Player Matchup

Loki
Loki
Dopier
Loki
Level 158
God Stats
26W - 12L
1,873 SR
Queue Stats
29W - 13L
1,880 Elo+
Party 1
Aphrodite
Aphrodite
VLP04
Aphrodite
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 186L
1,751 Elo+
Party 1
Cthulhu
Cthulhu
namechanged9270
Cthulhu
Level 48
God Stats
3W - 4L
1,420 SR
Queue Stats
468W - 417L
1,552 Elo+
Solo
Team Averages
Level 122
1,598 SR
1,728 Elo+

VS

Team Averages
Level 130
1,453 SR
1,511 Elo+
Tyr
Tyr
AcidTrippz
Tyr
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 75L
1,514 Elo+
Party 2
Nox
Nox
Kiwi Nishikino
Nox
Level 147
God Stats
1W - 3L
1,360 SR
Queue Stats
65W - 74L
1,522 Elo+
Party 2
Mercury
Mercury
W00PLAH
Mercury
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dopier
Loki
16
8 / 0 / 5
10,204
850
11,578
11,111
4,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
VLP04
Aphrodite
16
5 / 1 / 11
9,674
806
10,759
11,558
5,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 10
8,846
737
7,932
9,430
8,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 0
8,008
667
8,327
16,360
15,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 5 / 0
7,490
624
7,647
8,874
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
W00PLAH
Mercury
10
0 / 5 / 0
6,996
583
4,286
9,879
3,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
16
Kills
1
1
Deaths
16
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Loki
Dopier
Loki
8
0
5
10.5
L
0
5
0
0
W
Aphrodite
VLP04
Aphrodite
5
1
11
10.5
L
Mercury
W00PLAH
Mercury
0
5
0
0
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,269
Damage
20,260
32,099
Taken
35,113
19,558
Mitigated
22,330
16,715
Healing
5,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,327
823
0
4,665
16,360
15,628
0
9,353
7,007
0
18,127
W
Loki
Dopier
Loki
11,578
4,772
0
1,161
11,111
4,980
1,516
4,328
6,654
0
59,484
L
7,647
182
0
1,037
8,874
3,431
0
4,586
4,288
32,426
0
W
Aphrodite
VLP04
Aphrodite
10,759
1,462
6,215
7,248
11,558
5,664
649
734
10,363
38,394
0
L
Mercury
W00PLAH
Mercury
4,286
1,317
0
24
9,879
3,271
0
5,051
4,828
0
18,048
W
7,932
522
778
1,313
9,430
8,914
566
3,125
6,198
24,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,724
Gold Earned
22,494
174
Minions Killed
105
0
Camps Cleared
0
719,661
Distance Traveled
574,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,008
667
24
2
0
185,904
0
W
Loki
10,204
850
80
7
0
270,133
0
L
Nox
7,490
624
50
4
0
198,193
0
W
Aphrodite
9,674
806
57
5
0
223,527
0
L
Mercury
6,996
583
31
3
0
190,285
0
W
Cthulhu
8,846
737
37
3
0
226,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role