Player Matchup

Izanami
Izanami
AceTura
Izanami
Level 106
God Stats
17W - 24L
1,334 SR
Queue Stats
92W - 93L
1,486 Elo+
Party 2
Fenrir
Fenrir
CGC TIGRE
Fenrir
Level 66
God Stats
7W - 6L
1,462 SR
Queue Stats
30W - 36L
1,470 Elo+
Party 2
Hades
Hades
Dirty Xan
Hades
Level 109
God Stats
6W - 4L
1,532 SR
Queue Stats
33W - 24L
1,402 Elo+
Party 1
Ares
Ares
DxRK7158
Ares
Level 129
God Stats
21W - 29L
1,472 SR
Queue Stats
1,156W - 1,070L
1,467 Elo+
Solo
Gilgamesh
Gilgamesh
thejacket138
Gilgamesh
Level 107
God Stats
2W - 0L
1,657 SR
Queue Stats
37W - 30L
1,406 Elo+
Party 1
Team Averages
Level 103
1,491 SR
1,446 Elo+

VS

Team Averages
Level 88
1,534 SR
1,441 Elo+
Izanami
Izanami
CopSchwifty
Izanami
Level 64
God Stats
20W - 14L
1,576 SR
Queue Stats
127W - 123L
1,398 Elo+
Party 3
Surtr
Surtr
LordxZeref
Surtr
Level 79
God Stats
63W - 50L
1,631 SR
Queue Stats
148W - 134L
1,509 Elo+
Solo
Hades
Hades
ShinobuSenpaii
Hades
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 48L
1,422 Elo+
Party 3
Ao Kuang
Ao Kuang
lelo1183
Ao Kuang
Level 128
God Stats
0W - 7L
1,500 SR
Queue Stats
258W - 262L
1,470 Elo+
Solo
Atlas
Atlas
nilbogmuc
Atlas
Level 106
God Stats
7W - 9L
1,463 SR
Queue Stats
257W - 249L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AceTura
Izanami
13
1 / 1 / 4
7,571
473
7,610
9,220
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
CGC TIGRE
Fenrir
15
8 / 2 / 3
8,936
559
9,151
12,725
5,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
Dirty Xan
Hades
13
3 / 0 / 1
8,212
513
6,385
10,755
5,415
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
12
2 / 2 / 6
8,063
504
7,607
11,331
9,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
thejacket138
Gilgamesh
12
0 / 3 / 4
7,261
454
5,834
11,355
9,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CopSchwifty
Izanami
10
0 / 2 / 0
6,329
396
6,345
10,013
3,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
13
0 / 4 / 2
7,483
468
11,497
15,671
7,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 2 / 0
7,855
491
5,431
9,964
5,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ao Kuang
lelo1183
Ao Kuang
14
4 / 3 / 1
8,039
502
8,254
13,353
5,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
nilbogmuc
Atlas
11
0 / 4 / 2
7,113
445
4,872
14,535
10,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
14
Kills
8
8
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
AceTura
Izanami
1
1
4
3
W
Fenrir
CGC TIGRE
Fenrir
8
2
3
4.75
L
Izanami
CopSchwifty
Izanami
0
2
0
0
W
Hades
Dirty Xan
Hades
3
0
1
3.5
W
Ares
2
2
6
2.5
L
Surtr
0
4
2
0.25
L
4
2
0
2
L
Ao Kuang
lelo1183
Ao Kuang
4
3
1
1.5
L
Atlas
nilbogmuc
Atlas
0
4
2
0.25
W
Gilgamesh
thejacket138
Gilgamesh
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,587
Damage
36,399
55,386
Taken
63,536
34,337
Mitigated
31,364
17,381
Healing
19,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AceTura
Izanami
7,610
5,271
0
4,415
9,220
3,776
664
4,967
4,253
0
57,404
W
Fenrir
CGC TIGRE
Fenrir
9,151
3,431
0
2,881
12,725
5,867
514
2,790
9,935
0
54,613
L
Izanami
CopSchwifty
Izanami
6,345
4,648
0
3,604
10,013
3,117
62
1,986
8,027
0
54,343
W
Hades
Dirty Xan
Hades
6,385
783
346
5,170
10,755
5,415
1,853
3,576
7,179
56,838
0
W
Ares
7,607
457
0
3,930
11,331
9,883
0
4,262
7,069
28,421
0
L
Surtr
11,497
5,944
0
7,118
15,671
7,665
0
2,835
12,836
915
63,444
L
5,431
605
96
2,544
9,964
5,191
0
4,085
5,879
43,973
0
L
Ao Kuang
lelo1183
Ao Kuang
8,254
3,162
0
1,761
13,353
5,225
0
2,286
11,067
63,636
0
L
Atlas
nilbogmuc
Atlas
4,872
2,146
158
4,075
14,535
10,166
0
3,372
11,163
27,616
0
W
Gilgamesh
thejacket138
Gilgamesh
5,834
1,693
0
639
11,355
9,396
120
3,767
7,588
1,031
41,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,043
Gold Earned
36,819
372
Minions Killed
387
0
Camps Cleared
0
1,480,506
Distance Traveled
1,496,663
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,571
473
85
5
0
264,636
2
W
Fenrir
8,936
559
89
6
0
330,991
0
L
Izanami
6,329
396
80
5
0
279,277
0
W
Hades
8,212
513
101
6
0
268,515
0
W
Ares
8,063
504
30
2
0
308,090
6
L
Surtr
7,483
468
84
5
0
291,064
3
L
Hades
7,855
491
75
5
0
312,063
4
L
Ao Kuang
8,039
502
105
7
0
330,493
0
L
Atlas
7,113
445
43
3
0
283,766
0
W
Gilgamesh
7,261
454
67
4
0
308,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role