Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Maury Austin
Tiamat
Level 109
God Stats
10W - 9L
1,514 SR
Queue Stats
385W - 398L
1,436 Elo+
Solo
Neith
Neith
YepettT
Neith
Level 106
God Stats
100W - 84L
1,534 SR
Queue Stats
207W - 194L
1,405 Elo+
Solo
Anubis
Anubis
alphasquad178
Anubis
Level 87
God Stats
115W - 147L
1,483 SR
Queue Stats
487W - 527L
1,422 Elo+
Solo
Fenrir
Fenrir
leclacheur14
Fenrir
Level 66
God Stats
24W - 25L
1,522 SR
Queue Stats
134W - 122L
1,459 Elo+
Solo
Team Averages
Level 99
1,511 SR
1,444 Elo+

VS

Team Averages
Level 79
1,651 SR
1,477 Elo+
Bellona
Bellona
GamerClub666
Bellona
Level 108
God Stats
2W - 2L
1,889 SR
Queue Stats
146W - 135L
1,517 Elo+
Party 1
Baron Samedi
Baron Samedi
Honestbutter
Baron Samedi
Level 62
God Stats
6W - 0L
1,810 SR
Queue Stats
90W - 69L
1,508 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Honestspider332
Tsukuyomi
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 91L
1,510 Elo+
Party 1
Jing Wei
Jing Wei
honesteggs11
Jing Wei
Level 40
God Stats
22W - 16L
1,482 SR
Queue Stats
55W - 46L
1,428 Elo+
Party 1
Zhong Kui
Zhong Kui
iAmDrogg3
Zhong Kui
Level 108
God Stats
21W - 16L
1,573 SR
Queue Stats
263W - 248L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
2
0 / 0 / 0
4,624
201
0
0
0
Tiamat
16
2 / 7 / 0
10,305
448
7,480
22,775
12,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
YepettT
Neith
19
3 / 3 / 6
10,809
470
19,672
20,457
9,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 8 / 3
10,295
448
11,276
19,128
9,741
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
16
5 / 8 / 4
10,381
451
16,511
25,449
12,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GamerClub666
Bellona
20
7 / 2 / 7
13,364
581
15,718
20,531
18,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Honestbutter
Baron Samedi
16
2 / 5 / 2
10,598
461
14,034
17,931
10,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tsukuyomi
Honestspider332
Tsukuyomi
19
9 / 4 / 7
13,186
573
19,320
22,032
8,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
honesteggs11
Jing Wei
16
0 / 1 / 5
10,625
462
4,398
15,858
5,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
iAmDrogg3
Zhong Kui
19
8 / 3 / 6
13,346
580
15,496
16,880
12,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
14
Kills
26
26
Deaths
15
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
W
Bellona
GamerClub666
Bellona
7
2
7
5.25
W
Baron Samedi
Honestbutter
Baron Samedi
2
5
2
0.6
W
Tsukuyomi
Honestspider332
Tsukuyomi
9
4
7
3.13
L
Tiamat
2
7
0
0.29
L
Neith
YepettT
Neith
3
3
6
2
L
4
8
3
0.69
W
Jing Wei
honesteggs11
Jing Wei
0
1
5
2.5
W
Zhong Kui
iAmDrogg3
Zhong Kui
8
3
6
3.67
L
Fenrir
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,939
Damage
68,966
87,809
Taken
93,232
44,404
Mitigated
55,407
25,105
Healing
31,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
GamerClub666
Bellona
15,718
4,283
0
7,472
20,531
18,376
1,882
4,333
16,198
0
93,991
W
Baron Samedi
Honestbutter
Baron Samedi
14,034
563
3,407
5,787
17,931
10,398
2,622
2,651
15,280
63,868
0
W
Tsukuyomi
Honestspider332
Tsukuyomi
19,320
5,463
0
1,281
22,032
8,996
1,898
5,760
16,272
0
99,844
L
Tiamat
7,480
719
97
8,169
22,775
12,538
2,284
2,480
20,295
80,151
0
L
Neith
YepettT
Neith
19,672
7,229
183
8,685
20,457
9,638
0
11,944
8,513
0
82,387
L
11,276
634
82
5,623
19,128
9,741
0
6,301
12,827
66,547
0
W
Jing Wei
honesteggs11
Jing Wei
4,398
2,395
289
4,119
15,858
5,451
8,459
1,836
14,022
0
59,632
W
Zhong Kui
iAmDrogg3
Zhong Kui
15,496
243
373
9,021
16,880
12,186
5,076
4,176
12,704
86,607
0
L
Fenrir
16,511
3,122
38
2,228
25,449
12,487
376
8,805
16,644
0
65,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,414
Gold Earned
61,119
421
Minions Killed
544
0
Camps Cleared
0
1,675,656
Distance Traveled
2,293,233
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,624
201
0
0
0
0
0
W
Bellona
13,364
581
139
6
0
447,225
3
W
Baron Samedi
10,598
461
86
4
0
460,038
0
W
Tsukuyomi
13,186
573
113
5
0
527,051
0
L
Tiamat
10,305
448
142
6
0
402,223
3
L
Neith
10,809
470
107
5
0
408,694
4
L
Anubis
10,295
448
99
4
0
372,664
4
W
Jing Wei
10,625
462
87
4
0
484,822
0
W
Zhong Kui
13,346
580
119
5
0
374,097
4
L
Fenrir
10,381
451
73
3
0
492,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role