Player Matchup

Sobek
Sobek
Innate Gravity
Sobek
Level 158
God Stats
2W - 0L
1,731 SR
Queue Stats
26W - 6L
1,990 Elo+
Party 2
Pele
Pele
ThatAlphaGoat
Pele
Level 156
God Stats
4W - 2L
1,578 SR
Queue Stats
67W - 26L
1,848 Elo+
Party 2
Shiva
Shiva
Tyne
Shiva
Level 55
God Stats
9W - 2L
1,807 SR
Queue Stats
120W - 51L
1,823 Elo+
Party 2
Team Averages
Level 123
1,705 SR
1,887 Elo+

VS

Team Averages
Level 119
1,565 SR
1,690 Elo+
Cabrakan
Cabrakan
Kemikalz
Cabrakan
Level 134
God Stats
4W - 2L
1,695 SR
Queue Stats
10W - 10L
1,746 Elo+
Party 1
Surtr
Surtr
RapturousDragoon
Surtr
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,704 Elo+
Party 1
Zeus
Zeus
SGT-SHTIGLITZ-
Zeus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 15
9,221
768
10,325
16,057
16,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
9 / 0 / 10
10,572
881
15,480
14,683
10,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
Tyne
Shiva
15
9 / 1 / 10
10,234
853
15,216
16,826
20,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Kemikalz
Cabrakan
11
0 / 7 / 3
7,845
654
3,573
17,525
19,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 5 / 0
8,287
691
12,010
16,870
16,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 8 / 1
7,410
618
6,193
11,616
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
20
Kills
3
3
Deaths
20
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
15
4.75
L
Cabrakan
Kemikalz
Cabrakan
0
7
3
0.21
L
3
5
0
0.6
L
0
8
1
0.06
W
9
0
10
14
W
Shiva
Tyne
Shiva
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,021
Damage
21,776
47,566
Taken
46,011
47,375
Mitigated
40,714
23,981
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,325
528
1,230
6,807
16,057
16,738
960
2,989
13,068
25,632
0
L
Cabrakan
Kemikalz
Cabrakan
3,573
400
1,320
1,629
17,525
19,619
0
3,125
13,248
7,083
0
L
12,010
2,956
0
2,747
16,870
16,738
0
3,273
12,793
1,691
25,306
L
6,193
951
13
622
11,616
4,357
0
3,046
8,006
29,643
0
W
15,480
4,297
0
6,649
14,683
10,116
276
3,407
11,276
0
62,631
W
Shiva
Tyne
Shiva
15,216
2,589
2,315
6,980
16,826
20,521
126
4,167
12,659
0
41,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,027
Gold Earned
23,542
177
Minions Killed
109
0
Camps Cleared
0
672,340
Distance Traveled
559,025
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,221
768
47
4
0
212,209
0
L
Cabrakan
7,845
654
10
1
0
209,096
0
L
Surtr
8,287
691
36
3
0
188,179
0
L
Zeus
7,410
618
63
5
0
161,750
0
W
Pele
10,572
881
86
7
0
225,081
0
W
Shiva
10,234
853
44
4
0
235,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role