Player Matchup

Cabrakan
Cabrakan
IM-OLD-GREGG-666
Cabrakan
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 39L
1,481 Elo+
Solo
Nemesis
Nemesis
LevyGary
Nemesis
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 187L
1,324 Elo+
Solo
Tiamat
Tiamat
Matt2Fast4You
Tiamat
Level 111
God Stats
0W - 3L
1,286 SR
Queue Stats
86W - 91L
1,431 Elo+
Solo
Lancelot
Lancelot
Spectrixx
Lancelot
Level 88
God Stats
8W - 8L
1,566 SR
Queue Stats
320W - 337L
1,393 Elo+
Solo
Cu Chulainn
Cu Chulainn
chokaho magik
Cu Chulainn
Level 153
God Stats
8W - 6L
1,625 SR
Queue Stats
456W - 451L
1,506 Elo+
Solo
Team Averages
Level 105
1,495 SR
1,427 Elo+

VS

Team Averages
Level 104
1,417 SR
1,422 Elo+
Izanami
Izanami
Band-Aid-Six
Izanami
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
261W - 276L
1,443 Elo+
Solo
Tiamat
Tiamat
Dklarz18
Tiamat
Level 142
God Stats
1W - 1L
1,285 SR
Queue Stats
51W - 56L
1,530 Elo+
Solo
Atlas
Atlas
GLITTERTlTZZ
Atlas
Level 113
God Stats
5W - 5L
1,471 SR
Queue Stats
307W - 348L
1,362 Elo+
Party 1
Set
Set
WeargFenrir
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 94L
1,361 Elo+
Party 1
Cerberus
Cerberus
doGf0odliD
Cerberus
Level 143
God Stats
6W - 5L
1,331 SR
Queue Stats
584W - 586L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 8
8,489
606
8,538
18,085
27,317
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
LevyGary
Nemesis
19
6 / 3 / 9
10,542
753
12,650
18,591
23,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
5 / 5 / 10
10,399
743
24,536
15,653
13,365
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Spectrixx
Lancelot
11
1 / 4 / 3
8,058
576
3,822
7,017
3,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
chokaho magik
Cu Chulainn
19
3 / 3 / 13
10,673
762
17,584
19,552
25,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Band-Aid-Six
Izanami
20
13 / 4 / 7
13,407
958
27,847
14,613
8,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Dklarz18
Tiamat
19
6 / 1 / 14
11,218
801
20,506
9,687
7,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 2 / 15
9,974
712
6,365
23,486
21,571
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 6 / 12
10,060
719
4,209
14,691
20,758
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
doGf0odliD
Cerberus
15
1 / 4 / 11
10,238
731
10,097
23,422
29,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
80
17
Kills
21
21
Deaths
17
43
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Izanami
Band-Aid-Six
Izanami
13
4
7
4.13
W
Tiamat
Dklarz18
Tiamat
6
1
14
13
W
0
2
15
3.75
L
2
6
8
1
L
Nemesis
LevyGary
Nemesis
6
3
9
3.5
L
5
5
10
2
L
Lancelot
Spectrixx
Lancelot
1
4
3
0.63
W
1
6
12
1.17
L
Cu Chulainn
chokaho magik
Cu Chulainn
3
3
13
3.17
W
Cerberus
doGf0odliD
Cerberus
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,130
Damage
69,024
78,898
Taken
85,899
93,401
Mitigated
87,657
25,860
Healing
29,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Band-Aid-Six
Izanami
27,847
17,662
2,296
4,141
14,613
8,286
7,218
5,038
8,621
0
63,648
W
Tiamat
Dklarz18
Tiamat
20,506
1,378
680
3,209
9,687
7,084
169
3,911
5,300
34,992
0
W
6,365
1,487
1,683
7,963
23,486
21,571
830
8,991
12,981
15,236
0
L
8,538
671
3,317
2,206
18,085
27,317
27
8,467
9,618
16,265
0
L
Nemesis
LevyGary
Nemesis
12,650
3,956
1,387
6,520
18,591
23,457
0
8,340
10,251
0
17,058
L
24,536
2,562
1,708
3,852
15,653
13,365
45
7,966
7,687
37,691
0
L
Lancelot
Spectrixx
Lancelot
3,822
480
42
601
7,017
3,264
0
3,893
3,124
0
9,337
W
4,209
1,462
593
707
14,691
20,758
255
5,018
8,506
1,503
10,506
L
Cu Chulainn
chokaho magik
Cu Chulainn
17,584
2,148
1,026
5,201
19,552
25,998
0
8,052
11,500
2,827
37,766
W
Cerberus
doGf0odliD
Cerberus
10,097
661
1,020
7,041
23,422
29,958
0
7,560
13,478
14,073
1,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,161
Gold Earned
54,897
147
Minions Killed
172
0
Camps Cleared
0
1,199,864
Distance Traveled
1,334,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,407
958
91
7
0
247,737
0
W
Tiamat
11,218
801
27
2
0
267,019
0
W
Atlas
9,974
712
9
1
0
283,294
0
L
Cabrakan
8,489
606
15
1
0
245,995
0
L
Nemesis
10,542
753
12
1
0
286,146
0
L
Tiamat
10,399
743
42
3
0
242,052
0
L
Lancelot
8,058
576
10
1
0
152,409
0
W
Set
10,060
719
22
2
0
253,601
0
L
Cu Chulainn
10,673
762
68
5
0
273,262
0
W
Cerberus
10,238
731
23
2
0
282,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role