Player Matchup

Medusa
Medusa
ColdMaI
Medusa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 235L
1,341 Elo+
Party 1
Maui
Maui
ColdViews
Maui
Level 48
God Stats
4W - 7L
1,529 SR
Queue Stats
311W - 320L
1,354 Elo+
Party 1
Pele
Pele
Dre-Explicit
Pele
Level 23
God Stats
7W - 14L
1,379 SR
Queue Stats
33W - 42L
1,353 Elo+
Party 1
Fenrir
Fenrir
KyloRen306
Fenrir
Level 61
God Stats
6W - 7L
1,438 SR
Queue Stats
22W - 31L
1,362 Elo+
Solo
Janus
Janus
PineAppleL0gic
Janus
Level 126
God Stats
10W - 7L
1,499 SR
Queue Stats
16W - 18L
1,379 Elo+
Solo
Team Averages
Level 61
1,469 SR
1,358 Elo+

VS

Team Averages
Level 83
1,667 SR
1,436 Elo+
Jing Wei
Jing Wei
BoniSeto
Jing Wei
Level 84
God Stats
11W - 18L
1,506 SR
Queue Stats
413W - 621L
1,447 Elo+
Solo
Yemoja
Yemoja
Diego_Saa_166
Yemoja
Level 69
God Stats
26W - 12L
1,946 SR
Queue Stats
132W - 121L
1,436 Elo+
Solo
Arachne
Arachne
KindleC2022
Arachne
Level 87
God Stats
28W - 14L
1,897 SR
Queue Stats
247W - 234L
1,478 Elo+
Solo
Kali
Kali
PASS THE CNTRLR
Kali
Level 109
God Stats
285W - 305L
1,439 SR
Queue Stats
324W - 353L
1,383 Elo+
Solo
Nu Wa
Nu Wa
gustavont
Nu Wa
Level 68
God Stats
146W - 134L
1,547 SR
Queue Stats
148W - 140L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ColdMaI
Medusa
9
1 / 6 / 2
5,623
433
6,691
11,103
3,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maui
9
2 / 2 / 1
5,790
445
6,127
8,398
4,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 3 / 1
6,321
486
6,478
12,159
3,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Fenrir
KyloRen306
Fenrir
10
2 / 1 / 3
6,269
482
2,363
8,023
2,834
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 2 / 0
6,750
519
4,588
5,898
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BoniSeto
Jing Wei
11
0 / 3 / 5
6,472
498
6,786
10,300
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
5 / 0 / 1
7,411
570
3,670
8,691
6,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
KindleC2022
Arachne
13
5 / 2 / 3
8,155
627
5,963
9,957
3,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 0 / 0
8,099
623
4,456
6,257
2,532
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
gustavont
Nu Wa
12
1 / 3 / 3
7,124
548
6,413
7,286
2,100
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
8
Kills
14
14
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BoniSeto
Jing Wei
0
3
5
0.83
L
Medusa
ColdMaI
Medusa
1
6
2
0.33
L
Maui
2
2
1
1.25
W
5
0
1
5.5
L
2
3
1
0.83
W
Arachne
KindleC2022
Arachne
5
2
3
3.25
L
Fenrir
KyloRen306
Fenrir
2
1
3
3.5
W
3
0
0
3
L
1
2
0
0.5
W
Nu Wa
gustavont
Nu Wa
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,247
Damage
27,288
45,581
Taken
42,491
17,089
Mitigated
18,873
13,770
Healing
16,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BoniSeto
Jing Wei
6,786
5,591
0
3,999
10,300
3,797
0
2,826
7,402
0
41,702
L
Medusa
ColdMaI
Medusa
6,691
2,723
0
2,177
11,103
3,873
0
1,993
9,110
0
27,504
L
Maui
6,127
1,823
310
2,709
8,398
4,888
0
1,992
6,406
34,649
0
W
3,670
878
796
3,292
8,691
6,569
0
4,157
4,426
23,798
0
L
6,478
1,133
0
4,255
12,159
3,649
0
4,855
7,304
0
51,844
W
Arachne
KindleC2022
Arachne
5,963
4,762
0
3,702
9,957
3,875
255
754
9,171
0
56,781
L
Fenrir
KyloRen306
Fenrir
2,363
721
0
2,785
8,023
2,834
0
856
7,167
0
23,923
W
4,456
1,532
0
4,368
6,257
2,532
589
2,112
3,983
0
54,214
L
4,588
253
0
1,534
5,898
1,845
0
387
5,511
44,790
0
W
Nu Wa
gustavont
Nu Wa
6,413
2,660
0
440
7,286
2,100
459
418
6,794
51,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,753
Gold Earned
37,261
274
Minions Killed
351
0
Camps Cleared
0
1,226,292
Distance Traveled
1,154,545
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,472
498
75
6
0
229,998
2
L
Medusa
5,623
433
32
2
0
240,079
0
L
Maui
5,790
445
44
3
0
244,452
0
W
Yemoja
7,411
570
30
2
0
224,475
3
L
Pele
6,321
486
68
5
0
214,807
2
W
Arachne
8,155
627
82
6
0
273,849
0
L
Fenrir
6,269
482
35
3
0
281,937
0
W
Kali
8,099
623
84
6
0
183,146
0
L
Janus
6,750
519
95
7
0
245,017
6
W
Nu Wa
7,124
548
80
6
0
243,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role