Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
JudgeThicc
Vulcan
Level 86
God Stats
3W - 2L
1,221 SR
Queue Stats
127W - 123L
1,469 Elo+
Party 2
Da Ji
Da Ji
SisterThiccness
Da Ji
Level 87
God Stats
8W - 6L
1,778 SR
Queue Stats
92W - 81L
1,484 Elo+
Party 2
Ne Zha
Ne Zha
ketz_lp
Ne Zha
Level 121
God Stats
6W - 6L
1,500 SR
Queue Stats
285W - 307L
1,390 Elo+
Party 1
Yemoja
Yemoja
rafish86
Yemoja
Level 68
God Stats
4W - 5L
1,257 SR
Queue Stats
91W - 109L
1,254 Elo+
Party 1
Team Averages
Level 92
1,451 SR
1,419 Elo+

VS

Team Averages
Level 108
1,464 SR
1,461 Elo+
Gilgamesh
Gilgamesh
DaskTy
Gilgamesh
Level 111
God Stats
3W - 7L
1,500 SR
Queue Stats
182W - 184L
1,451 Elo+
Solo
Ymir
Ymir
Dominpogo
Ymir
Level 104
God Stats
19W - 33L
1,423 SR
Queue Stats
156W - 158L
1,430 Elo+
Solo
Anubis
Anubis
SwitchHandheld
Anubis
Level 157
God Stats
67W - 66L
1,518 SR
Queue Stats
113W - 115L
1,466 Elo+
Solo
Ullr
Ullr
Vortex Sail
Ullr
Level 99
God Stats
9W - 9L
1,500 SR
Queue Stats
539W - 554L
1,525 Elo+
Solo
Fenrir
Fenrir
Yas246
Fenrir
Level 67
God Stats
9W - 22L
1,381 SR
Queue Stats
210W - 204L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 0 / 2
8,086
622
10,101
9,755
10,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Vulcan
JudgeThicc
Vulcan
13
5 / 2 / 4
7,757
597
8,420
6,834
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 0 / 3
7,362
566
8,247
9,274
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ne Zha
ketz_lp
Ne Zha
12
3 / 0 / 3
6,834
526
8,227
7,577
3,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Yemoja
rafish86
Yemoja
11
0 / 1 / 3
6,689
515
4,783
6,981
4,495
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaskTy
Gilgamesh
11
0 / 5 / 0
6,185
476
5,846
15,219
9,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
9
0 / 1 / 0
5,968
459
4,157
12,418
8,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

12
2 / 3 / 0
7,471
575
4,437
9,053
3,464
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 1
5,480
422
3,399
7,809
2,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
Yas246
Fenrir
11
1 / 4 / 0
6,473
498
4,470
13,656
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
16
Kills
3
3
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
2
5
L
Gilgamesh
DaskTy
Gilgamesh
0
5
0
0
L
Ymir
0
1
0
0
W
Vulcan
JudgeThicc
Vulcan
5
2
4
3.5
W
4
0
3
5.5
L
2
3
0
0.67
L
0
3
1
0.17
L
Fenrir
Yas246
Fenrir
1
4
0
0.25
W
Ne Zha
ketz_lp
Ne Zha
3
0
3
4.5
W
Yemoja
rafish86
Yemoja
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,778
Damage
22,309
40,421
Taken
58,155
24,105
Mitigated
29,298
18,043
Healing
10,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,101
1,005
0
2,900
9,755
10,855
0
136
9,619
0
59,998
L
Gilgamesh
DaskTy
Gilgamesh
5,846
1,210
0
1,091
15,219
9,512
0
789
14,424
0
47,925
L
Ymir
4,157
901
0
3,644
12,418
8,318
0
3,879
8,485
27,345
0
W
Vulcan
JudgeThicc
Vulcan
8,420
3,260
0
2,027
6,834
2,033
628
2,266
4,411
43,263
0
W
8,247
2,120
0
5,798
9,274
3,387
0
1,158
8,016
0
50,910
L
4,437
0
0
3,341
9,053
3,464
480
2,402
6,497
55,216
0
L
3,399
908
0
375
7,809
2,834
0
2,167
5,638
0
31,215
L
Fenrir
Yas246
Fenrir
4,470
1,319
0
2,464
13,656
5,170
0
3,628
9,908
0
45,774
W
Ne Zha
ketz_lp
Ne Zha
8,227
3,322
0
2,153
7,577
3,335
727
1,779
5,794
0
55,036
W
Yemoja
rafish86
Yemoja
4,783
1,043
2,586
2,579
6,981
4,495
0
2,952
3,987
23,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,728
Gold Earned
31,577
355
Minions Killed
379
0
Camps Cleared
0
1,243,838
Distance Traveled
1,263,114
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,086
622
92
7
0
246,932
0
L
Gilgamesh
6,185
476
83
6
0
247,895
0
L
Ymir
5,968
459
40
3
0
244,648
2
W
Vulcan
7,757
597
64
5
0
260,506
4
W
Da Ji
7,362
566
80
6
0
265,041
1
L
Anubis
7,471
575
132
10
0
236,720
5
L
Ullr
5,480
422
60
5
0
250,443
0
L
Fenrir
6,473
498
64
5
0
283,408
0
W
Ne Zha
6,834
526
76
6
0
257,145
0
W
Yemoja
6,689
515
43
3
0
214,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role