Player Matchup

Chang'e
Chang'e
Akiza-whiterose
Chang'e
Level 127
God Stats
1W - 0L
1,337 SR
Queue Stats
60W - 50L
1,512 Elo+
Party 1
Sobek
Sobek
Kabal-I
Sobek
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 37L
1,573 Elo+
Party 1
Yu Huang
Yu Huang
Meowdusa22
Yu Huang
Level 149
God Stats
2W - 7L
1,500 SR
Queue Stats
286W - 269L
1,390 Elo+
Party 1
Kuzenbo
Kuzenbo
SoberLies-
Kuzenbo
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,299 Elo+
Party 1
Charybdis
Charybdis
xiXColeXix
Charybdis
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,476 Elo+
Solo
Team Averages
Level 104
1,467 SR
1,450 Elo+

VS

Team Averages
Level 138
1,593 SR
1,348 Elo+
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AlexdiazA
Bacchus
Level 130
God Stats
7W - 7L
1,807 SR
Queue Stats
290W - 323L
1,358 Elo+
Party 3
Chang'e
Chang'e
BaldoRdz
Chang'e
Level 167
God Stats
6W - 5L
1,658 SR
Queue Stats
350W - 385L
1,384 Elo+
Party 3
Odin
Odin
Nocturna Kin
Odin
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,266 Elo+
Party 2
Thanatos
Thanatos
PlagueSinger
Thanatos
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 10
9,419
856
12,388
12,434
5,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sobek
Kabal-I
Sobek
15
6 / 5 / 9
9,265
842
11,869
15,249
9,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yu Huang
Meowdusa22
Yu Huang
18
2 / 1 / 16
10,064
915
18,436
11,693
5,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
SoberLies-
Kuzenbo
14
1 / 1 / 12
8,519
774
5,247
11,950
14,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
xiXColeXix
Charybdis
15
5 / 3 / 8
8,903
809
15,355
13,454
6,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 4 / 9
9,007
819
13,316
18,963
25,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
AlexdiazA
Bacchus
15
0 / 2 / 10
7,511
683
12,514
13,366
15,531
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
BaldoRdz
Chang'e
14
1 / 2 / 11
7,793
708
8,362
13,005
6,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
2 / 6 / 9
8,153
741
11,622
13,685
14,834
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
PlagueSinger
Thanatos
14
6 / 6 / 3
9,111
828
9,206
14,280
6,606
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
54
20
Kills
12
12
Deaths
20
55
Assists
42
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
4
9
1.88
W
6
2
10
5.5
L
Bacchus
AlexdiazA
Bacchus
0
2
10
2.5
L
Chang'e
BaldoRdz
Chang'e
1
2
11
3.25
W
Sobek
Kabal-I
Sobek
6
5
9
2.1
W
Yu Huang
Meowdusa22
Yu Huang
2
1
16
10
L
2
6
9
1.08
L
Thanatos
PlagueSinger
Thanatos
6
6
3
1.25
W
Kuzenbo
SoberLies-
Kuzenbo
1
1
12
7
W
Charybdis
xiXColeXix
Charybdis
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,295
Damage
55,020
64,780
Taken
73,299
41,632
Mitigated
69,611
34,805
Healing
32,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
13,316
633
627
1,693
18,963
25,771
0
11,070
7,544
0
26,250
W
12,388
610
10,725
6,384
12,434
5,655
646
4,478
7,956
19,908
0
L
Bacchus
AlexdiazA
Bacchus
12,514
284
1,613
2,969
13,366
15,531
30
8,455
4,719
24,793
0
L
Chang'e
BaldoRdz
Chang'e
8,362
1,648
9,716
7,544
13,005
6,869
540
8,714
4,133
20,214
0
W
Sobek
Kabal-I
Sobek
11,869
687
1,778
2,925
15,249
9,467
95
5,210
10,039
13,170
0
W
Yu Huang
Meowdusa22
Yu Huang
18,436
1,301
2,883
3,479
11,693
5,674
376
3,311
8,382
52,816
0
L
11,622
932
1,231
883
13,685
14,834
11
8,566
4,945
2,996
16,955
L
Thanatos
PlagueSinger
Thanatos
9,206
2,023
1,098
4,911
14,280
6,606
1,002
10,018
4,018
0
15,814
W
Kuzenbo
SoberLies-
Kuzenbo
5,247
1,971
0
2,520
11,950
14,778
75
5,324
6,626
7,130
0
W
Charybdis
xiXColeXix
Charybdis
15,355
8,253
708
3,403
13,454
6,058
537
4,963
8,491
0
22,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,170
Gold Earned
41,575
130
Minions Killed
103
0
Camps Cleared
0
1,077,527
Distance Traveled
1,019,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,007
819
25
2
0
221,537
0
W
Chang'e
9,419
856
26
2
0
224,064
0
L
Bacchus
7,511
683
25
2
0
239,409
0
L
Chang'e
7,793
708
19
2
0
167,615
0
W
Sobek
9,265
842
4
0
0
201,857
0
W
Yu Huang
10,064
915
74
7
0
211,985
0
L
Odin
8,153
741
10
1
0
200,192
0
L
Thanatos
9,111
828
24
2
0
190,281
0
W
Kuzenbo
8,519
774
9
1
0
252,316
0
W
Charybdis
8,903
809
17
2
0
187,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role