Player Matchup

Mercury
Mercury
Gold IV
Auclyn
Mercury
Gold IV
Level 145
God Stats
0W - 3L
1,821 SR
Queue Stats
37W - 40L
1,761 MMR
Party 1
Merlin
Merlin
Silver III
Europska
Merlin
Silver III
Level 103
God Stats
1W - 2L
1,694 SR
Queue Stats
11W - 13L
1,340 MMR
Party 1
Surtr
Surtr
Silver I
Tempest71
Surtr
Silver I
Level 154
God Stats
0W - 2L
1,307 SR
Queue Stats
8W - 9L
1,590 MMR
Solo
Olorun
Olorun
Gold III
TheGratefulDeath
Olorun
Gold III
Level 147
God Stats
0W - 2L
1,329 SR
Queue Stats
283W - 278L
1,523 MMR
Solo
Pele
Pele
Silver I
iicykoala
Pele
Silver I
Level 116
God Stats
19W - 24L
1,566 SR
Queue Stats
106W - 108L
1,573 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,543 SR
1,557 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,566 SR
1,549 MMR
Chang'e
Chang'e
Platinum V
Indecisive Love
Chang'e
Platinum V
Level 122
God Stats
4W - 0L
1,756 SR
Queue Stats
53W - 49L
1,664 MMR
Party 3
Ravana
Ravana
Gold V
Iresence
Ravana
Gold V
Level 167
God Stats
10W - 6L
1,635 SR
Queue Stats
23W - 21L
1,553 MMR
Party 3
Sylvanus
Sylvanus
Gold II
OneSmartStone
Sylvanus
Gold II
Level 189
God Stats
8W - 13L
1,474 SR
Queue Stats
91W - 78L
1,526 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Paquin11
Ne Zha
Bronze III
Level 81
God Stats
1W - 1L
1,652 SR
Queue Stats
4W - 1L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
Penguinjob818
Hou Yi
Bronze III
Level 97
God Stats
1W - 0L
1,315 SR
Queue Stats
2W - 4L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Auclyn
Mercury
14
1 / 6 / 0
8,013
471
3,435
17,661
5,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Europska
Merlin
15
0 / 2 / 1
8,600
506
6,629
9,877
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Tempest71
Surtr
14
0 / 3 / 0
8,020
472
5,414
18,656
20,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 4 / 1
8,183
481
9,261
13,553
6,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
13
2 / 4 / 0
7,645
450
9,772
18,135
14,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
He BoMorgan Le FayChronosRama

VS

Bans
KaliThorShivaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 3
10,234
602
11,561
12,948
5,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ravana
Iresence
Ravana
17
5 / 0 / 1
10,566
622
16,625
10,891
11,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
OneSmartStone
Sylvanus
14
3 / 0 / 6
9,426
554
5,842
11,901
11,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
Paquin11
Ne Zha
15
2 / 1 / 7
9,268
545
7,471
13,908
6,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 2 / 3
9,751
574
11,647
16,166
7,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
19
19
Deaths
4
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
Auclyn
Mercury
1
6
0
0.17
L
Merlin
Europska
Merlin
0
2
1
0.25
W
4
1
3
5.5
W
Ravana
Iresence
Ravana
5
0
1
5.5
W
Sylvanus
OneSmartStone
Sylvanus
3
0
6
6
W
Ne Zha
Paquin11
Ne Zha
2
1
7
5.5
W
5
2
3
3.25
L
Surtr
Tempest71
Surtr
0
3
0
0
L
1
4
1
0.38
L
Pele
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,511
Damage
53,146
77,882
Taken
65,814
50,046
Mitigated
42,772
17,022
Healing
37,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Auclyn
Mercury
3,435
2,253
0
1,328
17,661
5,842
0
5,503
11,943
0
72,044
L
Merlin
Europska
Merlin
6,629
140
0
606
9,877
3,183
0
5,334
4,435
76,001
0
W
11,561
1,017
1,339
6,179
12,948
5,971
411
4,709
8,188
100,820
0
W
Ravana
Iresence
Ravana
16,625
5,789
0
6,549
10,891
11,436
326
202
10,661
0
86,382
W
Sylvanus
OneSmartStone
Sylvanus
5,842
1,386
6,909
6,238
11,901
11,698
15
3,791
8,085
23,727
0
W
Ne Zha
Paquin11
Ne Zha
7,471
3,245
0
3,275
13,908
6,179
0
1,676
12,232
0
79,220
W
11,647
5,397
0
6,742
16,166
7,488
98
6,192
9,974
0
78,377
L
Surtr
Tempest71
Surtr
5,414
2,101
0
6,528
18,656
20,450
0
174
17,417
758
60,900
L
9,261
3,844
333
3,868
13,553
6,400
0
1,526
12,027
66,599
0
L
Pele
9,772
929
67
4,292
18,135
14,171
0
4,789
13,176
0
52,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,461
Gold Earned
49,245
522
Minions Killed
566
0
Camps Cleared
0
1,681,431
Distance Traveled
1,781,570
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,013
471
102
6
0
386,506
2
L
Merlin
8,600
506
149
9
0
330,066
3
W
Chang'e
10,234
602
160
9
0
343,037
0
W
Ravana
10,566
622
152
9
0
341,975
1
W
Sylvanus
9,426
554
34
2
0
346,158
6
W
Ne Zha
9,268
545
100
6
0
429,199
2
W
Hou Yi
9,751
574
120
7
0
321,201
2
L
Surtr
8,020
472
94
6
0
309,447
0
L
Olorun
8,183
481
108
6
0
293,196
2
L
Pele
7,645
450
69
4
0
362,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role