Player Matchup

Raijin
Raijin
Gold III
ItsHimBigHead
Raijin
Gold III
Level 129
God Stats
25W - 26L
1,678 SR
Queue Stats
474W - 434L
1,553 MMR
Party 2
Mulan
Mulan
Platinum II
ProjectGirthy
Mulan
Platinum II
Level 88
God Stats
63W - 46L
1,659 SR
Queue Stats
220W - 181L
2,011 MMR
Party 2
Geb
Geb
Platinum V
Reetz69
Geb
Platinum V
Level 148
God Stats
65W - 45L
1,618 SR
Queue Stats
244W - 211L
1,759 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,652 SR
1,774 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,694 SR
1,848 MMR
Bacchus
Bacchus
Platinum I
Darius Henry
Bacchus
Platinum I
Level 158
God Stats
34W - 32L
1,600 SR
Queue Stats
463W - 491L
1,960 MMR
Party 1
Merlin
Merlin
Gold I
PabdoJam
Merlin
Gold I
Level 146
God Stats
6W - 3L
1,760 SR
Queue Stats
44W - 43L
1,736 MMR
Solo
Cupid
Cupid
Platinum III
Youtube Aphectz
Cupid
Platinum III
Level 133
God Stats
55W - 48L
1,721 SR
Queue Stats
307W - 335L
1,848 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 5
9,201
657
12,005
10,999
5,209
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 3
9,174
655
12,817
15,032
19,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
16
2 / 3 / 4
10,239
731
4,856
16,283
19,444
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
AresNe ZhaAtlasAo KuangAchilles

VS

Bans
HerculesBaron SamediSurtrAgniLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Darius Henry
Bacchus
17
2 / 1 / 5
9,925
709
9,997
14,707
18,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
PabdoJam
Merlin
15
1 / 4 / 4
9,760
697
8,705
10,038
4,059
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 3
10,507
751
13,602
16,528
7,198
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
6
Kills
7
7
Deaths
6
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Darius Henry
Bacchus
2
1
5
4.5
L
1
1
5
3.5
W
Merlin
PabdoJam
Merlin
1
4
4
0.75
L
3
3
3
1.5
L
Geb
2
3
4
1.33
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,678
Damage
32,304
42,314
Taken
41,273
44,497
Mitigated
29,772
8,207
Healing
16,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Darius Henry
Bacchus
9,997
1,374
0
3,397
14,707
18,515
686
5,914
7,994
24,161
0
L
12,005
1,169
0
382
10,999
5,209
541
5,175
5,599
44,915
0
W
Merlin
PabdoJam
Merlin
8,705
982
0
817
10,038
4,059
357
3,645
5,902
52,594
0
L
12,817
1,351
0
2,864
15,032
19,844
222
6,063
8,399
0
34,495
L
Geb
4,856
551
2,481
2,480
16,283
19,444
157
6,106
9,564
19,271
0
W
13,602
8,245
1,521
10,530
16,528
7,198
1,846
6,370
9,477
0
57,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,614
Gold Earned
30,192
144
Minions Killed
188
0
Camps Cleared
0
755,777
Distance Traveled
760,459
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,925
709
22
2
0
269,973
0
L
Raijin
9,201
657
70
5
0
252,716
0
W
Merlin
9,760
697
77
6
0
239,621
0
L
Mulan
9,174
655
44
3
0
254,728
1
L
Geb
10,239
731
30
2
0
248,333
1
W
Cupid
10,507
751
89
6
0
250,865
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role