Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
BieI
Hou Yi
Level 203
God Stats
10W - 5L
1,604 SR
Queue Stats
750W - 290L
1,796 Elo+
Party 2
Osiris
Osiris
EMIJUAREZ
Osiris
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,681 Elo+
Solo
Charybdis
Charybdis
Fidu
Charybdis
Level 168
God Stats
5W - 3L
1,695 SR
Queue Stats
802W - 429L
1,782 Elo+
Party 2
Surtr
Surtr
PedrinhBaptista
Surtr
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,114 Elo+
Party 2
Team Averages
Level 107
1,560 SR
1,575 Elo+

VS

Team Averages
Level 119
1,547 SR
1,412 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Alexbrighost
Poseidon
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,134 Elo+
Party 1
Ymir
Ymir
GhostXzi
Ymir
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Surtr
Surtr
MarkHonsson
Surtr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Ares
Ares
maurystreet690
Ares
Level 209
God Stats
1W - 1L
1,733 SR
Queue Stats
98W - 131L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 2 / 10
6,502
1,300
2,057
5,405
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
BieI
Hou Yi
14
11 / 1 / 6
8,277
1,655
8,646
4,090
2,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Osiris
EMIJUAREZ
Osiris
9
0 / 3 / 9
6,092
1,218
3,970
4,961
2,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Fidu
Charybdis
12
4 / 3 / 10
7,434
1,487
12,945
4,839
3,151
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 12
6,433
1,287
2,597
5,429
5,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
5 / 4 / 2
7,068
1,414
3,808
8,374
5,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Poseidon
Alexbrighost
Poseidon
9
0 / 5 / 5
5,531
1,106
4,557
5,324
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
5
0 / 0 / 0
4,436
887
0
742
381
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

10
0 / 4 / 4
5,307
1,061
2,286
6,880
7,444
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 4 / 5
7,750
1,550
5,679
10,313
12,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
17
Kills
10
11
Deaths
17
47
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
10
3
L
Zhong Kui
 
Zhong Kui
5
4
2
1.5
L
Poseidon
Alexbrighost
Poseidon
0
5
5
0.5
W
Hou Yi
BieI
Hou Yi
11
1
6
14
W
Osiris
EMIJUAREZ
Osiris
0
3
9
1.5
W
Charybdis
Fidu
Charybdis
4
3
10
3
L
Ymir
0
0
0
0
L
0
4
4
0.5
W
1
2
12
3.5
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,215
Damage
16,330
24,724
Taken
31,633
19,408
Mitigated
27,583
5,259
Healing
3,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,057
283
0
702
5,405
5,599
871
2,639
2,766
6,175
0
L
Zhong Kui
 
Zhong Kui
3,808
411
272
1,505
8,374
5,112
0
234
8,140
10,509
0
L
Poseidon
Alexbrighost
Poseidon
4,557
711
0
193
5,324
1,694
0
169
5,155
10,984
0
W
Hou Yi
BieI
Hou Yi
8,646
4,588
680
1,587
4,090
2,256
2,636
2,602
1,488
0
16,411
W
Osiris
EMIJUAREZ
Osiris
3,970
1,441
287
308
4,961
2,878
936
3,922
1,039
0
5,768
W
Charybdis
Fidu
Charybdis
12,945
7,805
351
344
4,839
3,151
2,727
2,790
2,049
0
25,131
L
Ymir
0
0
0
0
742
381
0
0
742
0
0
L
2,286
920
0
464
6,880
7,444
0
233
6,647
267
4,864
W
2,597
886
0
1,000
5,429
5,524
593
2,358
3,071
147
5,476
L
5,679
345
9
1,120
10,313
12,952
0
1,488
8,825
10,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,738
Gold Earned
30,092
77
Minions Killed
50
0
Camps Cleared
0
509,708
Distance Traveled
355,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,502
1,300
10
2
0
83,453
0
L
Zhong Kui
7,068
1,414
18
4
0
89,842
0
L
Poseidon
5,531
1,106
21
4
0
89,157
0
W
Hou Yi
8,277
1,655
23
5
0
105,584
0
W
Osiris
6,092
1,218
4
1
0
117,106
0
W
Charybdis
7,434
1,487
34
7
0
93,947
0
L
Ymir
4,436
887
0
0
0
0
0
L
Surtr
5,307
1,061
4
1
0
78,116
0
W
Surtr
6,433
1,287
6
1
0
109,618
0
L
Ares
7,750
1,550
7
1
0
98,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role