Player Matchup

Geb
Geb
Hawkelu
Geb
Level 129
God Stats
2W - 0L
1,477 SR
Queue Stats
29W - 31L
1,473 Elo+
Party 1
Ishtar
Ishtar
Snéaky
Ishtar
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 77L
1,516 Elo+
Solo
Da Ji
Da Ji
TheRaider-Axe
Da Ji
Level 68
God Stats
2W - 1L
1,475 SR
Queue Stats
91W - 114L
1,432 Elo+
Party 1
Danzaburou
Danzaburou
ThierryD69s
Danzaburou
Level 122
God Stats
5W - 1L
1,158 SR
Queue Stats
116W - 102L
1,417 Elo+
Party 1
Gilgamesh
Gilgamesh
eaglefire771
Gilgamesh
Level 69
God Stats
1W - 0L
1,317 SR
Queue Stats
32W - 50L
1,320 Elo+
Party 1
Team Averages
Level 101
1,385 SR
1,432 Elo+

VS

Team Averages
Level 89
1,486 SR
1,511 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
AngelSmiter321
Chronos
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,440 Elo+
Solo
The Morrigan
The Morrigan
KPOXAC
The Morrigan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 146L
1,513 Elo+
Party 2
Bellona
Bellona
PlayingGods
Bellona
Level 103
God Stats
3W - 4L
1,420 SR
Queue Stats
106W - 101L
1,525 Elo+
Party 2
Hun Batz
Hun Batz
Zouman1
Hun Batz
Level 110
God Stats
0W - 1L
1,509 SR
Queue Stats
47W - 34L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
3 / 4 / 9
7,449
931
7,889
10,960
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
Snéaky
Ishtar
16
6 / 3 / 4
8,834
1,104
11,031
10,097
4,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 2 / 7
7,501
938
6,276
8,127
3,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
ThierryD69s
Danzaburou
13
1 / 3 / 11
7,806
976
7,181
8,623
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Gilgamesh
eaglefire771
Gilgamesh
13
3 / 4 / 10
7,736
967
6,502
11,956
9,604
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
9 / 2 / 7
8,941
1,118
15,074
7,279
5,142
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 6 / 9
6,953
869
5,018
11,980
6,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

The Morrigan
KPOXAC
The Morrigan
12
2 / 5 / 8
6,696
837
8,312
6,846
3,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
PlayingGods
Bellona
14
2 / 3 / 13
6,995
874
7,015
12,978
17,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Zouman1
Hun Batz
8
3 / 0 / 4
6,130
766
3,597
2,471
1,191
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
57
16
Kills
16
16
Deaths
16
41
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
9
2
7
6.25
L
0
6
9
0.75
W
Geb
3
4
9
1.88
L
The Morrigan
KPOXAC
The Morrigan
2
5
8
1.2
L
Bellona
PlayingGods
Bellona
2
3
13
2.83
W
Ishtar
Snéaky
Ishtar
6
3
4
2.67
W
3
2
7
3.25
W
Danzaburou
ThierryD69s
Danzaburou
1
3
11
2.17
L
Hun Batz
Zouman1
Hun Batz
3
0
4
5
W
Gilgamesh
eaglefire771
Gilgamesh
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,879
Damage
39,016
49,763
Taken
41,554
25,816
Mitigated
34,068
15,890
Healing
9,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,074
1,614
305
1,651
7,279
5,142
0
193
7,056
26,905
0
L
5,018
1,488
0
703
11,980
6,223
0
2,038
9,824
14,795
0
W
Geb
7,889
1,161
853
1,528
10,960
5,371
204
5,976
4,984
16,045
0
L
The Morrigan
KPOXAC
The Morrigan
8,312
2,080
889
700
6,846
3,659
0
1,144
5,573
9,429
1,782
L
Bellona
PlayingGods
Bellona
7,015
1,400
484
3,436
12,978
17,853
0
3,704
9,015
506
8,877
W
Ishtar
Snéaky
Ishtar
11,031
5,574
1,237
4,198
10,097
4,011
1,246
6,775
3,322
0
28,761
W
6,276
1,569
1,084
2,055
8,127
3,543
0
4,813
3,314
0
10,221
W
Danzaburou
ThierryD69s
Danzaburou
7,181
2,946
415
1,326
8,623
3,287
255
4,889
3,734
0
16,487
L
Hun Batz
Zouman1
Hun Batz
3,597
776
0
1,000
2,471
1,191
0
255
2,164
0
6,689
W
Gilgamesh
eaglefire771
Gilgamesh
6,502
1,191
1,564
1,630
11,956
9,604
17
4,713
7,243
0
11,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,326
Gold Earned
35,715
94
Minions Killed
77
0
Camps Cleared
0
769,443
Distance Traveled
642,592
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,941
1,118
35
4
0
148,901
2
L
Chronos
6,953
869
27
3
0
141,787
0
W
Geb
7,449
931
15
2
0
151,950
0
L
The Morrigan
6,696
837
4
1
0
132,280
0
L
Bellona
6,995
874
6
1
0
159,624
0
W
Ishtar
8,834
1,104
43
5
0
126,294
0
W
Da Ji
7,501
938
6
1
0
166,257
0
W
Danzaburou
7,806
976
19
2
0
158,377
0
L
Hun Batz
6,130
766
5
1
0
60,000
0
W
Gilgamesh
7,736
967
11
1
0
166,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role