Player Matchup

Vamana
Vamana
 
Vamana
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ASAP Natty
Bacchus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 86L
1,418 Elo+
Solo
Ao Kuang
Ao Kuang
McAitana
Ao Kuang
Level 24
God Stats
0W - 4L
1,074 SR
Queue Stats
6W - 16L
1,216 Elo+
Party 3
Sylvanus
Sylvanus
MissTY94
Sylvanus
Level 124
God Stats
6W - 2L
1,500 SR
Queue Stats
362W - 346L
1,466 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Somtin Rong
Kumbhakarna
Level 107
God Stats
40W - 26L
1,712 SR
Queue Stats
1,091W - 1,050L
1,529 Elo+
Solo
Team Averages
Level 98
1,457 SR
1,426 Elo+

VS

Team Averages
Level 127
1,548 SR
1,479 Elo+
Chiron
Chiron
 
Chiron
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Deus_Vult_Gamers
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,442 Elo+
Party 2
Sylvanus
Sylvanus
qmanmatt
Sylvanus
Level 126
God Stats
8W - 7L
1,738 SR
Queue Stats
731W - 747L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
3 / 4 / 3
8,048
671
10,730
13,901
16,331
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
ASAP Natty
Bacchus
12
0 / 2 / 5
7,982
665
7,838
10,470
13,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
McAitana
Ao Kuang
15
3 / 4 / 4
8,745
729
12,716
19,250
22,209
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
MissTY94
Sylvanus
15
2 / 3 / 5
8,433
703
12,434
18,086
13,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
Somtin Rong
Kumbhakarna
14
0 / 4 / 5
7,828
652
10,202
17,745
17,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
5 / 0 / 12
9,529
794
13,621
7,053
3,474
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
 
Thoth
14
4 / 3 / 8
8,668
722
11,647
6,147
2,456
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
 
Tyr
15
1 / 2 / 11
8,595
716
12,654
17,886
18,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 1 / 13
9,369
781
12,396
10,871
5,547
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
qmanmatt
Sylvanus
15
3 / 2 / 10
9,434
786
14,235
17,979
15,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
71
8
Kills
17
17
Deaths
8
22
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
4
3
1.13
W
Chiron
 
Chiron
5
0
12
11
W
Thoth
 
Thoth
4
3
8
2.67
W
Tyr
 
Tyr
1
2
11
3.25
L
Bacchus
ASAP Natty
Bacchus
0
2
5
1.25
W
4
1
13
10.5
L
Ao Kuang
McAitana
Ao Kuang
3
4
4
1.25
L
Sylvanus
MissTY94
Sylvanus
2
3
5
1.5
L
Kumbhakarna
Somtin Rong
Kumbhakarna
0
4
5
0.63
W
Sylvanus
qmanmatt
Sylvanus
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,920
Damage
64,553
79,452
Taken
59,936
83,645
Mitigated
45,607
35,468
Healing
35,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
10,730
7,806
1,130
1,255
13,901
16,331
662
4,032
9,869
0
20,500
W
Chiron
 
Chiron
13,621
3,776
5,865
3,156
7,053
3,474
799
4,283
2,640
0
23,990
W
Thoth
 
Thoth
11,647
528
958
456
6,147
2,456
0
5,353
794
23,479
0
W
Tyr
 
Tyr
12,654
1,033
1,070
3,142
17,886
18,242
192
12,785
4,482
0
16,365
L
Bacchus
ASAP Natty
Bacchus
7,838
572
725
1,591
10,470
13,656
61
3,778
6,692
13,966
0
W
12,396
9,717
1,307
2,072
10,871
5,547
831
8,106
2,677
0
31,858
L
Ao Kuang
McAitana
Ao Kuang
12,716
3,142
1,298
4,440
19,250
22,209
0
4,488
14,762
19,688
0
L
Sylvanus
MissTY94
Sylvanus
12,434
4,425
13,343
8,847
18,086
13,572
55
5,039
13,047
27,572
0
L
Kumbhakarna
Somtin Rong
Kumbhakarna
10,202
188
1,252
1,587
17,745
17,877
0
8,545
9,200
20,822
0
W
Sylvanus
qmanmatt
Sylvanus
14,235
2,844
8,726
8,329
17,979
15,888
23
11,639
6,153
20,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,036
Gold Earned
45,595
137
Minions Killed
126
0
Camps Cleared
0
1,065,153
Distance Traveled
1,102,093
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,048
671
16
1
0
225,583
0
W
Chiron
9,529
794
30
3
0
219,891
0
W
Thoth
8,668
722
30
3
0
230,312
0
W
Tyr
8,595
716
12
1
0
256,793
0
L
Bacchus
7,982
665
18
2
0
188,808
0
W
Jing Wei
9,369
781
42
4
0
210,169
0
L
Ao Kuang
8,745
729
29
2
0
224,769
0
L
Sylvanus
8,433
703
48
4
0
192,906
0
L
Kumbhakarna
7,828
652
26
2
0
233,087
0
W
Sylvanus
9,434
786
12
1
0
184,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role