Player Matchup

Geb
Geb
FR33M0N3YNOSCHAM
Geb
Level 69
God Stats
31W - 22L
1,594 SR
Queue Stats
514W - 520L
1,442 Elo+
Party 2
Sol
Sol
Optaku-
Sol
Level 66
God Stats
17W - 12L
1,073 SR
Queue Stats
144W - 188L
1,453 Elo+
Party 2
Baron Samedi
Baron Samedi
aidan7111
Baron Samedi
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,430 Elo+
Solo
Fenrir
Fenrir
huntu6503
Fenrir
Level 49
God Stats
2W - 0L
1,726 SR
Queue Stats
38W - 33L
1,456 Elo+
Solo
Shiva
Shiva
legend160slayer
Shiva
Level 90
God Stats
23W - 17L
1,532 SR
Queue Stats
604W - 622L
1,437 Elo+
Party 2
Team Averages
Level 66
1,485 SR
1,444 Elo+

VS

Team Averages
Level 75
1,661 SR
1,486 Elo+
Serqet
Serqet
DevoirEsther
Serqet
Level 49
God Stats
6W - 6L
1,711 SR
Queue Stats
79W - 84L
1,439 Elo+
Party 1
Neith
Neith
KevyKev5657
Neith
Level 87
God Stats
5W - 5L
1,707 SR
Queue Stats
65W - 81L
1,494 Elo+
Party 1
Ra
Ra
Mootedd
Ra
Level 65
God Stats
13W - 11L
1,685 SR
Queue Stats
157W - 139L
1,482 Elo+
Solo
Chaac
Chaac
garro96
Chaac
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
127W - 143L
1,476 Elo+
Solo
Atlas
Atlas
malik10525
Atlas
Level 127
God Stats
1W - 2L
1,701 SR
Queue Stats
120W - 112L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 4
6,016
602
2,551
5,573
3,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
10
1 / 1 / 0
5,992
599
6,946
7,836
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
aidan7111
Baron Samedi
11
1 / 0 / 4
6,106
611
3,828
3,343
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
huntu6503
Fenrir
10
4 / 1 / 1
5,920
592
3,707
8,865
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 1 / 0
6,849
685
9,071
11,238
6,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
7
0 / 3 / 2
4,695
470
3,456
8,305
3,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 1 / 0
4,996
500
3,276
4,646
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
4,952
495
2,422
5,673
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
garro96
Chaac
8
0 / 4 / 1
4,939
494
3,551
10,195
4,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
7
1 / 2 / 1
5,078
508
2,887
10,151
7,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
11
Kills
2
3
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
3
2
0.33
W
1
0
4
3
L
1
1
0
1
L
0
3
0
0
W
Sol
1
1
0
1
W
Baron Samedi
aidan7111
Baron Samedi
1
0
4
3
L
Chaac
garro96
Chaac
0
4
1
0.13
W
Fenrir
huntu6503
Fenrir
4
1
1
4.5
W
4
1
0
4
L
Atlas
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,103
Damage
15,592
36,855
Taken
38,970
17,890
Mitigated
18,434
15,400
Healing
8,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,456
490
0
40
8,305
3,160
0
2,857
5,448
0
15,554
W
2,551
266
0
2,100
5,573
3,906
33
826
4,549
22,517
0
L
3,276
1,247
0
1,892
4,646
1,646
0
3,011
1,635
0
26,682
L
2,422
134
114
1,418
5,673
1,827
0
2,799
2,874
31,647
0
W
Sol
6,946
2,288
0
4,991
7,836
2,511
0
1,196
6,359
51,800
0
W
Baron Samedi
aidan7111
Baron Samedi
3,828
582
73
1,070
3,343
1,426
699
1,380
1,963
46,095
0
L
Chaac
garro96
Chaac
3,551
235
0
3,173
10,195
4,530
0
524
9,671
0
32,408
W
Fenrir
huntu6503
Fenrir
3,707
1,097
0
1,797
8,865
3,415
0
1,170
7,571
0
32,390
W
9,071
2,168
0
5,369
11,238
6,632
0
737
10,501
0
50,649
L
Atlas
2,887
1,067
92
1,667
10,151
7,271
0
4,134
6,017
12,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,883
Gold Earned
24,660
336
Minions Killed
195
0
Camps Cleared
0
1,020,795
Distance Traveled
958,035
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,695
470
26
3
0
208,780
0
W
Geb
6,016
602
33
3
0
228,046
1
L
Neith
4,996
500
43
4
0
193,975
4
L
Ra
4,952
495
59
6
0
156,678
0
W
Sol
5,992
599
96
10
0
192,108
0
W
Baron Samedi
6,106
611
65
7
0
174,207
0
L
Chaac
4,939
494
52
5
0
203,021
1
W
Fenrir
5,920
592
54
5
0
227,618
0
W
Shiva
6,849
685
88
9
0
198,816
2
L
Atlas
5,078
508
15
2
0
195,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role