Ymir
Level 46
God Stats
3W - 1L
1,872 SR
Queue Stats
26W - 37L
1,466 Elo+
Party 2
Scylla
Scylla
Matelos
Scylla
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 59L
1,505 Elo+
Party 3
Thanatos
Thanatos
phoneinacup
Thanatos
Level 33
God Stats
7W - 13L
1,421 SR
Queue Stats
194W - 227L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HeHeWaa
Chaac
13
6 / 0 / 2
8,672
619
9,271
9,657
8,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

13
6 / 3 / 3
8,413
601
11,621
10,205
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 6
7,723
552
4,100
8,596
7,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
Zaresss
Neith
12
4 / 2 / 3
7,819
559
12,425
9,136
3,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bakasura
13
1 / 1 / 4
7,493
535
5,256
10,163
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,600
543
5,479
11,195
9,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
EZEAF
Cernunnos
11
1 / 3 / 1
6,945
496
8,277
13,288
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
10
0 / 4 / 3
6,355
454
2,688
14,187
10,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Matelos
Scylla
10
0 / 5 / 1
6,182
442
4,822
10,390
3,406
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
phoneinacup
Thanatos
13
3 / 4 / 1
8,157
583
3,648
13,868
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
20
Kills
5
7
Deaths
20
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Cernunnos
EZEAF
Cernunnos
1
3
1
0.5
L
Ymir
0
4
3
0.38
W
Chaac
HeHeWaa
Chaac
6
0
2
7
W
6
3
3
2.5
L
Scylla
Matelos
Scylla
0
5
1
0.1
W
3
1
6
6
W
Neith
Zaresss
Neith
4
2
3
2.75
L
Thanatos
phoneinacup
Thanatos
3
4
1
0.88
W
Bakasura
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,673
Damage
24,914
47,757
Taken
62,928
28,177
Mitigated
35,226
15,091
Healing
25,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,479
656
0
1,485
11,195
9,697
0
0
10,189
216
50,029
L
Cernunnos
EZEAF
Cernunnos
8,277
3,507
0
5,152
13,288
5,269
765
3,931
9,249
0
46,812
L
Ymir
2,688
736
0
3,006
14,187
10,998
56
3,479
10,013
14,433
0
W
Chaac
HeHeWaa
Chaac
9,271
2,245
0
5,077
9,657
8,091
1,553
314
9,343
0
54,827
W
11,621
905
818
2,548
10,205
4,368
473
3,477
6,728
65,548
0
L
Scylla
Matelos
Scylla
4,822
795
153
2,973
10,390
3,406
192
5,023
5,248
38,996
0
W
4,100
879
0
2,445
8,596
7,712
29
1,198
7,398
16,490
0
W
Neith
Zaresss
Neith
12,425
4,104
0
2,308
9,136
3,418
448
915
8,221
0
58,539
L
Thanatos
phoneinacup
Thanatos
3,648
847
0
12,264
13,868
5,856
0
3,288
10,533
0
55,629
W
Bakasura
5,256
3,274
0
1,895
10,163
4,588
57
1,822
8,341
0
41,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,120
Gold Earned
35,239
378
Minions Killed
319
0
Camps Cleared
0
1,394,695
Distance Traveled
1,348,655
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,600
543
87
6
0
268,868
0
L
Cernunnos
6,945
496
61
4
0
265,027
2
L
Ymir
6,355
454
13
1
0
270,083
5
W
Chaac
8,672
619
80
6
0
224,687
0
W
Ra
8,413
601
105
8
0
298,175
0
L
Scylla
6,182
442
61
4
0
253,348
3
W
Maui
7,723
552
18
1
0
286,766
0
W
Neith
7,819
559
86
6
0
256,053
0
L
Thanatos
8,157
583
97
7
0
291,329
1
W
Bakasura
7,493
535
89
6
0
329,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role