Player Matchup

Ymir
Ymir
ColdMaI
Ymir
Level 49
God Stats
2W - 4L
1,445 SR
Queue Stats
248W - 235L
1,326 Elo+
Party 1
Poseidon
Poseidon
ColdViews
Poseidon
Level 49
God Stats
6W - 4L
1,632 SR
Queue Stats
311W - 320L
1,351 Elo+
Party 1
Pele
Pele
Dre-Explicit
Pele
Level 23
God Stats
7W - 14L
1,413 SR
Queue Stats
33W - 42L
1,350 Elo+
Party 1
Maui
Maui
IcyFury2012
Maui
Level 89
God Stats
16W - 22L
1,432 SR
Queue Stats
390W - 396L
1,369 Elo+
Solo
Cernunnos
Cernunnos
Zigly-_25
Cernunnos
Level 97
God Stats
2W - 1L
1,711 SR
Queue Stats
47W - 48L
1,383 Elo+
Solo
Team Averages
Level 61
1,527 SR
1,356 Elo+

VS

Team Averages
Level 85
1,455 SR
1,400 Elo+
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Brianhoot
Skadi
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 66L
1,396 Elo+
Party 3
Sun Wukong
Sun Wukong
ECFR_Balou
Sun Wukong
Level 68
God Stats
12W - 2L
1,567 SR
Queue Stats
166W - 176L
1,336 Elo+
Party 2
Loki
Loki
Tlacuache278195
Loki
Level 80
God Stats
3W - 4L
1,422 SR
Queue Stats
30W - 33L
1,390 Elo+
Party 3
Baron Samedi
Baron Samedi
binelles
Baron Samedi
Level 81
God Stats
10W - 4L
1,289 SR
Queue Stats
57W - 61L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ColdMaI
Ymir
13
3 / 3 / 0
7,734
516
6,844
16,087
11,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
ColdViews
Poseidon
11
1 / 6 / 0
6,730
449
5,480
9,761
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 2
6,168
411
4,582
10,800
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

11
2 / 2 / 3
7,503
500
4,032
12,735
15,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Zigly-_25
Cernunnos
13
1 / 3 / 3
7,653
510
7,866
11,696
4,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 1 / 1
8,231
549
10,692
9,995
3,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
Brianhoot
Skadi
12
1 / 3 / 1
7,228
482
7,302
11,741
4,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
ECFR_Balou
Sun Wukong
13
6 / 0 / 6
7,927
528
5,114
10,990
9,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 2 / 4
7,790
519
8,306
10,258
3,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
binelles
Baron Samedi
14
7 / 2 / 2
8,440
563
12,934
9,423
4,510
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
19
19
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
1
1
1.5
W
Skadi
Brianhoot
Skadi
1
3
1
0.5
L
Ymir
ColdMaI
Ymir
3
3
0
1
L
Poseidon
ColdViews
Poseidon
1
6
0
0.17
L
0
5
2
0.2
W
Sun Wukong
ECFR_Balou
Sun Wukong
6
0
6
9
L
2
2
3
1.75
W
4
2
4
3
L
Cernunnos
Zigly-_25
Cernunnos
1
3
3
0.83
W
Baron Samedi
binelles
Baron Samedi
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,804
Damage
44,348
61,079
Taken
52,407
38,607
Mitigated
26,395
11,686
Healing
16,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
10,692
2,572
0
2,194
9,995
3,757
0
4,343
5,388
66,016
0
W
Skadi
Brianhoot
Skadi
7,302
3,122
71
3,895
11,741
4,367
0
2,105
9,636
0
38,911
L
Ymir
ColdMaI
Ymir
6,844
279
0
3,699
16,087
11,297
0
11,021
5,066
49,941
0
L
Poseidon
ColdViews
Poseidon
5,480
328
0
1,646
9,761
3,395
466
4,819
4,942
48,972
0
L
4,582
1,198
0
745
10,800
4,016
0
3,276
7,524
0
32,778
W
Sun Wukong
ECFR_Balou
Sun Wukong
5,114
836
0
4,397
10,990
9,978
159
2,731
8,233
159
43,084
L
4,032
466
0
1,565
12,735
15,054
0
4,100
8,635
19,459
0
W
8,306
1,414
155
884
10,258
3,783
180
2,533
7,661
0
43,719
L
Cernunnos
Zigly-_25
Cernunnos
7,866
2,409
0
4,031
11,696
4,845
838
471
11,225
0
62,571
W
Baron Samedi
binelles
Baron Samedi
12,934
1,900
1,184
3,929
9,423
4,510
681
4,206
5,133
60,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,788
Gold Earned
39,616
336
Minions Killed
368
0
Camps Cleared
0
1,269,829
Distance Traveled
1,397,566
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,231
549
109
7
0
237,476
5
W
Skadi
7,228
482
60
4
0
266,180
0
L
Ymir
7,734
516
83
6
0
252,958
0
L
Poseidon
6,730
449
95
6
0
232,776
0
L
Pele
6,168
411
40
3
0
254,441
0
W
Sun Wukong
7,927
528
51
3
0
302,373
2
L
Maui
7,503
500
16
1
0
270,377
6
W
Loki
7,790
519
70
5
0
332,596
1
L
Cernunnos
7,653
510
102
7
0
259,277
0
W
Baron Samedi
8,440
563
78
5
0
258,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role