Player Matchup

Chronos
Chronos
JeebusCrybst
Chronos
Level 129
God Stats
4W - 2L
1,905 SR
Queue Stats
301W - 304L
1,515 Elo+
Solo
Achilles
Achilles
NINJA BOY 9915
Achilles
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
SASAU05
Tyr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 180L
1,482 Elo+
Party 1
Bastet
Bastet
Smooth Dawg1914
Bastet
Level 86
God Stats
5W - 3L
1,582 SR
Queue Stats
214W - 216L
1,472 Elo+
Party 1
Zhong Kui
Zhong Kui
TEDWISE
Zhong Kui
Level 118
God Stats
7W - 5L
1,500 SR
Queue Stats
337W - 336L
1,558 Elo+
Solo
Team Averages
Level 100
1,597 SR
1,505 Elo+

VS

Team Averages
Level 118
1,413 SR
1,473 Elo+
Ah Puch
Ah Puch
Anasuni
Ah Puch
Level 119
God Stats
4W - 2L
1,475 SR
Queue Stats
184W - 195L
1,471 Elo+
Solo
Ymir
Ymir
PotatoMan6971
Ymir
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 33L
1,476 Elo+
Solo
Hera
Hera
RayTheMan1980
Hera
Level 108
God Stats
7W - 9L
1,358 SR
Queue Stats
657W - 692L
1,398 Elo+
Solo
Thor
Thor
Siegfriedhohen
Thor
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
267W - 273L
1,431 Elo+
Solo
Izanami
Izanami
aravexx
Izanami
Level 109
God Stats
6W - 5L
1,231 SR
Queue Stats
664W - 633L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JeebusCrybst
Chronos
17
3 / 3 / 8
8,673
867
10,209
10,899
5,105
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
14
2 / 4 / 9
8,097
810
3,661
11,561
10,375
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
14
3 / 6 / 5
8,409
841
7,545
15,187
19,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
4 / 4 / 7
8,858
886
9,554
11,677
5,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
TEDWISE
Zhong Kui
11
2 / 5 / 3
7,512
751
4,841
9,647
5,019
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Anasuni
Ah Puch
15
2 / 2 / 13
8,808
881
13,278
9,372
4,754
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 3 / 15
9,292
929
4,888
15,139
16,550
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 4 / 16
8,577
858
8,529
8,749
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 3 / 10
9,834
983
8,413
10,415
5,126
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
aravexx
Izanami
17
10 / 2 / 9
10,124
1,012
17,807
8,002
4,431
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
85
14
Kills
22
22
Deaths
14
32
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Anasuni
Ah Puch
2
2
13
4.25
L
Chronos
JeebusCrybst
Chronos
3
3
8
2.33
L
Achilles
2
4
9
1.63
W
3
3
15
3.5
W
1
4
16
2.25
L
Tyr
3
6
5
0.92
W
6
3
10
3.67
L
4
4
7
1.88
L
Zhong Kui
TEDWISE
Zhong Kui
2
5
3
0.7
W
Izanami
aravexx
Izanami
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,810
Damage
52,915
58,971
Taken
51,677
45,195
Mitigated
34,804
15,380
Healing
15,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Anasuni
Ah Puch
13,278
475
2,751
3,320
9,372
4,754
1,147
2,359
7,013
20,645
0
L
Chronos
JeebusCrybst
Chronos
10,209
1,464
1,203
2,190
10,899
5,105
935
5,711
4,828
27,841
0
L
Achilles
3,661
465
82
1,440
11,561
10,375
451
5,751
5,499
0
8,553
W
4,888
761
647
1,392
15,139
16,550
93
3,996
11,143
13,165
0
W
8,529
2,743
647
861
8,749
3,943
1,516
2,592
6,157
24,381
0
L
Tyr
7,545
939
797
1,669
15,187
19,377
0
4,829
9,920
1,522
11,332
W
8,413
418
799
2,005
10,415
5,126
815
3,855
6,288
0
16,437
L
9,554
1,354
2,393
3,255
11,677
5,319
284
5,316
6,105
0
17,405
L
Zhong Kui
TEDWISE
Zhong Kui
4,841
555
354
1,997
9,647
5,019
0
3,621
5,924
10,304
0
W
Izanami
aravexx
Izanami
17,807
10,365
1,778
1,520
8,002
4,431
5,150
3,101
4,901
0
35,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,549
Gold Earned
46,635
89
Minions Killed
126
0
Camps Cleared
0
942,314
Distance Traveled
926,869
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,808
881
16
2
0
197,079
0
L
Chronos
8,673
867
29
3
0
208,151
0
L
Achilles
8,097
810
13
1
0
183,016
0
W
Ymir
9,292
929
20
2
0
184,888
0
W
Hera
8,577
858
30
3
0
170,944
0
L
Tyr
8,409
841
11
1
0
212,081
0
W
Thor
9,834
983
22
2
0
194,498
0
L
Bastet
8,858
886
16
2
0
235,837
0
L
Zhong Kui
7,512
751
20
2
0
103,229
0
W
Izanami
10,124
1,012
38
4
0
179,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role