Player Matchup

Sol
Sol
Builderpy
Sol
Level 63
God Stats
24W - 23L
1,581 SR
Queue Stats
640W - 573L
1,554 Elo+
Party 2
Merlin
Merlin
MrHugger
Merlin
Level 67
God Stats
3W - 1L
1,726 SR
Queue Stats
68W - 57L
1,501 Elo+
Party 2
Lancelot
Lancelot
NRGTodd
Lancelot
Level 98
God Stats
1W - 1L
1,274 SR
Queue Stats
147W - 126L
1,499 Elo+
Party 2
Ymir
Ymir
SlackSlowbro
Ymir
Level 108
God Stats
12W - 1L
1,988 SR
Queue Stats
455W - 429L
1,533 Elo+
Party 2
Nike
Nike
ltIsHighNoon
Nike
Level 130
God Stats
4W - 3L
1,500 SR
Queue Stats
777W - 712L
1,538 Elo+
Party 2
Team Averages
Level 93
1,614 SR
1,525 Elo+

VS

Team Averages
Level 133
1,461 SR
1,483 Elo+
He Bo
He Bo
FlickDaddyClutch
He Bo
Level 119
God Stats
2W - 6L
1,776 SR
Queue Stats
100W - 103L
1,463 Elo+
Party 1
Maui
Maui
FuzzyWuzzyWizard
Maui
Level 127
God Stats
1W - 3L
1,218 SR
Queue Stats
83W - 80L
1,474 Elo+
Party 1
Arachne
Arachne
YoungBlood1714
Arachne
Level 120
God Stats
0W - 5L
1,373 SR
Queue Stats
82W - 89L
1,455 Elo+
Party 1
Kuzenbo
Kuzenbo
silent jessie
Kuzenbo
Level 158
God Stats
22W - 30L
1,434 SR
Queue Stats
245W - 289L
1,479 Elo+
Solo
Hachiman
Hachiman
xXl Rune lXx
Hachiman
Level 140
God Stats
10W - 13L
1,504 SR
Queue Stats
483W - 388L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 6
8,230
549
13,094
14,668
6,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
MrHugger
Merlin
14
6 / 0 / 3
8,479
565
7,622
5,859
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
NRGTodd
Lancelot
14
7 / 2 / 6
8,660
577
10,934
11,453
5,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
4 / 4 / 6
7,375
492
5,039
14,413
14,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 0 / 0
8,252
550
10,834
16,570
14,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
7,865
524
5,238
9,146
3,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 3 / 5
7,516
501
3,839
13,695
12,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 2
6,427
428
4,450
14,619
5,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kuzenbo
12
0 / 3 / 0
7,129
475
8,382
16,383
22,547
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
xXl Rune lXx
Hachiman
12
5 / 7 / 3
8,202
547
15,434
14,642
6,686
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
23
Kills
10
10
Deaths
23
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
4
6
1.5
L
2
5
1
0.5
L
3
3
5
1.83
W
Merlin
MrHugger
Merlin
6
0
3
7.5
W
Lancelot
NRGTodd
Lancelot
7
2
6
5
W
4
4
6
1.75
L
0
5
2
0.2
W
3
0
0
3
L
Kuzenbo
0
3
0
0
L
Hachiman
xXl Rune lXx
Hachiman
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,523
Damage
37,343
62,963
Taken
68,485
42,172
Mitigated
50,587
15,056
Healing
18,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,094
6,761
0
7,217
14,668
6,052
0
1,672
12,986
68,134
0
L
5,238
131
0
1,320
9,146
3,498
0
4,244
4,850
55,996
0
L
3,839
1,628
0
4,100
13,695
12,081
0
7,278
6,357
21,046
0
W
Merlin
MrHugger
Merlin
7,622
380
0
1,449
5,859
2,388
240
2,837
2,859
57,092
0
W
Lancelot
NRGTodd
Lancelot
10,934
1,596
0
500
11,453
5,465
23
1,706
9,611
0
62,482
W
5,039
1,271
0
1,540
14,413
14,099
13
2,800
11,481
18,142
0
L
4,450
3,757
0
3,438
14,619
5,775
0
3,392
11,227
0
42,671
W
10,834
1,875
0
4,350
16,570
14,168
0
8,003
8,567
0
78,342
L
Kuzenbo
8,382
2,674
0
5,981
16,383
22,547
0
767
15,616
56,612
0
L
Hachiman
xXl Rune lXx
Hachiman
15,434
9,256
0
3,800
14,642
6,686
108
9,951
4,680
0
52,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,996
Gold Earned
37,139
446
Minions Killed
349
0
Camps Cleared
0
1,541,434
Distance Traveled
1,399,075
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,230
549
107
7
0
281,214
0
L
He Bo
7,865
524
112
7
0
288,901
4
L
Maui
7,516
501
23
2
0
284,946
11
W
Merlin
8,479
565
98
7
0
311,994
0
W
Lancelot
8,660
577
90
6
0
360,828
0
W
Ymir
7,375
492
25
2
0
291,157
0
L
Arachne
6,427
428
62
4
0
312,236
2
W
Nike
8,252
550
126
8
0
296,241
0
L
Kuzenbo
7,129
475
84
6
0
262,583
0
L
Hachiman
8,202
547
68
5
0
250,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role