Player Matchup

Ne Zha
Ne Zha
ChaosIsTheName
Ne Zha
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,423 Elo+
Party 2
Neith
Neith
J_Gedds
Neith
Level 61
God Stats
2W - 0L
1,203 SR
Queue Stats
4W - 4L
1,423 Elo+
Party 2
Ymir
Ymir
Schlimeyy
Ymir
Level 63
God Stats
1W - 0L
1,361 SR
Queue Stats
4W - 4L
1,423 Elo+
Party 2
Team Averages
Level 80
1,355 SR
1,423 Elo+

VS

Team Averages
Level 31
1,414 SR
1,370 Elo+
Atlas
Atlas
Dubzzers
Atlas
Level 44
God Stats
2W - 6L
1,365 SR
Queue Stats
101W - 127L
1,363 Elo+
Party 1
Ra
Ra
TwinGlockz
Ra
Level 13
God Stats
2W - 8L
1,288 SR
Queue Stats
16W - 33L
1,274 Elo+
Party 1
Rama
Rama
harry potato101
Rama
Level 36
God Stats
21W - 11L
1,589 SR
Queue Stats
136W - 168L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 9
9,155
763
10,023
10,765
12,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
J_Gedds
Neith
15
5 / 0 / 5
9,261
772
14,744
9,376
5,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
5 / 0 / 4
9,208
767
9,745
12,396
7,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dubzzers
Atlas
14
0 / 1 / 0
7,991
666
6,402
14,828
14,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
0 / 5 / 0
7,314
610
7,915
11,236
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
7,036
586
5,307
12,700
4,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
10
Kills
0
0
Deaths
10
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
L
Atlas
Dubzzers
Atlas
0
1
0
0
W
Neith
J_Gedds
Neith
5
0
5
7.5
W
Ymir
5
0
4
7
L
0
5
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,512
Damage
19,624
32,537
Taken
38,764
25,068
Mitigated
23,302
10,652
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,023
1,689
0
3,414
10,765
12,376
299
3,424
7,341
151
34,226
L
Atlas
Dubzzers
Atlas
6,402
2,574
2,234
4,224
14,828
14,422
70
5,091
9,370
12,982
0
W
Neith
J_Gedds
Neith
14,744
6,624
0
4,444
9,376
5,532
849
4,993
4,383
23
37,979
W
Ymir
9,745
1,267
319
2,475
12,396
7,160
0
5,951
6,445
34,215
0
L
7,915
514
1,167
2,038
11,236
4,274
131
2,204
8,562
33,100
0
L
5,307
4,748
183
2,858
12,700
4,606
0
2,647
9,700
0
22,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,624
Gold Earned
22,341
144
Minions Killed
104
0
Camps Cleared
0
663,643
Distance Traveled
605,338
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,155
763
31
3
0
248,107
0
L
Atlas
7,991
666
19
2
0
224,600
0
W
Neith
9,261
772
59
5
0
208,722
0
W
Ymir
9,208
767
54
5
0
206,814
0
L
Ra
7,314
610
57
5
0
205,819
0
L
Rama
7,036
586
28
2
0
174,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role