Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Blaximum
Ymir
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 104L
1,386 Elo+
Party 2
Merlin
Merlin
Burnt_biscuit1
Merlin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,474 Elo+
Solo
Jing Wei
Jing Wei
callmeCsection
Jing Wei
Level 145
God Stats
1W - 2L
1,322 SR
Queue Stats
312W - 331L
1,501 Elo+
Solo
Fenrir
Fenrir
yOzzy456
Fenrir
Level 142
God Stats
3W - 6L
1,500 SR
Queue Stats
566W - 599L
1,508 Elo+
Solo
Team Averages
Level 136
1,464 SR
1,474 Elo+

VS

Team Averages
Level 114
1,452 SR
1,443 Elo+
Ah Puch
Ah Puch
KIRA Darko5131
Ah Puch
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,403 Elo+
Solo
Ullr
Ullr
QueasyButton142
Ullr
Level 121
God Stats
3W - 4L
1,291 SR
Queue Stats
366W - 401L
1,454 Elo+
Party 1
The Morrigan
The Morrigan
SpaceBabyTed
The Morrigan
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 35L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
cowboychris105
Zhong Kui
Level 132
God Stats
5W - 2L
1,500 SR
Queue Stats
531W - 549L
1,452 Elo+
Party 1
Skadi
Skadi
rNoMixxer
Skadi
Level 109
God Stats
2W - 2L
1,470 SR
Queue Stats
93W - 93L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
3 / 2 / 11
10,436
696
13,119
16,649
21,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
16
2 / 4 / 12
9,420
628
4,587
17,598
23,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 2 / 8
10,799
720
13,654
8,297
4,324
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
17
1 / 2 / 15
9,916
661
14,589
10,651
5,849
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
yOzzy456
Fenrir
18
6 / 3 / 10
10,326
688
7,243
16,115
19,804
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 9
10,825
722
20,424
9,987
5,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
1 / 3 / 5
8,797
586
4,961
10,627
5,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

The Morrigan
SpaceBabyTed
The Morrigan
16
5 / 3 / 4
10,081
672
6,772
7,112
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Zhong Kui
cowboychris105
Zhong Kui
15
1 / 4 / 7
9,238
616
11,552
14,237
11,352
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
rNoMixxer
Skadi
17
5 / 4 / 8
10,625
708
13,530
14,962
7,687
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
46
17
Kills
13
13
Deaths
17
56
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
11
4.25
W
Ymir
2
4
12
2
W
5
2
8
4.5
L
1
3
9
1.83
L
1
3
5
1.17
L
The Morrigan
SpaceBabyTed
The Morrigan
5
3
4
2.33
W
Jing Wei
1
2
15
4.25
L
Zhong Kui
cowboychris105
Zhong Kui
1
4
7
1.13
L
Skadi
rNoMixxer
Skadi
5
4
8
2.25
W
Fenrir
yOzzy456
Fenrir
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,192
Damage
57,239
69,310
Taken
56,925
74,415
Mitigated
33,154
25,182
Healing
23,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,119
0
3,490
3,144
16,649
21,093
0
8,763
7,886
37,680
0
W
Ymir
4,587
279
2,645
3,071
17,598
23,345
173
9,318
8,280
8,075
0
W
13,654
222
1,546
645
8,297
4,324
1,011
6,211
2,086
35,087
0
L
20,424
580
2,545
2,927
9,987
5,174
241
4,788
4,970
45,967
0
L
4,961
1,707
2,044
1,662
10,627
5,388
0
6,068
4,182
0
9,100
L
The Morrigan
SpaceBabyTed
The Morrigan
6,772
1,344
1,460
1,065
7,112
3,553
566
3,795
3,026
19,016
0
W
Jing Wei
14,589
8,749
3,611
1,826
10,651
5,849
2,398
5,259
5,392
0
33,041
L
Zhong Kui
cowboychris105
Zhong Kui
11,552
1,495
1,720
4,511
14,237
11,352
1,260
6,248
7,443
18,998
0
L
Skadi
rNoMixxer
Skadi
13,530
7,196
1,342
4,229
14,962
7,687
299
8,465
5,934
0
29,308
W
Fenrir
yOzzy456
Fenrir
7,243
624
1,298
3,906
16,115
19,804
743
9,197
6,918
0
12,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,897
Gold Earned
49,566
167
Minions Killed
160
0
Camps Cleared
0
1,406,695
Distance Traveled
1,251,599
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,436
696
34
2
0
275,920
0
W
Ymir
9,420
628
11
1
0
274,008
0
W
Merlin
10,799
720
64
4
0
275,690
0
L
Ah Puch
10,825
722
54
4
0
269,015
0
L
Ullr
8,797
586
9
1
0
225,269
0
L
The Morrigan
10,081
672
32
2
0
249,762
0
W
Jing Wei
9,916
661
46
3
0
284,526
0
L
Zhong Kui
9,238
616
24
2
0
233,505
0
L
Skadi
10,625
708
41
3
0
274,048
0
W
Fenrir
10,326
688
12
1
0
296,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role