Player Matchup

Atlas
Atlas
 
Atlas
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Musca
Hel
Level 125
God Stats
2W - 2L
1,192 SR
Queue Stats
280W - 283L
1,497 Elo+
Solo
Cerberus
Cerberus
QueenLilyz
Cerberus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,585 Elo+
Solo
Kukulkan
Kukulkan
Shiranay
Kukulkan
Level 143
God Stats
1W - 4L
1,500 SR
Queue Stats
291W - 136L
1,622 Elo+
Solo
Hachiman
Hachiman
Venxm696
Hachiman
Level 157
God Stats
1W - 0L
1,826 SR
Queue Stats
11W - 16L
1,500 Elo+
Solo
Team Averages
Level 123
1,504 SR
1,541 Elo+

VS

Team Averages
Level 85
1,460 SR
1,514 Elo+
Cernunnos
Cernunnos
CATёrnativё
Cernunnos
Level 44
God Stats
4W - 2L
1,659 SR
Queue Stats
94W - 94L
1,484 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gramics
Tsukuyomi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 96L
1,511 Elo+
Solo
Yemoja
Yemoja
HaneKyun
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 54L
1,558 Elo+
Solo
Cthulhu
Cthulhu
Samme137
Cthulhu
Level 59
God Stats
3W - 6L
1,357 SR
Queue Stats
242W - 215L
1,492 Elo+
Solo
Ymir
Ymir
zizoman02
Ymir
Level 134
God Stats
0W - 2L
1,285 SR
Queue Stats
131W - 119L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
4 / 1 / 7
8,781
878
9,982
8,524
5,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hel
Musca
Hel
14
1 / 0 / 8
8,128
813
4,390
11,271
8,418
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
QueenLilyz
Cerberus
14
0 / 1 / 9
8,645
865
6,419
15,292
16,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Shiranay
Kukulkan
15
3 / 0 / 8
9,172
917
12,689
9,485
5,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
Venxm696
Hachiman
14
5 / 1 / 3
8,645
865
8,348
10,490
5,972
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CATёrnativё
Cernunnos
10
1 / 4 / 2
6,297
630
8,973
7,889
3,353
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Tsukuyomi
Gramics
Tsukuyomi
12
0 / 4 / 1
6,535
654
10,328
7,980
4,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
HaneKyun
Yemoja
14
2 / 1 / 1
7,636
764
9,599
9,552
10,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Samme137
Cthulhu
13
0 / 3 / 2
6,852
685
9,847
11,168
14,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
14
0 / 1 / 3
6,556
656
2,916
9,429
10,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
13
Kills
3
3
Deaths
13
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
1
7
7.5
L
Cernunnos
CATёrnativё
Cernunnos
1
4
2
0.5
L
Tsukuyomi
Gramics
Tsukuyomi
0
4
1
0.13
L
Yemoja
HaneKyun
Yemoja
2
1
1
2.5
W
Hel
Musca
Hel
1
0
8
5
W
Cerberus
QueenLilyz
Cerberus
0
1
9
4.5
L
Cthulhu
Samme137
Cthulhu
0
3
2
0.33
W
Kukulkan
Shiranay
Kukulkan
3
0
8
7
W
Hachiman
Venxm696
Hachiman
5
1
3
6.5
L
Ymir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,828
Damage
41,663
55,062
Taken
46,018
43,001
Mitigated
42,748
38,171
Healing
15,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
9,982
2,052
3,104
886
8,524
5,643
2,282
3,510
5,014
19,782
0
L
Cernunnos
CATёrnativё
Cernunnos
8,973
3,611
0
441
7,889
3,353
0
5,198
2,487
0
12,442
L
Tsukuyomi
Gramics
Tsukuyomi
10,328
1,252
1,445
596
7,980
4,064
0
5,096
2,598
0
22,060
L
Yemoja
HaneKyun
Yemoja
9,599
1,332
5,599
2,305
9,552
10,331
0
6,696
2,561
17,939
0
W
Hel
Musca
Hel
4,390
756
15,082
8,374
11,271
8,418
356
5,453
5,818
12,126
0
W
Cerberus
QueenLilyz
Cerberus
6,419
417
1,442
3,461
15,292
16,982
66
5,206
10,086
10,536
0
L
Cthulhu
Samme137
Cthulhu
9,847
251
381
1,544
11,168
14,347
0
8,227
2,558
22,461
0
W
Kukulkan
Shiranay
Kukulkan
12,689
1,529
1,015
1,461
9,485
5,986
2,152
3,879
5,606
34,873
0
W
Hachiman
Venxm696
Hachiman
8,348
4,629
1,125
2,221
10,490
5,972
2,268
4,314
6,176
0
14,679
L
Ymir
2,916
398
1,630
1,478
9,429
10,653
0
6,763
2,334
8,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,371
Gold Earned
33,876
135
Minions Killed
73
0
Camps Cleared
0
1,025,154
Distance Traveled
767,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,781
878
21
2
0
214,916
0
L
Cernunnos
6,297
630
11
1
0
112,821
0
L
Tsukuyomi
6,535
654
26
3
0
146,367
0
L
Yemoja
7,636
764
13
1
0
158,135
0
W
Hel
8,128
813
10
1
0
230,570
0
W
Cerberus
8,645
865
13
1
0
208,166
0
L
Cthulhu
6,852
685
19
2
0
167,501
0
W
Kukulkan
9,172
917
77
8
0
201,981
0
W
Hachiman
8,645
865
14
1
0
169,521
0
L
Ymir
6,556
656
4
0
0
182,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role